LCOV - code coverage report
Current view: top level - vcl/opengl - texture.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 181 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 28 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <sal/config.h>
      21             : #include <vcl/opengl/OpenGLContext.hxx>
      22             : #include <vcl/opengl/OpenGLHelper.hxx>
      23             : 
      24             : #include "svdata.hxx"
      25             : 
      26             : #include "vcl/salbtype.hxx"
      27             : 
      28             : #include "opengl/framebuffer.hxx"
      29             : #include "opengl/texture.hxx"
      30             : 
      31             : // texture with allocated size
      32           0 : ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
      33             :     mnRefCount( 1 ),
      34             :     mnWidth( nWidth ),
      35             :     mnHeight( nHeight ),
      36           0 :     mnFilter( GL_NEAREST )
      37             : {
      38           0 :     glGenTextures( 1, &mnTexture );
      39           0 :     glBindTexture( GL_TEXTURE_2D, mnTexture );
      40           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
      41           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
      42           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
      43           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
      44           0 :     if( bAllocate )
      45           0 :         glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
      46           0 :     glBindTexture( GL_TEXTURE_2D, 0 );
      47             : 
      48             :     SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" );
      49             : 
      50           0 :     CHECK_GL_ERROR();
      51           0 : }
      52             : 
      53             : // texture with content retrieved from FBO
      54           0 : ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
      55             :     mnRefCount( 1 ),
      56             :     mnTexture( 0 ),
      57             :     mnWidth( nWidth ),
      58             :     mnHeight( nHeight ),
      59           0 :     mnFilter( GL_NEAREST )
      60             : {
      61             :     // FIXME We need the window height here
      62             :     // nY = GetHeight() - nHeight - nY;
      63             : 
      64           0 :     glGenTextures( 1, &mnTexture );
      65           0 :     glBindTexture( GL_TEXTURE_2D, mnTexture );
      66           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
      67           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
      68           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
      69           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
      70           0 :     glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 );
      71           0 :     CHECK_GL_ERROR();
      72           0 :     glBindTexture( GL_TEXTURE_2D, 0 );
      73             : 
      74             :     SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY );
      75             : 
      76           0 :     CHECK_GL_ERROR();
      77           0 : }
      78             : 
      79             : // texture from buffer data
      80           0 : ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) :
      81             :     mnRefCount( 1 ),
      82             :     mnTexture( 0 ),
      83             :     mnWidth( nWidth ),
      84             :     mnHeight( nHeight ),
      85           0 :     mnFilter( GL_NEAREST )
      86             : {
      87           0 :     if( !mnTexture )
      88           0 :         glGenTextures( 1, &mnTexture );
      89           0 :     glBindTexture( GL_TEXTURE_2D, mnTexture );
      90           0 :     glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
      91           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
      92           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
      93           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
      94           0 :     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
      95           0 :     glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, nType, pData );
      96           0 :     glBindTexture( GL_TEXTURE_2D, 0 );
      97             : 
      98             :     SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" );
      99             : 
     100           0 :     CHECK_GL_ERROR();
     101           0 : }
     102             : 
     103           0 : ImplOpenGLTexture::~ImplOpenGLTexture()
     104             : {
     105             :     SAL_INFO( "vcl.opengl", "~OpenGLTexture " << mnTexture );
     106           0 :     if( mnTexture != 0 )
     107           0 :         glDeleteTextures( 1, &mnTexture );
     108           0 : }
     109             : 
     110           0 : OpenGLTexture::OpenGLTexture() :
     111             :     maRect( 0, 0, 0, 0 ),
     112           0 :     mpImpl( NULL )
     113             : {
     114           0 : }
     115             : 
     116           0 : OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
     117           0 :     maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
     118             : {
     119           0 :     mpImpl = new ImplOpenGLTexture( nWidth, nHeight, bAllocate );
     120           0 : }
     121             : 
     122           0 : OpenGLTexture::OpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
     123           0 :     maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
     124             : {
     125           0 :     mpImpl = new ImplOpenGLTexture( nX, nY, nWidth, nHeight );
     126           0 : }
