LCOV - code coverage report
Current view: top level - svx/source/engine3d - view3d.cxx (source / functions) Hit Total Coverage
Test: commit 0e63ca4fde4e446f346e35849c756a30ca294aab Lines: 58 748 7.8 %
Date: 2014-04-11 Functions: 12 39 30.8 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <vcl/wrkwin.hxx>
      22             : #include <svx/svdogrp.hxx>
      23             : #include <svx/svdopath.hxx>
      24             : #include <tools/shl.hxx>
      25             : #include "svx/svditer.hxx"
      26             : #include <svx/svdpool.hxx>
      27             : #include <svx/svdorect.hxx>
      28             : #include <svx/svdmodel.hxx>
      29             : #include <svx/svdpagv.hxx>
      30             : #include <svx/svxids.hrc>
      31             : #include <editeng/colritem.hxx>
      32             : #include <svx/xtable.hxx>
      33             : #include <svx/svdview.hxx>
      34             : #include <svx/dialogs.hrc>
      35             : #include <svx/dialmgr.hxx>
      36             : #include "svx/globl3d.hxx"
      37             : #include <svx/obj3d.hxx>
      38             : #include <svx/lathe3d.hxx>
      39             : #include <svx/sphere3d.hxx>
      40             : #include <svx/extrud3d.hxx>
      41             : #include <svx/cube3d.hxx>
      42             : #include <svx/polysc3d.hxx>
      43             : #include "dragmt3d.hxx"
      44             : #include <svx/view3d.hxx>
      45             : #include <svx/svdundo.hxx>
      46             : #include <svx/xflclit.hxx>
      47             : #include <svx/xlnclit.hxx>
      48             : #include <svx/svdograf.hxx>
      49             : #include <svx/xbtmpit.hxx>
      50             : #include <svx/xflbmtit.hxx>
      51             : #include <basegfx/range/b2drange.hxx>
      52             : #include <basegfx/polygon/b2dpolygontools.hxx>
      53             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      54             : #include <svx/xlnwtit.hxx>
      55             : #include <svx/sdr/overlay/overlaypolypolygon.hxx>
      56             : #include <svx/sdr/overlay/overlaymanager.hxx>
      57             : #include <svx/sdrpaintwindow.hxx>
      58             : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
      59             : #include <drawinglayer/geometry/viewinformation3d.hxx>
      60             : #include <svx/sdrpagewindow.hxx>
      61             : #include <svx/sdr/contact/displayinfo.hxx>
      62             : #include <svx/sdr/contact/objectcontact.hxx>
      63             : #include <svx/sdr/contact/viewobjectcontact.hxx>
      64             : #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
      65             : #include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
      66             : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
      67             : #include <basegfx/matrix/b2dhommatrixtools.hxx>
      68             : #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
      69             : 
      70             : #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
      71             : 
      72       27559 : TYPEINIT1(E3dView, SdrView);
      73             : 
      74             : 
      75             : // Migrate Marking
      76             : 
      77             : class Impl3DMirrorConstructOverlay
      78             : {
      79             :     // The OverlayObjects
      80             :     ::sdr::overlay::OverlayObjectList               maObjects;
      81             : 
      82             :     // the view
      83             :     const E3dView&                                  mrView;
      84             : 
      85             :     // the object count
      86             :     sal_uInt32                                      mnCount;
      87             : 
      88             :     // the unmirrored polygons
      89             :     basegfx::B2DPolyPolygon*                        mpPolygons;
      90             : 
      91             :     // the overlay geometry from selected objects
      92             :     drawinglayer::primitive2d::Primitive2DSequence  maFullOverlay;
      93             : 
      94             : public:
      95             :     Impl3DMirrorConstructOverlay(const E3dView& rView);
      96             :     ~Impl3DMirrorConstructOverlay();
      97             : 
      98             :     void SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB);
      99             : };
     100             : 
     101           0 : Impl3DMirrorConstructOverlay::Impl3DMirrorConstructOverlay(const E3dView& rView)
     102             : :   maObjects(),
     103             :     mrView(rView),
     104           0 :     mnCount(rView.GetMarkedObjectCount()),
     105             :     mpPolygons(0),
     106           0 :     maFullOverlay()
     107             : {
     108           0 :     if(mnCount)
     109             :     {
     110           0 :         if(mrView.IsSolidDragging())
     111             :         {
     112           0 :             SdrPageView* pPV = rView.GetSdrPageView();
     113             : 
     114           0 :             if(pPV && pPV->PageWindowCount())
     115             :             {
     116           0 :                 sdr::contact::ObjectContact& rOC = pPV->GetPageWindow(0)->GetObjectContact();
     117           0 :                 sdr::contact::DisplayInfo aDisplayInfo;
     118             : 
     119             :                 // Do not use the last ViewPort set at the OC at the last ProcessDisplay()
     120           0 :                 rOC.resetViewPort();
     121             : 
     122           0 :                 for(sal_uInt32 a(0);a < mnCount;a++)
     123             :                 {
     124           0 :                     SdrObject* pObject = mrView.GetMarkedObjectByIndex(a);
     125             : 
     126           0 :                     if(pObject)
     127             :                     {
     128           0 :                         sdr::contact::ViewContact& rVC = pObject->GetViewContact();
     129           0 :                         sdr::contact::ViewObjectContact& rVOC = rVC.GetViewObjectContact(rOC);
     130             : 
     131           0 :                         const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(rVOC.getPrimitive2DSequenceHierarchy(aDisplayInfo));
     132           0 :                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(maFullOverlay, aNewSequence);
     133             :                     }
     134           0 :                 }
     135             :             }
     136             :         }
     137             :         else
     138             :         {
     139           0 :             mpPolygons = new basegfx::B2DPolyPolygon[mnCount];
     140             : 
     141           0 :             for(sal_uInt32 a(0); a < mnCount; a++)
     142             :             {
     143           0 :                 SdrObject* pObject = mrView.GetMarkedObjectByIndex(a);
     144           0 :                 mpPolygons[mnCount - (a + 1)] = pObject->TakeXorPoly();
     145             :             }
     146             :         }
     147             :     }
     148           0 : }
     149             : 
     150           0 : Impl3DMirrorConstructOverlay::~Impl3DMirrorConstructOverlay()
     151             : {
     152             :     // The OverlayObjects are cleared using the destructor of OverlayObjectList.
     153             :     // That destructor calls clear() at the list which removes all objects from the
     154             :     // OverlayManager and deletes them.
