LCOV - code coverage report
Current view: top level - vcl/inc - openglgdiimpl.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 3 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 3 0.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX
      21             : #define INCLUDED_VCL_OPENGLGDIIMPL_HXX
      22             : 
      23             : #include "salgeom.hxx"
      24             : #include "salgdiimpl.hxx"
      25             : #include <vcl/dllapi.h>
      26             : 
      27             : #include "opengl/framebuffer.hxx"
      28             : #include "opengl/program.hxx"
      29             : #include "opengl/texture.hxx"
      30             : #include "regionband.hxx"
      31             : 
      32             : #include <tools/poly.hxx>
      33             : #include <vcl/opengl/OpenGLContext.hxx>
      34             : 
      35             : class SalFrame;
      36             : class SalVirtualDevice;
      37             : 
      38             : namespace basegfx
      39             : {
      40             : class B2DTrapezoid;
      41             : };
      42             : 
      43             : class VCL_PLUGIN_PUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl
      44             : {
      45             : protected:
      46             : 
      47             :     OpenGLContext* mpContext;
      48             :     SalGraphics& mrParent;
      49             :     /// Pointer to the SalFrame or SalVirtualDevice
      50             :     SalGeometryProvider* mpProvider;
      51             :     OpenGLFramebuffer* mpFramebuffer;
      52             :     OpenGLProgram* mpProgram;
      53             : 
      54             :     // clipping
      55             :     vcl::Region maClipRegion;
      56             :     bool mbUseScissor;
      57             :     bool mbUseStencil;
      58             : 
      59             :     bool mbOffscreen;
      60             :     OpenGLTexture maOffscreenTex;
      61             : 
      62             :     SalColor mnLineColor;
      63             :     SalColor mnFillColor;
      64             : #ifdef DBG_UTIL
      65             :     bool mProgramIsSolidColor;
      66             : #endif
      67             :     SalColor mProgramSolidColor;
      68             :     double mProgramSolidTransparency;
      69             : 
      70             :     void ImplInitClipRegion();
      71             :     void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask );
      72             :     void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge = false );
      73             :     bool CheckOffscreenTexture();
      74             : 
      75             : public:
      76             :     bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" );
      77             :     bool UseSolid( SalColor nColor, sal_uInt8 nTransparency );
      78             :     bool UseSolid( SalColor nColor, double fTransparency );
      79             :     bool UseSolid( SalColor nColor );
      80             :     bool UseSolidAA( SalColor nColor, double fTransparency );
      81             :     bool UseSolidAA( SalColor nColor );
      82             :     bool UseInvert();
      83             : 
      84             :     void DrawPoint( long nX, long nY );
      85             :     void DrawLine( double nX1, double nY1, double nX2, double nY2 );
      86             :     void DrawLines( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose );
      87             :     void DrawLineAA( double nX1, double nY1, double nX2, double nY2 );
      88             :     void DrawLinesAA( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose );
      89             :     void DrawEdgeAA( double nX1, double nY1, double nX2, double nY2 );
      90             :     void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false );
      91             :     void DrawConvexPolygon( const Polygon& rPolygon, bool blockAA = false );
      92             :     void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA = false );
      93             :     void DrawRect( long nX, long nY, long nWidth, long nHeight );
      94             :     void DrawRect( const Rectangle& rRect );
      95             :     void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
      96             :     void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false );
      97             :     void DrawRegionBand( const RegionBand& rRegion );
      98             :     void DrawTextureRect( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
      99             :     void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
     100             :     void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY );
     101             :     void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false, bool pPremultiplied = false );
     102             :     void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted = false );
     103             :     void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry );
     104             :     void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry );
     105             :     void DrawMask( OpenGLTexture& rTexture, SalColor nMaskColor, const SalTwoRect& rPosAry );
     106             :     void DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect );
     107             :     void DrawAxialGradient( const Gradient& rGradient, const Rectangle& rRect );
     108             :     void DrawRadialGradient( const Gradient& rGradient, const Rectangle& rRect );
     109             : 
     110             : public:
     111             :     // get the width of the device
     112           0 :     GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; }
     113             : 
     114             :     // get the height of the device
     115           0 :     GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; }
