LCOV - code coverage report
Current view: top level - include/svx/sdr/contact - viewcontactofe3dscene.hxx (source / functions) Hit Total Coverage
Test: commit 0e63ca4fde4e446f346e35849c756a30ca294aab Lines: 3 3 100.0 %
Date: 2014-04-11 Functions: 3 3 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      21             : #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      22             : 
      23             : #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
      24             : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      25             : #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
      26             : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
      27             : #include <drawinglayer/geometry/viewinformation3d.hxx>
      28             : #include <basegfx/matrix/b2dhommatrix.hxx>
      29             : 
      30             : 
      31             : // predeclarations
      32             : 
      33             : class E3dScene;
      34             : 
      35             : namespace basegfx {
      36             :     class B3DRange;
      37             : }
      38             : 
      39             : 
      40             : 
      41             : namespace sdr
      42             : {
      43             :     namespace contact
      44             :     {
      45         430 :         class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
      46             :         {
      47             :         protected:
      48             :             // Create a Object-Specific ViewObjectContact, set ViewContact and
      49             :             // ObjectContact. Always needs to return something. Default is to create
      50             :             // a standard ViewObjectContact containing the given ObjectContact and *this
      51             :             virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;
      52             : 
      53             :         public:
      54             :             // basic constructor, used from SdrObject.
      55             :             explicit ViewContactOfE3dScene(E3dScene& rScene);
      56             : 
      57             :             // access to SdrObject
      58        1803 :             E3dScene& GetE3dScene() const
      59             :             {
      60        1803 :                 return (E3dScene&)GetSdrObject();
      61             :             }
      62             : 
      63             :             // React on changes of the object of this ViewContact
      64             :             virtual void ActionChanged() SAL_OVERRIDE;
      65             : 
      66             :             // access to ViewInformation3D and ObjectTransformation
      67             :             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
      68             :             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
      69             :             const basegfx::B2DHomMatrix& getObjectTransformation() const;
      70             : 
      71             :             // attribute providers
      72             :             const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
      73             :             const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
      74             : 
      75             :             // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
      76             :             // given SetOfByte is done.
      77             :             drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
      78             : 
      79             :             // helpers to get the sequence of all contained 3D primitives and its range,
      80             :             // regardless of layer or visibility constraints and using a neutral ViewInformation3D
      81             :             drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
      82             :             basegfx::B3DRange getAllContentRange3D() const;
      83             : 
      84             :         protected:
      85             :             // the 3d transformation stack
      86             :             drawinglayer::geometry::ViewInformation3D           maViewInformation3D;
      87             : 
      88             :             // the object transformation
      89             :             basegfx::B2DHomMatrix                               maObjectTransformation;
      90             : 
      91             :             // attributes
      92             :             drawinglayer::attribute::SdrSceneAttribute          maSdrSceneAttribute;
      93             :             drawinglayer::attribute::SdrLightingAttribute       maSdrLightingAttribute;
      94             : 
      95             :             // create methods for ViewInformation3D and ObjectTransformation
      96             :             void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
      97             :             void createObjectTransformation();
      98             : 
      99             :             // attribute creators
     100             :             void createSdrSceneAttribute();
     101             :             void createSdrLightingAttribute();
     102             : 
     103             :             // This method is responsible for creating the graphical visualisation data
     104             :             // ONLY based on model data
     105             :             virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE;
     106             :         };
     107             :     } // end of namespace contact
     108             : } // end of namespace sdr
     109             : 
     110             : 
     111             : 
     112             : #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
     113             : 
     114             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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