     155           0 :     if(!mrView.IsSolidDragging())
     156             :     {
     157           0 :         delete[] mpPolygons;
     158             :     }
     159           0 : }
     160             : 
     161           0 : void Impl3DMirrorConstructOverlay::SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB)
     162             : {
     163             :     // get rid of old overlay objects
     164           0 :     maObjects.clear();
     165             : 
     166             :     // create new ones
     167           0 :     for(sal_uInt32 a(0); a < mrView.PaintWindowCount(); a++)
     168             :     {
     169           0 :         SdrPaintWindow* pCandidate = mrView.GetPaintWindow(a);
     170           0 :         rtl::Reference< ::sdr::overlay::OverlayManager > xTargetOverlay = pCandidate->GetOverlayManager();
     171             : 
     172           0 :         if(xTargetOverlay.is())
     173             :         {
     174             :             // buld transfoprmation: translate and rotate so that given edge is
     175             :             // on x axis, them mirror in y and translate back
     176           0 :             const basegfx::B2DVector aEdge(aMirrorAxisB.X() - aMirrorAxisA.X(), aMirrorAxisB.Y() - aMirrorAxisA.Y());
     177             :             basegfx::B2DHomMatrix aMatrixTransform(basegfx::tools::createTranslateB2DHomMatrix(
     178           0 :                 -aMirrorAxisA.X(), -aMirrorAxisA.Y()));
     179           0 :             aMatrixTransform.rotate(-atan2(aEdge.getY(), aEdge.getX()));
     180           0 :             aMatrixTransform.scale(1.0, -1.0);
     181           0 :             aMatrixTransform.rotate(atan2(aEdge.getY(), aEdge.getX()));
     182           0 :             aMatrixTransform.translate(aMirrorAxisA.X(), aMirrorAxisA.Y());
     183             : 
     184           0 :             if(mrView.IsSolidDragging())
     185             :             {
     186           0 :                 if(maFullOverlay.hasElements())
     187             :                 {
     188           0 :                     drawinglayer::primitive2d::Primitive2DSequence aContent(maFullOverlay);
     189             : 
     190           0 :                     if(!aMatrixTransform.isIdentity())
     191             :                     {
     192             :                         // embed in transformation group
     193           0 :                         drawinglayer::primitive2d::Primitive2DReference aTransformPrimitive2D(new drawinglayer::primitive2d::TransformPrimitive2D(aMatrixTransform, aContent));
     194           0 :                         aContent = drawinglayer::primitive2d::Primitive2DSequence(&aTransformPrimitive2D, 1);
     195             :                     }
     196             : 
     197             :                     // if we have full overlay from selected objects, embed with 50% transparence, the
     198             :                     // transformation is added to the OverlayPrimitive2DSequenceObject
     199           0 :                     drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparencePrimitive2D(new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(aContent, 0.5));
     200           0 :                     aContent = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparencePrimitive2D, 1);
     201             : 
     202           0 :                     sdr::overlay::OverlayPrimitive2DSequenceObject* pNew = new sdr::overlay::OverlayPrimitive2DSequenceObject(aContent);
     203             : 
     204           0 :                     xTargetOverlay->add(*pNew);
     205           0 :                     maObjects.append(*pNew);
     206             :                 }
     207             :             }
     208             :             else
     209             :             {
     210           0 :                 for(sal_uInt32 b(0); b < mnCount; b++)
     211             :                 {
     212             :                     // apply to polygon
     213           0 :                     basegfx::B2DPolyPolygon aPolyPolygon(mpPolygons[b]);
     214           0 :                     aPolyPolygon.transform(aMatrixTransform);
     215             : 
     216             :                     ::sdr::overlay::OverlayPolyPolygonStripedAndFilled* pNew = new ::sdr::overlay::OverlayPolyPolygonStripedAndFilled(
     217           0 :                         aPolyPolygon);
     218           0 :                     xTargetOverlay->add(*pNew);
     219           0 :                     maObjects.append(*pNew);
     220           0 :                 }
     221           0 :             }
     222             :         }
     223           0 :     }
     224           0 : }
     225             : 
     226        2586 : E3dView::E3dView(SdrModel* pModel, OutputDevice* pOut) :
     227        2586 :     SdrView(pModel, pOut)
     228             : {
     229        2586 :     InitView ();
     230        2586 : }
     231             : 
     232             : // DrawMarkedObj overloaded, since possibly only a single 3D object is to be
     233             : // drawn
     234             : 
     235         162 : void E3dView::DrawMarkedObj(OutputDevice& rOut) const
     236             : {
     237             :     // Does 3D objects exist which scenes are not selected?
     238         162 :     bool bSpecialHandling = false;
     239         162 :     E3dScene *pScene = NULL;
     240             : 
     241         162 :     long nCnt = GetMarkedObjectCount();
     242         324 :     for(long nObjs = 0;nObjs < nCnt;nObjs++)
     243             :     {
     244         162 :         SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
     245         162 :         if(pObj && pObj->ISA(E3dCompoundObject))
     246             :         {
     247             :             // related scene
     248           0 :             pScene = ((E3dCompoundObject*)pObj)->GetScene();
     249           0 :             if(pScene && !IsObjMarked(pScene))
     250           0 :                 bSpecialHandling = true;
     251             :         }
     252             :         // Reset all selection flags
     253         162 :         if(pObj && pObj->ISA(E3dObject))
     254             :         {
     255           0 :             pScene = ((E3dObject*)pObj)->GetScene();
     256           0 :             if(pScene)
     257           0 :                 pScene->SetSelected(false);
     258             :         }
     259             :     }
     260             : 
     261         162 :     if(bSpecialHandling)
     262             :     {
     263             :         // Set selection flag to "not selected" for scenes related to all 3D
     264             :         // objects
     265             :         long nObjs;
     266           0 :         for(nObjs = 0;nObjs < nCnt;nObjs++)
     267             :         {
     268           0 :             SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
     269           0 :             if(pObj && pObj->ISA(E3dCompoundObject))
     270             :             {
     271             :                 // relatated scene
     272           0 :                 pScene = ((E3dCompoundObject*)pObj)->GetScene();
     273           0 :                 if(pScene)
     274           0 :                     pScene->SetSelected(false);
     275             :             }
     276             :         }
     277             : 
     278           0 :         for(nObjs = 0;nObjs < nCnt;nObjs++)
     279             :         {
     280           0 :             SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
     281           0 :             if(pObj && pObj->ISA(E3dObject))
     282             :             {
     283             :                 // Select object
     284           0 :                 E3dObject* p3DObj = (E3dObject*)pObj;
     285           0 :                 p3DObj->SetSelected(true);
     286           0 :                 pScene = p3DObj->GetScene();
     287             :             }
     288             :         }
     289             : 
     290           0 :         if(pScene)
     291             :         {
     292             :             // code from parent
     293           0 :             SortMarkedObjects();
     294             : 
     295           0 :             pScene->SetDrawOnlySelected(true);
     296           0 :             pScene->SingleObjectPainter(rOut);
     297           0 :             pScene->SetDrawOnlySelected(false);
     298             :         }
     299             : 
     300             :         // Reset selection flag
     301           0 :         for(nObjs = 0;nObjs < nCnt;nObjs++)
     302             :         {
     303           0 :             SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
     304           0 :             if(pObj && pObj->ISA(E3dCompoundObject))
     305             :             {
     306             :                 // releated scene
     307           0 :                 pScene = ((E3dCompoundObject*)pObj)->GetScene();
     308           0 :                 if(pScene)
     309           0 :                     pScene->SetSelected(false);
     310             :             }
     311             :         }
     312             :     }
     313             :     else
     314             :     {
     315             :         // call parent
     316         162 :         SdrExchangeView::DrawMarkedObj(rOut);
     317             :     }
     318         162 : }
     319             : 
     320             : // Get overloaded model, since in some 3D objects an additional scene
     321             : // must be pushed in
     322             : 
     323           0 : SdrModel* E3dView::GetMarkedObjModel() const
     324             : {
     325             :     // Does 3D objects exist which scenes are not selected?