     116             : 
     117             :     // check whether this instance is used for offscreen rendering
     118           0 :     bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); }
     119             : 
     120             :     // operations to do before painting
     121             :     void PreDraw();
     122             : 
     123             :     // operations to do after painting
     124             :     void PostDraw();
     125             : 
     126             : protected:
     127             :     bool AcquireContext();
     128             :     bool ReleaseContext();
     129             : 
     130             :     // retrieve the default context for offscreen rendering
     131             :     static OpenGLContext* GetDefaultContext();
     132             : 
     133             :     // create a new context for window rendering
     134             :     virtual OpenGLContext* CreateWinContext() = 0;
     135             : 
     136             :     // check whether the given context can be used by this instance
     137             :     virtual bool UseContext( OpenGLContext* pContext ) = 0;
     138             : 
     139             : public:
     140             :     OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider);
     141             :     virtual ~OpenGLSalGraphicsImpl ();
     142             : 
     143             :     OpenGLContext* GetOpenGLContext();
     144             : 
     145             :     virtual void Init() SAL_OVERRIDE;
     146             : 
     147             :     virtual void freeResources() SAL_OVERRIDE;
     148             : 
     149             :     const vcl::Region& getClipRegion() const;
     150             :     virtual bool setClipRegion( const vcl::Region& ) SAL_OVERRIDE;
     151             : 
     152             :     //
     153             :     // get the depth of the device
     154             :     virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE;
     155             : 
     156             :     // get the width of the device
     157             :     virtual long GetGraphicsWidth() const SAL_OVERRIDE;
     158             : 
     159             :     // set the clip region to empty
     160             :     virtual void ResetClipRegion() SAL_OVERRIDE;
     161             : 
     162             :     // set the line color to transparent (= don't draw lines)
     163             : 
     164             :     virtual void SetLineColor() SAL_OVERRIDE;
     165             : 
     166             :     // set the line color to a specific color
     167             :     virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE;
     168             : 
     169             :     // set the fill color to transparent (= don't fill)
     170             :     virtual void SetFillColor() SAL_OVERRIDE;
     171             : 
     172             :     // set the fill color to a specific color, shapes will be
     173             :     // filled accordingly
     174             :     virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE;
     175             : 
     176             :     // enable/disable XOR drawing
     177             :     virtual void SetXORMode( bool bSet, bool bInvertOnly ) SAL_OVERRIDE;
     178             : 
     179             :     // set line color for raster operations
     180             :     virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE;
     181             : 
     182             :     // set fill color for raster operations
     183             :     virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE;
     184             : 
     185             :     // draw --> LineColor and FillColor and RasterOp and ClipRegion
     186             :     virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE;
     187             :     virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE;
     188             : 
     189             :     virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE;
     190             : 
     191             :     virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
     192             : 
     193             :     virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
     194             : 
     195             :     virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
     196             : 
     197             :     virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE;
     198             :     virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE;
     199             : 
     200             :     virtual bool drawPolyLine(
     201             :                 const ::basegfx::B2DPolygon&,
     202             :                 double fTransparency,
     203             :                 const ::basegfx::B2DVector& rLineWidths,
     204             :                 basegfx::B2DLineJoin,
     205             :                 com::sun::star::drawing::LineCap) SAL_OVERRIDE;
     206             : 
     207             :     virtual bool drawPolyLineBezier(
     208             :                 sal_uInt32 nPoints,
     209             :                 const SalPoint* pPtAry,
     210             :                 const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
     211             : 
     212             :     virtual bool drawPolygonBezier(
     213             :                 sal_uInt32 nPoints,
     214             :                 const SalPoint* pPtAry,
     215             :                 const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
     216             : 
     217             :     virtual bool drawPolyPolygonBezier(
     218             :                 sal_uInt32 nPoly,
     219             :                 const sal_uInt32* pPoints,
     220             :                 const SalPoint* const* pPtAry,