     127             : 
     128           0 : OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) :
     129           0 :     maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
     130             : {
     131           0 :     mpImpl = new ImplOpenGLTexture( nWidth, nHeight, nFormat, nType, pData );
     132           0 : }
     133             : 
     134           0 : OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture )
     135             : {
     136           0 :     maRect = rTexture.maRect;
     137           0 :     mpImpl = rTexture.mpImpl;
     138           0 :     if( mpImpl )
     139           0 :         mpImpl->mnRefCount++;
     140           0 : }
     141             : 
     142           0 : OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture,
     143           0 :                               int nX, int nY, int nWidth, int nHeight )
     144             : {
     145           0 :     maRect = Rectangle( Point( rTexture.maRect.Left() + nX, rTexture.maRect.Top() + nY ),
     146           0 :                         Size( nWidth, nHeight ) );
     147           0 :     mpImpl = rTexture.mpImpl;
     148           0 :     if( mpImpl )
     149           0 :         mpImpl->mnRefCount++;
     150             :     SAL_INFO( "vcl.opengl", "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
     151           0 : }
     152             : 
     153           0 : OpenGLTexture::~OpenGLTexture()
     154             : {
     155           0 :     if( mpImpl )
     156             :     {
     157           0 :         if( mpImpl->mnRefCount == 1 )
     158           0 :             delete mpImpl;
     159             :         else
     160           0 :             mpImpl->mnRefCount--;
     161             :     }
     162           0 : }
     163             : 
     164           0 : bool OpenGLTexture::IsUnique() const
     165             : {
     166           0 :     return ( mpImpl == NULL || mpImpl->mnRefCount == 1 );
     167             : }
     168             : 
     169           0 : GLuint OpenGLTexture::Id() const
     170             : {
     171           0 :     if( mpImpl )
     172           0 :         return mpImpl->mnTexture;
     173           0 :     return 0;
     174             : }
     175             : 
     176           0 : int OpenGLTexture::GetWidth() const
     177             : {
     178           0 :     return maRect.GetWidth();
     179             : }
     180             : 
     181           0 : int OpenGLTexture::GetHeight() const
     182             : {
     183           0 :     return maRect.GetHeight();
     184             : }
     185             : 
     186           0 : void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const
     187             : {
     188             :     SAL_INFO( "vcl.opengl", "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
     189             : 
     190           0 :     if( mpImpl == NULL )
     191             :     {
     192           0 :         pCoord[0] = pCoord[1] = pCoord[2] = pCoord[3] = 0.0f;
     193           0 :         pCoord[4] = pCoord[5] = pCoord[6] = pCoord[7] = 0.0f;
     194           0 :         return;
     195             :     }
     196             : 
     197           0 :     pCoord[0] = pCoord[2] = (maRect.Left() + rPosAry.mnSrcX) / (double) mpImpl->mnWidth;
     198           0 :     pCoord[4] = pCoord[6] = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / (double) mpImpl->mnWidth;
     199             : 
     200           0 :     if( !bInverted )
     201             :     {
     202           0 :         pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
     203           0 :         pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
     204             :     }
     205             :     else
     206             :     {
     207           0 :         pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
     208           0 :         pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
     209             :     }
     210             : }
     211             : 
     212           0 : void OpenGLTexture::GetWholeCoord( GLfloat* pCoord ) const
     213             : {
     214           0 :     if( GetWidth() != mpImpl->mnWidth || GetHeight() != mpImpl->mnHeight )
     215             :     {
     216           0 :         pCoord[0] = pCoord[2] = maRect.Left() / (double) mpImpl->mnWidth;
     217           0 :         pCoord[4] = pCoord[6] = maRect.Right() / (double) mpImpl->mnWidth;
     218           0 :         pCoord[3] = pCoord[5] = 1.0f - maRect.Top() / (double) mpImpl->mnHeight;
     219           0 :         pCoord[1] = pCoord[7] = 1.0f - maRect.Bottom() / (double) mpImpl->mnHeight;
     220             :     }
     221             :     else
     222             :     {
     223           0 :         pCoord[0] = pCoord[2] = 0;
     224           0 :         pCoord[4] = pCoord[6] = 1;
     225           0 :         pCoord[1] = pCoord[7] = 0;
     226           0 :         pCoord[3] = pCoord[5] = 1;
     227             :     }
     228           0 : }
     229             : 
     230           0 : GLenum OpenGLTexture::GetFilter() const
     231             : {
     232           0 :     if( mpImpl )
     233           0 :         return mpImpl->mnFilter;
     234           0 :     return GL_NEAREST;
     235             : }
     236             : 
     237           0 : void OpenGLTexture::SetFilter( GLenum nFilter )
     238             : {
     239           0 :     if( mpImpl )
     240             :     {
     241           0 :         mpImpl->mnFilter = nFilter;
     242           0 :         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nFilter );
     243           0 :         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nFilter );