     326           0 :     bool bSpecialHandling(false);
     327           0 :     const sal_uInt32 nCount(GetMarkedObjectCount());
     328           0 :     sal_uInt32 nObjs(0);
     329           0 :     E3dScene *pScene = 0;
     330             : 
     331           0 :     for(nObjs = 0; nObjs < nCount; nObjs++)
     332             :     {
     333           0 :         const SdrObject* pObj = GetMarkedObjectByIndex(nObjs);
     334             : 
     335           0 :         if(!bSpecialHandling && pObj && pObj->ISA(E3dCompoundObject))
     336             :         {
     337             :             // if the object is selected, but it's scene not,
     338             :             // we need special handling
     339           0 :             pScene = ((E3dCompoundObject*)pObj)->GetScene();
     340             : 
     341           0 :             if(pScene && !IsObjMarked(pScene))
     342             :             {
     343           0 :                 bSpecialHandling = true;
     344             :             }
     345             :         }
     346             : 
     347           0 :         if(pObj && pObj->ISA(E3dObject))
     348             :         {
     349             :             // reset all selection flags at 3D objects
     350           0 :             pScene = ((E3dObject*)pObj)->GetScene();
     351             : 
     352           0 :             if(pScene)
     353             :             {
     354           0 :                 pScene->SetSelected(false);
     355             :             }
     356             :         }
     357             :     }
     358             : 
     359           0 :     if(!bSpecialHandling)
     360             :     {
     361             :         // call parent
     362           0 :         return SdrView::GetMarkedObjModel();
     363             :     }
     364             : 
     365           0 :     SdrModel* pNewModel = 0;
     366           0 :     Rectangle aSelectedSnapRect;
     367             : 
     368             :     // set 3d selection flags at all directly selected objects
     369             :     // and collect SnapRect of selected objects
     370           0 :     for(nObjs = 0; nObjs < nCount; nObjs++)
     371             :     {
     372           0 :         SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
     373             : 
     374           0 :         if(pObj && pObj->ISA(E3dCompoundObject))
     375             :         {
     376             :             // mark object, but not scenes
     377           0 :             E3dCompoundObject* p3DObj = (E3dCompoundObject*)pObj;
     378           0 :             p3DObj->SetSelected(true);
     379           0 :             aSelectedSnapRect.Union(p3DObj->GetSnapRect());
     380             :         }
     381             :     }
     382             : 
     383             :     // create new mark list which contains all indirectly selected3d
     384             :     // scenes as selected objects
     385           0 :     SdrMarkList aOldML(GetMarkedObjectList());
     386           0 :     SdrMarkList aNewML;
     387           0 :     SdrMarkList& rCurrentMarkList = ((E3dView*)this)->GetMarkedObjectListWriteAccess();
     388           0 :     rCurrentMarkList = aNewML;
     389             : 
     390           0 :     for(nObjs = 0; nObjs < nCount; nObjs++)
     391             :     {
     392           0 :         SdrObject *pObj = aOldML.GetMark(nObjs)->GetMarkedSdrObj();
     393             : 
     394           0 :         if(pObj && pObj->ISA(E3dObject))
     395             :         {
     396           0 :             pScene = ((E3dObject*)pObj)->GetScene();
     397             : 
     398           0 :             if(pScene && !IsObjMarked(pScene) && GetSdrPageView())
     399             :             {
     400           0 :                 ((E3dView*)this)->MarkObj(pScene, GetSdrPageView(), false, true);
     401             :             }
     402             :         }
     403             :     }
     404             : 
     405             :     // call parent. This will copy all scenes and the selection flags at the 3d objectss. So
     406             :     // it will be possible to delete all non-selected 3d objects from the cloned 3d scenes
     407           0 :     pNewModel = SdrView::GetMarkedObjModel();
     408             : 
     409           0 :     if(pNewModel)
     410             :     {
     411           0 :         for(sal_uInt16 nPg(0); nPg < pNewModel->GetPageCount(); nPg++)
     412             :         {
     413           0 :             const SdrPage* pSrcPg=pNewModel->GetPage(nPg);
     414           0 :             const sal_uInt32 nObAnz(pSrcPg->GetObjCount());
     415             : 
     416           0 :             for(sal_uInt32 nOb(0); nOb < nObAnz; nOb++)
     417             :             {
     418           0 :                 const SdrObject* pSrcOb=pSrcPg->GetObj(nOb);
     419             : 
     420           0 :                 if(pSrcOb->ISA(E3dScene))
     421             :                 {
     422           0 :                     pScene = (E3dScene*)pSrcOb;
     423             : 
     424             :                     // delete all not intentionally cloned 3d objects
     425           0 :                     pScene->removeAllNonSelectedObjects();
     426             : 
     427             :                     // reset select flags and set SnapRect of all selected objects
     428           0 :                     pScene->SetSelected(false);
     429           0 :                     pScene->SetSnapRect(aSelectedSnapRect);
     430             :                 }
     431             :             }
     432             :         }
     433             :     }
     434             : 
     435             :     // restore old selection
     436           0 :     rCurrentMarkList = aOldML;
     437             : 
     438           0 :     return pNewModel;
     439             : }
     440             : 
     441             : // When pasting objects have to integrated if a scene is inserted, but
     442             : // not the scene itself
     443             : 
     444           0 : bool E3dView::Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, sal_uInt32 nOptions)
     445             : {
     446           0 :     bool bRetval = false;
     447             : 
     448             :     // Get list
     449           0 :     Point aPos(rPos);
     450           0 :     SdrObjList* pDstList = pLst;
     451           0 :     ImpGetPasteObjList(aPos, pDstList);
     452             : 
     453           0 :     if(!pDstList)
     454           0 :         return false;
     455             : 
     456             :     // Get owner of the list
     457           0 :     SdrObject* pOwner = pDstList->GetOwnerObj();
     458           0 :     if(pOwner && pOwner->ISA(E3dScene))
     459             :     {
     460           0 :         E3dScene* pDstScene = (E3dScene*)pOwner;
     461           0 :         BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXCHANGE_PASTE));
     462             : 
     463             :         // Copy all objects from E3dScenes and insert them directly
     464           0 :         for(sal_uInt16 nPg(0); nPg < rMod.GetPageCount(); nPg++)
     465             :         {
     466           0 :             const SdrPage* pSrcPg=rMod.GetPage(nPg);
     467           0 :             sal_uInt32 nObAnz(pSrcPg->GetObjCount());
     468             : 
     469             :             // calculate offset for paste
     470           0 :             Rectangle aR = pSrcPg->GetAllObjBoundRect();
     471           0 :             Point aDist(aPos - aR.Center());
     472             : 
     473             :             // Insert sub-objects for scenes
     474           0 :             for(sal_uInt32 nOb(0); nOb < nObAnz; nOb++)
     475             :             {
     476           0 :                 const SdrObject* pSrcOb = pSrcPg->GetObj(nOb);
     477           0 :                 if(pSrcOb->ISA(E3dScene))
     478             :                 {
     479           0 :                     E3dScene* pSrcScene = (E3dScene*)pSrcOb;
     480           0 :                     ImpCloneAll3DObjectsToDestScene(pSrcScene, pDstScene, aDist);
     481             :                 }
     482             :             }
     483             :         }
     484           0 :         EndUndo();
     485             :     }
     486             :     else
     487             :     {
     488             :         // call parent
     489           0 :         bRetval = SdrView::Paste(rMod, rPos, pLst, nOptions);
     490             :     }
     491             : 
     492           0 :     return bRetval;
     493             : }
     494             : 
     495             : // Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
     496           0 : bool E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
     497             : {
     498           0 :     bool bRetval(false);
     499             : 
     500           0 :     if(pSrcScene && pDstScene)
     501             :     {
     502           0 :         const sdr::contact::ViewContactOfE3dScene& rVCSceneDst = static_cast< sdr::contact::ViewContactOfE3dScene& >(pDstScene->GetViewContact());
     503           0 :         const drawinglayer::geometry::ViewInformation3D aViewInfo3DDst(rVCSceneDst.getViewInformation3D());
     504           0 :         const sdr::contact::ViewContactOfE3dScene& rVCSceneSrc = static_cast< sdr::contact::ViewContactOfE3dScene& >(pSrcScene->GetViewContact());
     505           0 :         const drawinglayer::geometry::ViewInformation3D aViewInfo3DSrc(rVCSceneSrc.getViewInformation3D());
     506             : 
     507           0 :         for(sal_uInt32 i(0); i < pSrcScene->GetSubList()->GetObjCount(); i++)
     508             :         {
     509           0 :             E3dCompoundObject* pCompoundObj = dynamic_cast< E3dCompoundObject* >(pSrcScene->GetSubList()->GetObj(i));
     510             : 
     511           0 :             if(pCompoundObj)
     512             :             {
     513           0 :                 E3dCompoundObject* pNewCompoundObj = dynamic_cast< E3dCompoundObject* >(pCompoundObj->Clone());
     514             : 
     515           0 :                 if(pNewCompoundObj)
     516             :                 {
     517             :                     // get dest scene's current range in 3D world coordinates
     518           0 :                     const basegfx::B3DHomMatrix aSceneToWorldTrans(pDstScene->GetFullTransform());
     519           0 :                     basegfx::B3DRange aSceneRange(pDstScene->GetBoundVolume());
     520           0 :                     aSceneRange.transform(aSceneToWorldTrans);
     521             : 
     522             :                     // get new object's implied object transformation
     523           0 :                     const basegfx::B3DHomMatrix aNewObjectTrans(pNewCompoundObj->GetTransform());
     524             : 
     525             :                     // get new object's range in 3D world coordinates in dest scene
     526             :                     // as if it were already added
     527           0 :                     const basegfx::B3DHomMatrix aObjectToWorldTrans(aSceneToWorldTrans * aNewObjectTrans);
     528           0 :                     basegfx::B3DRange aObjectRange(pNewCompoundObj->GetBoundVolume());
     529           0 :                     aObjectRange.transform(aObjectToWorldTrans);
     530             : 
     531             :                     // get scale adaption