     221             :                 const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE;
     222             : 
     223             :     // CopyArea --> No RasterOp, but ClipRegion
     224             :     virtual void copyArea(
     225             :                 long nDestX, long nDestY,
     226             :                 long nSrcX, long nSrcY,
     227             :                 long nSrcWidth, long nSrcHeight,
     228             :                 sal_uInt16 nFlags ) SAL_OVERRIDE;
     229             : 
     230             :     // CopyBits and DrawBitmap --> RasterOp and ClipRegion
     231             :     // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
     232             :     void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl);
     233             : 
     234             :     virtual bool blendBitmap(
     235             :                 const SalTwoRect&,
     236             :                 const SalBitmap& rBitmap ) SAL_OVERRIDE;
     237             : 
     238             :     virtual bool blendAlphaBitmap(
     239             :                 const SalTwoRect&,
     240             :                 const SalBitmap& rSrcBitmap,
     241             :                 const SalBitmap& rMaskBitmap,
     242             :                 const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
     243             : 
     244             :     virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE;
     245             : 
     246             :     virtual void drawBitmap(
     247             :                 const SalTwoRect& rPosAry,
     248             :                 const SalBitmap& rSalBitmap,
     249             :                 SalColor nTransparentColor ) SAL_OVERRIDE;
     250             : 
     251             :     virtual void drawBitmap(
     252             :                 const SalTwoRect& rPosAry,
     253             :                 const SalBitmap& rSalBitmap,
     254             :                 const SalBitmap& rMaskBitmap ) SAL_OVERRIDE;
     255             : 
     256             :     virtual void drawMask(
     257             :                 const SalTwoRect& rPosAry,
     258             :                 const SalBitmap& rSalBitmap,
     259             :                 SalColor nMaskColor ) SAL_OVERRIDE;
     260             : 
     261             :     virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
     262             : 
     263             :     virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE;
     264             : 
     265             :     // invert --> ClipRegion (only Windows or VirDevs)
     266             :     virtual void invert(
     267             :                 long nX, long nY,
     268             :                 long nWidth, long nHeight,
     269             :                 SalInvert nFlags) SAL_OVERRIDE;
     270             : 
     271             :     virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE;
     272             : 
     273             :     virtual bool drawEPS(
     274             :                 long nX, long nY,
     275             :                 long nWidth, long nHeight,
     276             :                 void* pPtr,
     277             :                 sal_uLong nSize ) SAL_OVERRIDE;
     278             : 
     279             :     /** Render bitmap with alpha channel
     280             : 
     281             :         @param rSourceBitmap
     282             :         Source bitmap to blit
     283             : 
     284             :         @param rAlphaBitmap
     285             :         Alpha channel to use for blitting
     286             : 
     287             :         @return true, if the operation succeeded, and false
     288             :         otherwise. In this case, clients should try to emulate alpha
     289             :         compositing themselves
     290             :      */
     291             :     virtual bool drawAlphaBitmap(
     292             :                 const SalTwoRect&,
     293             :                 const SalBitmap& rSourceBitmap,
     294             :                 const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
     295             : 
     296             :     /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
     297             :     virtual bool drawTransformedBitmap(
     298             :                 const basegfx::B2DPoint& rNull,
     299             :                 const basegfx::B2DPoint& rX,
     300             :                 const basegfx::B2DPoint& rY,
     301             :                 const SalBitmap& rSourceBitmap,
     302             :                 const SalBitmap* pAlphaBitmap) SAL_OVERRIDE;
     303             : 
     304             :     /** Render solid rectangle with given transparency
     305             : 
     306             :         @param nTransparency
     307             :         Transparency value (0-255) to use. 0 blits and opaque, 255 a
     308             :         fully transparent rectangle
     309             :      */
     310             :     virtual bool drawAlphaRect(
     311             :                     long nX, long nY,
     312             :                     long nWidth, long nHeight,
     313             :                     sal_uInt8 nTransparency ) SAL_OVERRIDE;
     314             : 
     315             :     virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) SAL_OVERRIDE;
     316             : 
     317             :     virtual void beginPaint() SAL_OVERRIDE;
     318             :     virtual void endPaint() SAL_OVERRIDE;
     319             : private:
     320             : };
     321             : 
     322             : #endif
     323             : 
     324             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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