     244             :     }
     245             : 
     246           0 :     CHECK_GL_ERROR();
     247           0 : }
     248             : 
     249           0 : void OpenGLTexture::Bind()
     250             : {
     251           0 :     if( mpImpl )
     252           0 :         glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture );
     253             : 
     254           0 :     CHECK_GL_ERROR();
     255           0 : }
     256             : 
     257           0 : void OpenGLTexture::Unbind()
     258             : {
     259           0 :     if( mpImpl )
     260           0 :         glBindTexture( GL_TEXTURE_2D, 0 );
     261             : 
     262           0 :     CHECK_GL_ERROR();
     263           0 : }
     264             : 
     265           0 : bool OpenGLTexture::Draw()
     266             : {
     267           0 :     GLfloat aPosition[8] = { -1, -1, -1, 1, 1, 1, 1, -1 };
     268             :     GLfloat aTexCoord[8];
     269             : 
     270           0 :     if( mpImpl == NULL )
     271             :     {
     272             :         SAL_WARN( "vcl.opengl", "Can't draw invalid texture" );
     273           0 :         return false;
     274             :     }
     275             : 
     276             :     SAL_INFO( "vcl.opengl", "Drawing texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
     277             : 
     278           0 :     GetWholeCoord( aTexCoord );
     279           0 :     glActiveTexture( GL_TEXTURE0 );
     280           0 :     glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture );
     281           0 :     glEnableVertexAttribArray( 0 );
     282           0 :     glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 0, aPosition );
     283           0 :     glEnableVertexAttribArray( 1 );
     284           0 :     glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, 0, aTexCoord );
     285           0 :     glDrawArrays( GL_TRIANGLE_FAN, 0, 4 );
     286           0 :     glDisableVertexAttribArray( 0 );
     287           0 :     glDisableVertexAttribArray( 1 );
     288           0 :     glBindTexture( GL_TEXTURE_2D, 0 );
     289             : 
     290           0 :     CHECK_GL_ERROR();
     291           0 :     return true;
     292             : }
     293             : 
     294           0 : void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData )
     295             : {
     296           0 :     if( mpImpl == NULL )
     297             :     {
     298             :         SAL_WARN( "vcl.opengl", "Can't read invalid texture" );
     299           0 :         return;
     300             :     }
     301             : 
     302           0 :     Bind();
     303           0 :     glPixelStorei( GL_PACK_ALIGNMENT, 1 );
     304             : 
     305             :     SAL_INFO( "vcl.opengl", "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() );
     306             : 
     307           0 :     if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight )
     308             :     {
     309             :         // XXX: Call not available with GLES 2.0
     310           0 :         glGetTexImage( GL_TEXTURE_2D, 0, nFormat, nType, pData );
     311             :     }
     312             :     else
     313             :     {
     314             :         // Retrieve current context
     315           0 :         ImplSVData* pSVData = ImplGetSVData();
     316           0 :         OpenGLContext* pContext = pSVData->maGDIData.mpLastContext;
     317             :         OpenGLFramebuffer* pFramebuffer;
     318             : 
     319           0 :         pFramebuffer = pContext->AcquireFramebuffer( *this );
     320           0 :         glReadPixels( maRect.Left(), mpImpl->mnHeight - maRect.Top(), GetWidth(), GetHeight(), nFormat, nType, pData );
     321           0 :         OpenGLContext::ReleaseFramebuffer( pFramebuffer );
     322           0 :         CHECK_GL_ERROR();
     323             :     }
     324             : 
     325           0 :     Unbind();
     326           0 :     CHECK_GL_ERROR();
     327             : }
     328             : 
     329           0 : OpenGLTexture::operator bool() const
     330             : {
     331           0 :     return ( mpImpl != NULL );
     332             : }
     333             : 
     334           0 : OpenGLTexture&  OpenGLTexture::operator=( const OpenGLTexture& rTexture )
     335             : {
     336           0 :     if( rTexture.mpImpl )
     337           0 :         rTexture.mpImpl->mnRefCount++;
     338           0 :     if( mpImpl )
     339             :     {
     340           0 :         if( mpImpl->mnRefCount == 1 )
     341           0 :             delete mpImpl;
     342             :         else
     343           0 :             mpImpl->mnRefCount--;
     344             :     }
     345             : 
     346           0 :     maRect = rTexture.maRect;
     347           0 :     mpImpl = rTexture.mpImpl;
     348             : 
     349           0 :     return *this;
     350             : }
     351             : 
     352           0 : bool OpenGLTexture::operator==( const OpenGLTexture& rTexture ) const
     353             : {
     354           0 :     return (mpImpl == rTexture.mpImpl && maRect == rTexture.maRect );
     355             : }
     356             : 
     357           0 : bool OpenGLTexture::operator!=( const OpenGLTexture& rTexture ) const
     358             : {
     359           0 :     return !( *this == rTexture );
     360             : }
     361             : 
     362             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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