     532           0 :                     const basegfx::B3DVector aSceneScale(aSceneRange.getRange());
     533           0 :                     const basegfx::B3DVector aObjectScale(aObjectRange.getRange());
     534           0 :                     double fScale(1.0);
     535             : 
     536             :                     // if new object's size in X,Y or Z is bigger that 80% of dest scene, adapt scale
     537             :                     // to not change the scene by the inserted object
     538           0 :                     const double fSizeFactor(0.5);
     539             : 
     540           0 :                     if(aObjectScale.getX() * fScale > aSceneScale.getX() * fSizeFactor)
     541             :                     {
     542           0 :                         const double fObjSize(aObjectScale.getX() * fScale);
     543           0 :                         const double fFactor((aSceneScale.getX() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
     544           0 :                         fScale *= fFactor;
     545             :                     }
     546             : 
     547           0 :                     if(aObjectScale.getY() * fScale > aSceneScale.getY() * fSizeFactor)
     548             :                     {
     549           0 :                         const double fObjSize(aObjectScale.getY() * fScale);
     550           0 :                         const double fFactor((aSceneScale.getY() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
     551           0 :                         fScale *= fFactor;
     552             :                     }
     553             : 
     554           0 :                     if(aObjectScale.getZ() * fScale > aSceneScale.getZ() * fSizeFactor)
     555             :                     {
     556           0 :                         const double fObjSize(aObjectScale.getZ() * fScale);
     557           0 :                         const double fFactor((aSceneScale.getZ() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
     558           0 :                         fScale *= fFactor;
     559             :                     }
     560             : 
     561             :                     // get translation adaption
     562           0 :                     const basegfx::B3DPoint aSceneCenter(aSceneRange.getCenter());
     563           0 :                     const basegfx::B3DPoint aObjectCenter(aObjectRange.getCenter());
     564             : 
     565             :                     // build full modification transform. The object's transformation
     566             :                     // shall be modified, so start at object coordinates; transform to 3d world coor
     567           0 :                     basegfx::B3DHomMatrix aModifyingTransform(aObjectToWorldTrans);
     568             : 
     569             :                     // translate to absolute center in 3d world coor
     570           0 :                     aModifyingTransform.translate(-aObjectCenter.getX(), -aObjectCenter.getY(), -aObjectCenter.getZ());
     571             : 
     572             :                     // scale to dest size in 3d world coor
     573           0 :                     aModifyingTransform.scale(fScale, fScale, fScale);
     574             : 
     575             :                     // translate to dest scene center in 3d world coor
     576           0 :                     aModifyingTransform.translate(aSceneCenter.getX(), aSceneCenter.getY(), aSceneCenter.getZ());
     577             : 
     578             :                     // transform from 3d world to dest object coordinates
     579           0 :                     basegfx::B3DHomMatrix aWorldToObject(aObjectToWorldTrans);
     580           0 :                     aWorldToObject.invert();
     581           0 :                     aModifyingTransform = aWorldToObject * aModifyingTransform;
     582             : 
     583             :                     // correct implied object transform by applying changing one in object coor
     584           0 :                     pNewCompoundObj->SetTransform(aModifyingTransform * aNewObjectTrans);
     585             : 
     586             :                     // fill and insert new object
     587           0 :                     pNewCompoundObj->SetModel(pDstScene->GetModel());
     588           0 :                     pNewCompoundObj->SetPage(pDstScene->GetPage());
     589           0 :                     pNewCompoundObj->NbcSetLayer(pCompoundObj->GetLayer());
     590           0 :                     pNewCompoundObj->NbcSetStyleSheet(pCompoundObj->GetStyleSheet(), true);
     591           0 :                     pDstScene->Insert3DObj(pNewCompoundObj);
     592           0 :                     bRetval = true;
     593             : 
     594             :                     // Create undo
     595           0 :                     if( GetModel()->IsUndoEnabled() )
     596           0 :                         AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoNewObject(*pNewCompoundObj));
     597             :                 }
     598             :             }
     599           0 :         }
     600             :     }
     601             : 
     602           0 :     return bRetval;
     603             : }
     604             : 
     605        2791 : bool E3dView::IsConvertTo3DObjPossible() const
     606             : {
     607        2791 :     bool bAny3D(false);
     608        2791 :     bool bGroupSelected(false);
     609        2791 :     bool bRetval(true);
     610             : 
     611        2832 :     for(sal_uInt32 a=0;!bAny3D && a<GetMarkedObjectCount();a++)
     612             :     {
     613          41 :         SdrObject *pObj = GetMarkedObjectByIndex(a);
     614          41 :         if(pObj)
     615             :         {
     616          41 :             ImpIsConvertTo3DPossible(pObj, bAny3D, bGroupSelected);
     617             :         }
     618             :     }
     619             : 
     620        2791 :     bRetval = !bAny3D
     621        5623 :         && (
     622        2791 :            IsConvertToPolyObjPossible(false)
     623        2750 :         || IsConvertToPathObjPossible(false)
     624        5541 :         || IsImportMtfPossible());
     625        2791 :     return bRetval;
     626             : }
     627             : 
     628          41 : void E3dView::ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D,
     629             :     bool& rGroupSelected) const
     630             : {
     631          41 :     if(pObj)
     632             :     {
     633          41 :         if(pObj->ISA(E3dObject))
     634             :         {
     635           0 :             rAny3D = true;
     636             :         }
     637             :         else
     638             :         {
     639          41 :             if(pObj->IsGroupObject())
     640             :             {
     641           0 :                 SdrObjListIter aIter(*pObj, IM_DEEPNOGROUPS);
     642           0 :                 while(aIter.IsMore())
     643             :                 {
     644           0 :                     SdrObject* pNewObj = aIter.Next();
     645           0 :                     ImpIsConvertTo3DPossible(pNewObj, rAny3D, rGroupSelected);
     646             :                 }
     647           0 :                 rGroupSelected = true;
     648             :             }
     649             :         }
     650             :     }
     651          41 : }
     652             : 
     653             : #include <editeng/eeitem.hxx>
     654             : 
     655           0 : void E3dView::ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj)
     656             : {
     657           0 :     if(pObj->ISA(SdrTextObj))
     658             :     {
     659           0 :         const SfxItemSet& rSet = pObj->GetMergedItemSet();
     660           0 :         const SvxColorItem& rTextColorItem = (const SvxColorItem&)rSet.Get(EE_CHAR_COLOR);
     661           0 :         if(rTextColorItem.GetValue() == RGB_Color(COL_BLACK))
     662             :         {
     663             :             //For black text objects, the color set to gray
     664           0 :             if(pObj->GetPage())
     665             :             {
     666             :                 // if black is only default attribute from
     667             :                 // pattern set it hard so that it is used in undo.
     668           0 :                 pObj->SetMergedItem(SvxColorItem(RGB_Color(COL_BLACK), EE_CHAR_COLOR));
     669             : 
     670             :                 // add undo now
     671           0 :                 if( GetModel()->IsUndoEnabled() )
     672           0 :                     AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoAttrObject(*pObj, false, false));
     673             :             }
     674             : 
     675           0 :             pObj->SetMergedItem(SvxColorItem(RGB_Color(COL_GRAY), EE_CHAR_COLOR));
     676             :         }
     677             :     }
     678           0 : }
     679             : 
     680           0 : void E3dView::ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj)
     681             : {
     682           0 :     if(pObj->ISA(SdrPathObj))
     683             :     {
     684           0 :         const SfxItemSet& rSet = pObj->GetMergedItemSet();
     685           0 :         sal_Int32 nLineWidth = ((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue();
     686           0 :         XLineStyle eLineStyle = (XLineStyle)((const XLineStyleItem&)rSet.Get(XATTR_LINESTYLE)).GetValue();
     687           0 :         XFillStyle eFillStyle = ITEMVALUE(rSet, XATTR_FILLSTYLE, XFillStyleItem);
     688             : 
     689           0 :         if(((SdrPathObj*)pObj)->IsClosed()
     690           0 :             && eLineStyle == XLINE_SOLID
     691           0 :             && !nLineWidth
     692           0 :             && eFillStyle != XFILL_NONE)
     693             :         {
     694           0 :             if(pObj->GetPage() && GetModel()->IsUndoEnabled() )
     695           0 :                 AddUndo(GetModel()->GetSdrUndoFactory().CreateUndoAttrObject(*pObj, false, false));
     696           0 :             pObj->SetMergedItem(XLineStyleItem(XLINE_NONE));
     697           0 :             pObj->SetMergedItem(XLineWidthItem(0L));
     698             :         }
     699             :     }
     700           0 : }
     701             : 
     702           0 : void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
     703             : {
     704             :     // Single PathObject, transform this
     705           0 :     SdrPathObj* pPath = PTR_CAST(SdrPathObj, pObj);
     706             : 
     707           0 :     if(pPath)
     708             :     {
     709           0 :         E3dDefaultAttributes aDefault = Get3DDefaultAttributes();
     710           0 :         if(bExtrude)
     711           0 :             aDefault.SetDefaultExtrudeCharacterMode(true);
     712             :         else
     713           0 :             aDefault.SetDefaultLatheCharacterMode(true);
     714             : 
     715             :         // Get Itemset of the original object
     716           0 :         SfxItemSet aSet(pObj->GetMergedItemSet());
     717             : 
     718           0 :         XFillStyle eFillStyle = ITEMVALUE(aSet, XATTR_FILLSTYLE, XFillStyleItem);
     719             : 
     720             :         // line style turned off
     721           0 :         aSet.Put(XLineStyleItem(XLINE_NONE));
     722             : 
     723             :         //Determining if FILL_Attribut is set.
     724           0 :         if(!pPath->IsClosed() || eFillStyle == XFILL_NONE)
     725             :         {
     726             :             // This SdrPathObj is not filled, leave the front and rear face out.
     727             :             // Moreover, a two-sided representation necessary.
     728           0 :             aDefault.SetDefaultExtrudeCloseFront(false);
     729           0 :             aDefault.SetDefaultExtrudeCloseBack(false);
     730             : 
     731           0 :             aSet.Put(Svx3DDoubleSidedItem(true));
     732             : 
     733             :             // Set fill attribute
     734           0 :             aSet.Put(XFillStyleItem(XFILL_SOLID));
     735             : 
     736             :             // Fill color must be the color line, because the object was
     737             :             // previously just a line
     738           0 :             Color aColorLine = ((const XLineColorItem&)(aSet.Get(XATTR_LINECOLOR))).GetColorValue();
     739           0 :             aSet.Put(XFillColorItem(OUString(), aColorLine));
     740             :         }
     741             : 
     742             :         // Create a new extrude object
     743           0 :         E3dObject* p3DObj = NULL;
     744           0 :         if(bExtrude)
     745             :         {
     746           0 :             p3DObj = new E3dExtrudeObj(aDefault, pPath->GetPathPoly(), fDepth);
     747             :         }
     748             :         else
     749             :         {
     750           0 :             basegfx::B2DPolyPolygon aPolyPoly2D(pPath->GetPathPoly());
     751           0 :             aPolyPoly2D.transform(rLatheMat);
     752           0 :             p3DObj = new E3dLatheObj(aDefault, aPolyPoly2D);
     753             :         }
     754             : 
     755             :         // Set attribute
     756           0 :         if(p3DObj)
     757             :         {
     758           0 :             p3DObj->NbcSetLayer(pObj->GetLayer());
     759             : 
     760           0 :             p3DObj->SetMergedItemSet(aSet);
     761             : 
     762           0 :             p3DObj->NbcSetStyleSheet(pObj->GetStyleSheet(), true);
     763             : 
     764             :             // Insert a new extrude object
     765           0 :             pScene->Insert3DObj(p3DObj);
     766           0 :         }
     767             :     }
     768           0 : }
     769             : 
     770           0 : void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat)
     771             : {
     772           0 :     if(pObj)
     773             :     {
     774             :         // change text color attribute for not so dark colors
     775           0 :         if(pObj->IsGroupObject())
     776             :         {
     777           0 :             SdrObjListIter aIter(*pObj, IM_DEEPWITHGROUPS);
     778           0 :             while(aIter.IsMore())
     779             :             {
     780           0 :                 SdrObject* pGroupMember = aIter.Next();
     781           0 :                 ImpChangeSomeAttributesFor3DConversion(pGroupMember);
     782           0 :             }
     783             :         }
     784             :         else
     785           0 :             ImpChangeSomeAttributesFor3DConversion(pObj);
     786             : 
     787             :         // convert completely to path objects
     788           0 :         SdrObject* pNewObj1 = pObj->ConvertToPolyObj(false, false);
     789             : 
     790           0 :         if(pNewObj1)
     791             :         {
     792             :             // change text color attribute for not so dark colors
     793           0 :             if(pNewObj1->IsGroupObject())
     794             :             {
     795           0 :                 SdrObjListIter aIter(*pNewObj1, IM_DEEPWITHGROUPS);
     796           0 :                 while(aIter.IsMore())
     797             :                 {
     798           0 :                     SdrObject* pGroupMember = aIter.Next();
     799           0 :                     ImpChangeSomeAttributesFor3DConversion2(pGroupMember);
     800           0 :                 }
     801             :             }
     802             :             else
     803           0 :                 ImpChangeSomeAttributesFor3DConversion2(pNewObj1);
     804             : 
     805             :             // convert completely to path objects
     806           0 :             SdrObject* pNewObj2 = pObj->ConvertToContourObj(pNewObj1, true);
     807             : 
     808           0 :             if(pNewObj2)
     809             :             {
     810             :                 // add all to flat scene
     811           0 :                 if(pNewObj2->IsGroupObject())
     812             :                 {
     813           0 :                     SdrObjListIter aIter(*pNewObj2, IM_DEEPWITHGROUPS);
     814           0 :                     while(aIter.IsMore())
     815             :                     {
     816           0 :                         SdrObject* pGroupMember = aIter.Next();
     817           0 :                         ImpCreateSingle3DObjectFlat(pScene, pGroupMember, bExtrude, fDepth, rLatheMat);
     818           0 :                     }
     819             :                 }
     820             :                 else
     821           0 :                     ImpCreateSingle3DObjectFlat(pScene, pNewObj2, bExtrude, fDepth, rLatheMat);
     822             : 
     823             :                 // delete object in between
     824           0 :                 if(pNewObj2 != pObj && pNewObj2 != pNewObj1 && pNewObj2)
     825           0 :                     SdrObject::Free( pNewObj2 );
     826             :             }
     827             : 
     828             :             // delete object in between
     829           0 :             if(pNewObj1 != pObj && pNewObj1)
     830           0 :                 SdrObject::Free( pNewObj1 );
     831             :         }
     832             :     }
     833           0 : }
     834             : 
     835           0 : void E3dView::ConvertMarkedObjTo3D(bool bExtrude, basegfx::B2DPoint aPnt1, basegfx::B2DPoint aPnt2)
     836             : {
     837           0 :     if(AreObjectsMarked())
     838             :     {
     839             :         // Create undo
     840           0 :         if(bExtrude)
     841           0 :             BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
     842             :         else
     843           0 :             BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_LATHE));
     844             : 
     845             :         // Create a new scene for the created 3D object
     846           0 :         E3dScene* pScene = new E3dPolyScene(Get3DDefaultAttributes());
     847             : 
     848             :         // Determine rectangle and possibly correct it
     849           0 :         Rectangle aRect = GetAllMarkedRect();
     850           0 :         if(aRect.GetWidth() <= 1)
     851           0 :             aRect.SetSize(Size(500, aRect.GetHeight()));
     852           0 :         if(aRect.GetHeight() <= 1)
     853           0 :             aRect.SetSize(Size(aRect.GetWidth(), 500));
     854             : 
     855             :         // Determine the depth relative to the size of the selection
     856           0 :         double fDepth = 0.0;
     857           0 :         double fRot3D = 0.0;
     858           0 :         basegfx::B2DHomMatrix aLatheMat;
     859             : 
     860           0 :         if(bExtrude)
     861             :         {
     862           0 :             double fW = (double)aRect.GetWidth();
     863           0 :             double fH = (double)aRect.GetHeight();
     864           0 :             fDepth = sqrt(fW*fW + fH*fH) / 6.0;
     865             :         }
     866           0 :         if(!bExtrude)
     867             :         {
     868             :             // Create transformation for the polygons rotating body
     869           0 :             if(aPnt1 != aPnt2)
     870             :             {
     871             :                 // Rotation around control point #1 with set angle
     872             :                 // for 3D coordinates
     873           0 :                 basegfx::B2DPoint aDiff(aPnt1 - aPnt2);
     874           0 :                 fRot3D = atan2(aDiff.getY(), aDiff.getX()) - F_PI2;
     875             : 
     876           0 :                 if(basegfx::fTools::equalZero(fabs(fRot3D)))
     877           0 :                     fRot3D = 0.0;
     878             : 
     879           0 :                 if(fRot3D != 0.0)
     880             :                 {
     881             :                     aLatheMat = basegfx::tools::createRotateAroundPoint(aPnt2, -fRot3D)
     882           0 :                         * aLatheMat;
     883           0 :                 }
     884             :             }
     885             : 
     886           0 :             if(aPnt2.getX() != 0.0)
     887             :             {
     888             :                 // Translation to Y=0 - axis
     889           0 :                 aLatheMat.translate(-aPnt2.getX(), 0.0);
     890             :             }
     891             :             else
     892             :             {
     893           0 :                 aLatheMat.translate((double)-aRect.Left(), 0.0);
     894             :             }
     895             : 
     896             :             // Form the inverse matrix to determine the target expansion
     897           0 :             basegfx::B2DHomMatrix aInvLatheMat(aLatheMat);
     898           0 :             aInvLatheMat.invert();
     899             : 
     900             :             // SnapRect extension enables mirroring in the axis of rotation
     901           0 :             for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
     902             :             {
     903           0 :                 SdrMark* pMark = GetSdrMarkByIndex(a);
     904           0 :                 SdrObject* pObj = pMark->GetMarkedSdrObj();
     905           0 :                 Rectangle aTurnRect = pObj->GetSnapRect();
     906           0 :                 basegfx::B2DPoint aRot;
     907           0 :                 Point aRotPnt;
     908             : 
     909           0 :                 aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Top());
     910           0 :                 aRot *= aLatheMat;
     911           0 :                 aRot.setX(-aRot.getX());
     912           0 :                 aRot *= aInvLatheMat;
     913           0 :                 aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
     914           0 :                 aRect.Union(Rectangle(aRotPnt, aRotPnt));
     915             : 
     916           0 :                 aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Bottom());
     917           0 :                 aRot *= aLatheMat;
     918           0 :                 aRot.setX(-aRot.getX());
     919           0 :                 aRot *= aInvLatheMat;
     920           0 :                 aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
     921           0 :                 aRect.Union(Rectangle(aRotPnt, aRotPnt));
     922             : 
     923           0 :                 aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Top());
     924           0 :                 aRot *= aLatheMat;
     925           0 :                 aRot.setX(-aRot.getX());
     926           0 :                 aRot *= aInvLatheMat;
     927           0 :                 aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
     928           0 :                 aRect.Union(Rectangle(aRotPnt, aRotPnt));
     929             : 
     930           0 :                 aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Bottom());
     931           0 :                 aRot *= aLatheMat;
     932           0 :                 aRot.setX(-aRot.getX());
     933           0 :                 aRot *= aInvLatheMat;
     934           0 :                 aRotPnt = Point((long)(aRot.getX() + 0.5), (long)(-aRot.getY() - 0.5));
     935           0 :                 aRect.Union(Rectangle(aRotPnt, aRotPnt));
     936           0 :             }
     937             :         }
     938             : 
     939             :         // Walk throguh the selection and convert it into 3D, complete with
     940             :         // Convertion to SdrPathObject, also fonts
     941           0 :         for(sal_uInt32 a=0;a<GetMarkedObjectCount();a++)
     942             :         {
     943           0 :             SdrMark* pMark = GetSdrMarkByIndex(a);
     944           0 :             SdrObject* pObj = pMark->GetMarkedSdrObj();
     945             : 
     946           0 :             ImpCreate3DObject(pScene, pObj, bExtrude, fDepth, aLatheMat);
     947             :         }
     948             : 
     949           0 :         if(pScene->GetSubList() && pScene->GetSubList()->GetObjCount() != 0)
     950             :         {
     951             :             // Arrange all created objects by depth
     952           0 :             if(bExtrude)
     953           0 :                 DoDepthArrange(pScene, fDepth);
     954             : 
     955             :             // Center 3D objects in the middle of the overall rectangle
     956           0 :             basegfx::B3DPoint aCenter(pScene->GetBoundVolume().getCenter());
     957           0 :             basegfx::B3DHomMatrix aMatrix;
     958             : 
     959           0 :             aMatrix.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
     960           0 :             pScene->SetTransform(aMatrix * pScene->GetTransform());
     961             : 
     962             :             // Initialize scene
     963           0 :             pScene->NbcSetSnapRect(aRect);
     964           0 :             basegfx::B3DRange aBoundVol = pScene->GetBoundVolume();
     965           0 :             InitScene(pScene, (double)aRect.GetWidth(), (double)aRect.GetHeight(), aBoundVol.getDepth());
     966             : 
     967             :             // Insert scene instead of the first selected object and throw away
     968             :             // all the old objects
     969           0 :             SdrObject* pRepObj = GetMarkedObjectByIndex(0);
     970           0 :             SdrPageView* pPV = GetSdrPageViewOfMarkedByIndex(0);
     971           0 :             MarkObj(pRepObj, pPV, true);
     972           0 :             ReplaceObjectAtView(pRepObj, *pPV, pScene, false);
     973           0 :             DeleteMarked();
     974           0 :             MarkObj(pScene, pPV);
     975             : 
     976             :             // Rotate Rotation body around the axis of rotation
     977           0 :             basegfx::B3DHomMatrix aRotate;
     978             : 
     979           0 :             if(!bExtrude && fRot3D != 0.0)
     980             :             {
     981           0 :                 aRotate.rotate(0.0, 0.0, fRot3D);
     982             :             }
     983             : 
     984             :             // Set default rotation
     985             :             {
     986           0 :                 double XRotateDefault = 20;
     987           0 :                 aRotate.rotate(DEG2RAD(XRotateDefault), 0.0, 0.0);
     988             :             }
     989             : 
     990           0 :             if(!aRotate.isIdentity())
     991             :             {
     992           0 :                 pScene->SetTransform(aRotate * pScene->GetTransform());
     993             :             }
     994             : 
     995             :             // Invalid SnapRects of objects
     996           0 :             pScene->SetSnapRect(aRect);
     997             :         }
     998             :         else
     999             :         {
    1000             :             // No 3D object was created, throw away everything
    1001           0 :             delete pScene;
    1002             :         }
    1003             : 
    1004           0 :         EndUndo();
    1005             :     }
    1006           0 : }
    1007             : 
    1008             : //Arrange all created extrude objects by depth
    1009             : 
    1010           0 : struct E3dDepthNeighbour
    1011             : {
    1012             :     E3dDepthNeighbour*          mpNext;
    1013             :     E3dExtrudeObj*              mpObj;
    1014             :     basegfx::B2DPolyPolygon     maPreparedPolyPolygon;
    1015             : 
    1016           0 :     E3dDepthNeighbour()
    1017             :     :   mpNext(0),
    1018             :         mpObj(0),
    1019           0 :         maPreparedPolyPolygon()
    1020             :     {
    1021           0 :     }
    1022             : };
    1023             : 
    1024             : struct E3dDepthLayer
    1025             : {
    1026             :     E3dDepthLayer*              mpDown;
    1027             :     E3dDepthNeighbour*          mpNext;
    1028             : 
    1029           0 :     E3dDepthLayer()
    1030             :     :   mpDown(0),
    1031           0 :         mpNext(0)
    1032             :     {
    1033           0 :     }
    1034             : 
    1035           0 :     ~E3dDepthLayer()
    1036             :     {
    1037           0 :         while(mpNext)
    1038             :         {
    1039           0 :             E3dDepthNeighbour* pSucc = mpNext->mpNext;
    1040           0 :             delete mpNext;
    1041           0 :             mpNext = pSucc;
    1042             :         }
    1043           0 :     }
    1044             : };
    1045             : 
    1046           0 : void E3dView::DoDepthArrange(E3dScene* pScene, double fDepth)
    1047             : {
    1048           0 :     if(pScene && pScene->GetSubList() && pScene->GetSubList()->GetObjCount() > 1)
    1049             :     {
    1050           0 :         SdrObjList* pSubList = pScene->GetSubList();
    1051           0 :         SdrObjListIter aIter(*pSubList, IM_FLAT);
    1052           0 :         E3dDepthLayer* pBaseLayer = NULL;
    1053           0 :         E3dDepthLayer* pLayer = NULL;
    1054           0 :         sal_Int32 nNumLayers = 0;
    1055             : 
    1056           0 :         while(aIter.IsMore())
    1057             :         {
    1058           0 :             E3dExtrudeObj* pExtrudeObj = dynamic_cast< E3dExtrudeObj* >(aIter.Next());
    1059             : 
    1060           0 :             if(pExtrudeObj)
    1061             :             {
    1062             :                 const basegfx::B2DPolyPolygon aExtrudePoly(
    1063           0 :                     basegfx::tools::prepareForPolygonOperation(pExtrudeObj->GetExtrudePolygon()));
    1064           0 :                 const SfxItemSet& rLocalSet = pExtrudeObj->GetMergedItemSet();
    1065           0 :                 const XFillStyle eLocalFillStyle = ITEMVALUE(rLocalSet, XATTR_FILLSTYLE, XFillStyleItem);
    1066           0 :                 const Color aLocalColor = ((const XFillColorItem&)(rLocalSet.Get(XATTR_FILLCOLOR))).GetColorValue();
    1067             : 
    1068             :                 // sort in ExtrudeObj
    1069           0 :                 if(pLayer)
    1070             :                 {
    1071             :                     // do we have overlap with an object of this layer?
    1072           0 :                     bool bOverlap(false);
    1073           0 :                     E3dDepthNeighbour* pAct = pLayer->mpNext;
    1074             : 
    1075           0 :                     while(!bOverlap && pAct)
    1076             :                     {
    1077             :                         // do pAct->mpObj and pExtrudeObj overlap? Check by
    1078             :                         // using logical AND clipping
    1079             :                         const basegfx::B2DPolyPolygon aAndPolyPolygon(
    1080             :                             basegfx::tools::solvePolygonOperationAnd(
    1081             :                                 aExtrudePoly,
    1082           0 :                                 pAct->maPreparedPolyPolygon));
    1083             : 
    1084           0 :                         bOverlap = (0 != aAndPolyPolygon.count());
    1085             : 
    1086           0 :                         if(bOverlap)
    1087             :                         {
    1088             :                             // second ciriteria: is another fillstyle or color used?
    1089           0 :                             const SfxItemSet& rCompareSet = pAct->mpObj->GetMergedItemSet();
    1090             : 
    1091           0 :                             XFillStyle eCompareFillStyle = ITEMVALUE(rCompareSet, XATTR_FILLSTYLE, XFillStyleItem);
    1092             : 
    1093           0 :                             if(eLocalFillStyle == eCompareFillStyle)
    1094             :                             {
    1095           0 :                                 if(eLocalFillStyle == XFILL_SOLID)
    1096             :                                 {
    1097           0 :                                     Color aCompareColor = ((const XFillColorItem&)(rCompareSet.Get(XATTR_FILLCOLOR))).GetColorValue();
    1098             : 
    1099           0 :                                     if(aCompareColor == aLocalColor)
    1100             :                                     {
    1101           0 :                                         bOverlap = false;
    1102             :                                     }
    1103             :                                 }
    1104           0 :                                 else if(eLocalFillStyle == XFILL_NONE)
    1105             :                                 {
    1106           0 :                                     bOverlap = false;
    1107             :                                 }
    1108             :                             }
    1109             :                         }
    1110             : 
    1111           0 :                         pAct = pAct->mpNext;
    1112           0 :                     }
    1113             : 
    1114           0 :                     if(bOverlap)
    1115             :                     {
    1116             :                         // yes, start a new layer
    1117           0 :                         pLayer->mpDown = new E3dDepthLayer;
    1118           0 :                         pLayer = pLayer->mpDown;
    1119           0 :                         nNumLayers++;
    1120           0 :                         pLayer->mpNext = new E3dDepthNeighbour;
    1121           0 :                         pLayer->mpNext->mpObj = pExtrudeObj;
    1122           0 :                         pLayer->mpNext->maPreparedPolyPolygon = aExtrudePoly;
    1123             :                     }
    1124             :                     else
    1125             :                     {
    1126             :                         // no, add to current layer
    1127           0 :                         E3dDepthNeighbour* pNewNext = new E3dDepthNeighbour;
    1128           0 :                         pNewNext->mpObj = pExtrudeObj;
    1129           0 :                         pNewNext->maPreparedPolyPolygon = aExtrudePoly;
    1130           0 :                         pNewNext->mpNext = pLayer->mpNext;
    1131           0 :                         pLayer->mpNext = pNewNext;
    1132             :                     }
    1133             :                 }
    1134             :                 else
    1135             :                 {
    1136             :                     // first layer ever
    1137           0 :                     pBaseLayer = new E3dDepthLayer;
    1138           0 :                     pLayer = pBaseLayer;
    1139           0 :                     nNumLayers++;
    1140           0 :                     pLayer->mpNext = new E3dDepthNeighbour;
    1141           0 :                     pLayer->mpNext->mpObj = pExtrudeObj;
    1142           0 :                     pLayer->mpNext->maPreparedPolyPolygon = aExtrudePoly;
    1143           0 :                 }
    1144             :             }
    1145             :         }
    1146             : 
    1147             :         // number of layers is done
    1148           0 :         if(nNumLayers > 1)
    1149             :         {
    1150             :             // need to be arranged
    1151           0 :             double fMinDepth = fDepth * 0.8;
    1152           0 :             double fStep = (fDepth - fMinDepth) / (double)nNumLayers;
    1153           0 :             pLayer = pBaseLayer;
    1154             : 
    1155           0 :             while(pLayer)
    1156             :             {
    1157             :                 // move along layer
    1158           0 :                 E3dDepthNeighbour* pAct = pLayer->mpNext;
    1159             : 
    1160           0 :                 while(pAct)
    1161             :                 {
    1162             :                     // adapt extrude value
    1163           0 :                     pAct->mpObj->SetMergedItem(SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, sal_uInt32(fMinDepth + 0.5)));
    1164             : 
    1165             :                     // next
    1166           0 :                     pAct = pAct->mpNext;
    1167             :                 }
    1168             : 
    1169             :                 // next layer
    1170           0 :                 pLayer = pLayer->mpDown;
    1171           0 :                 fMinDepth += fStep;
    1172             :             }
    1173             :         }
    1174             : 
    1175             :         // cleanup
    1176           0 :         while(pBaseLayer)
    1177             :         {
    1178           0 :             pLayer = pBaseLayer->mpDown;
    1179           0 :             delete pBaseLayer;
    1180           0 :             pBaseLayer = pLayer;
    1181           0 :         }
    1182             :     }
    1183           0 : }
    1184             : 
    1185             : // Start drag, create for 3D objects before possibly drag method
    1186             : 
    1187           0 : bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
    1188             :     SdrHdl* pHdl, short nMinMov,
    1189             :     SdrDragMethod* pForcedMeth)
    1190             : {
    1191           0 :     if(Is3DRotationCreationActive() && GetMarkedObjectCount())
    1192             :     {
    1193             :         // Determine all selected polygons and return rhe mirrored helper overlay
    1194           0 :         mpMirrorOverlay->SetMirrorAxis(aRef1, aRef2);
    1195             :     }
    1196             :     else
    1197             :     {
    1198             :         bool bOwnActionNecessary;
    1199           0 :         if (pHdl == NULL)
    1200             :         {
    1201           0 :            bOwnActionNecessary = true;
    1202             :         }
    1203           0 :         else if (pHdl->IsVertexHdl() || pHdl->IsCornerHdl())
    1204             :         {
    1205           0 :            bOwnActionNecessary = true;
    1206             :         }
    1207             :         else
    1208             :         {
    1209           0 :            bOwnActionNecessary = false;
    1210             :         }
    1211             : 
    1212           0 :         if(bOwnActionNecessary && GetMarkedObjectCount() >= 1)
    1213             :         {
    1214           0 :             E3dDragConstraint eConstraint = E3DDRAG_CONSTR_XYZ;
    1215           0 :             bool bThereAreRootScenes = false;
    1216           0 :             bool bThereAre3DObjects = false;
    1217           0 :             long nCnt = GetMarkedObjectCount();
    1218           0 :             for(long nObjs = 0;nObjs < nCnt;nObjs++)
    1219             :             {
    1220           0 :                 SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
    1221           0 :                 if(pObj)
    1222             :                 {
    1223           0 :                     if(pObj->ISA(E3dScene) && ((E3dScene*)pObj)->GetScene() == pObj)
    1224           0 :                         bThereAreRootScenes = true;
    1225           0 :                     if(pObj->ISA(E3dObject))
    1226           0 :                         bThereAre3DObjects = true;
    1227             :                 }
    1228             :             }
    1229           0 :             if( bThereAre3DObjects )
    1230             :             {
    1231           0 :                 eDragHdl = ( pHdl == NULL ? HDL_MOVE : pHdl->GetKind() );
    1232           0 :                 switch ( eDragMode )
    1233             :                 {
    1234             :                     case SDRDRAG_ROTATE:
    1235             :                     case SDRDRAG_SHEAR:
    1236             :                     {
    1237           0 :                         switch ( eDragHdl )
    1238             :                         {
    1239             :                             case HDL_LEFT:
    1240             :                             case HDL_RIGHT:
    1241             :                             {
    1242           0 :                                 eConstraint = E3DDRAG_CONSTR_X;
    1243             :                             }
    1244           0 :                             break;
    1245             : 
    1246             :                             case HDL_UPPER:
    1247             :                             case HDL_LOWER:
    1248             :                             {
    1249           0 :                                 eConstraint = E3DDRAG_CONSTR_Y;
    1250             :                             }
    1251           0 :                             break;
    1252             : 
    1253             :                             case HDL_UPLFT:
    1254             :                             case HDL_UPRGT:
    1255             :                             case HDL_LWLFT:
    1256             :                             case HDL_LWRGT:
    1257             :                             {
    1258           0 :                                 eConstraint = E3DDRAG_CONSTR_Z;
    1259             :                             }
    1260           0 :                             break;
    1261           0 :                             default: break;
    1262             :                         }
    1263             : 
    1264             :                         // do not mask the allowed rotations
    1265           0 :                         eConstraint = E3dDragConstraint(eConstraint& eDragConstraint);
    1266           0 :                         pForcedMeth = new E3dDragRotate(*this, GetMarkedObjectList(), eConstraint, IsSolidDragging());
    1267             :                     }
    1268           0 :                     break;
    1269             : 
    1270             :                     case SDRDRAG_MOVE:
    1271             :                     {
    1272           0 :                         if(!bThereAreRootScenes)
    1273             :                         {
    1274           0 :                             pForcedMeth = new E3dDragMove(*this, GetMarkedObjectList(), eDragHdl, eConstraint, IsSolidDragging());
    1275             :                         }
    1276             :                     }
    1277           0 :                     break;
    1278             : 
    1279             :                     // later on
    1280             :                     case SDRDRAG_MIRROR:
    1281             :                     case SDRDRAG_CROOK:
    1282             :                     case SDRDRAG_DISTORT:
    1283             :                     case SDRDRAG_TRANSPARENCE:
    1284             :                     case SDRDRAG_GRADIENT:
    1285             :                     default:
    1286             :                     {
    1287             :                     }
    1288           0 :                     break;
    1289             :                 }
    1290             :             }
    1291             :         }
    1292             :     }
    1293           0 :     return SdrView::BegDragObj(rPnt, pOut, pHdl, nMinMov, pForcedMeth);
    1294             : }
    1295             : 
    1296             : // Set current 3D drawing object, create the scene for this
    1297             : 
    1298           0 : E3dScene* E3dView::SetCurrent3DObj(E3dObject* p3DObj)
    1299             : {
    1300             :     DBG_ASSERT(p3DObj != NULL, "Who puts in a NULL-pointer here");
    1301           0 :     E3dScene* pScene = NULL;
    1302             : 
    1303             :     // get transformed BoundVolume of the object
    1304           0 :     basegfx::B3DRange aVolume(p3DObj->GetBoundVolume());
    1305           0 :     aVolume.transform(p3DObj->GetTransform());
    1306           0 :     double fW(aVolume.getWidth());
    1307           0 :     double fH(aVolume.getHeight());
    1308             : 
    1309           0 :     Rectangle aRect(0,0, (long) fW, (long) fH);
    1310             : 
    1311           0 :     pScene = new E3dPolyScene(Get3DDefaultAttributes());
    1312             : 
    1313           0 :     InitScene(pScene, fW, fH, aVolume.getMaxZ() + ((fW + fH) / 4.0));
    1314             : 
    1315           0 :     pScene->Insert3DObj(p3DObj);
    1316           0 :     pScene->NbcSetSnapRect(aRect);
    1317             : 
    1318           0 :     return pScene;
    1319             : }
    1320             : 
    1321           0 : void E3dView::InitScene(E3dScene* pScene, double fW, double fH, double fCamZ)
    1322             : {
    1323           0 :     Camera3D aCam(pScene->GetCamera());
    1324             : 
    1325           0 :     aCam.SetAutoAdjustProjection(false);
    1326           0 :     aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
    1327           0 :     basegfx::B3DPoint aLookAt;
    1328             : 
    1329           0 :     double fDefaultCamPosZ = GetDefaultCamPosZ();
    1330           0 :     basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
    1331             : 
    1332           0 :     aCam.SetPosAndLookAt(aCamPos, aLookAt);
    1333           0 :     aCam.SetFocalLength(GetDefaultCamFocal());
    1334           0 :     aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, GetDefaultCamFocal());
    1335           0 :     pScene->SetCamera(aCam);
    1336           0 : }
    1337             : 
    1338           0 : void E3dView::Start3DCreation()
    1339             : {
    1340           0 :     if (GetMarkedObjectCount())
    1341             :     {
    1342             :         //positioned
    1343           0 :         long          nOutMin = 0;
    1344           0 :         long          nOutMax = 0;
    1345           0 :         long          nMinLen = 0;
    1346           0 :         long          nObjDst = 0;
    1347           0 :         long          nOutHgt = 0;
    1348           0 :         OutputDevice* pOut    = GetFirstOutputDevice();
    1349             : 
    1350             :         // first determine representation boundaries
    1351           0 :         if (pOut != NULL)
    1352             :         {
    1353           0 :             nMinLen = pOut->PixelToLogic(Size(0,50)).Height();
    1354           0 :             nObjDst = pOut->PixelToLogic(Size(0,20)).Height();
    1355             : 
    1356           0 :             long nDst = pOut->PixelToLogic(Size(0,10)).Height();
    1357             : 
    1358           0 :             nOutMin =  -pOut->GetMapMode().GetOrigin().Y();
    1359           0 :             nOutMax =  pOut->GetOutputSize().Height() - 1 + nOutMin;
    1360           0 :             nOutMin += nDst;
    1361           0 :             nOutMax -= nDst;
    1362             : 
    1363           0 :             if (nOutMax - nOutMin < nDst)
    1364             :             {
    1365           0 :                 nOutMin += nOutMax + 1;
    1366           0 :                 nOutMin /= 2;
    1367           0 :                 nOutMin -= (nDst + 1) / 2;
    1368           0 :                 nOutMax  = nOutMin + nDst;
    1369             :             }
    1370             : 
    1371           0 :             nOutHgt = nOutMax - nOutMin;
    1372             : 
    1373           0 :             long nTemp = nOutHgt / 4;
    1374           0 :             if (nTemp > nMinLen) nMinLen = nTemp;
    1375             :         }
    1376             : 
    1377             :         // and then attach the marks at the top and bottom of the object
    1378           0 :         basegfx::B2DRange aR;
    1379           0 :         for(sal_uInt32 nMark(0L); nMark < GetMarkedObjectCount(); nMark++)
    1380             :         {
    1381           0 :             SdrObject* pMark = GetMarkedObjectByIndex(nMark);
    1382           0 :             basegfx::B2DPolyPolygon aXPP(pMark->TakeXorPoly());
    1383           0 :             aR.expand(basegfx::tools::getRange(aXPP));
    1384           0 :         }
    1385             : 
    1386           0 :         basegfx::B2DPoint aCenter(aR.getCenter());
    1387           0 :         long      nMarkHgt = basegfx::fround(aR.getHeight()) - 1;
    1388           0 :         long      nHgt     = nMarkHgt + nObjDst * 2;
    1389             : 
    1390           0 :         if (nHgt < nMinLen) nHgt = nMinLen;
    1391             : 
    1392           0 :         long nY1 = basegfx::fround(aCenter.getY()) - (nHgt + 1) / 2;
    1393           0 :         long nY2 = nY1 + nHgt;
    1394             : 
    1395           0 :         if (pOut && (nMinLen > nOutHgt)) nMinLen = nOutHgt;
    1396           0 :         if (pOut)
    1397             :         {
    1398           0 :             if (nY1 < nOutMin)
    1399             :             {
    1400           0 :                 nY1 = nOutMin;
    1401           0 :                 if (nY2 < nY1 + nMinLen) nY2 = nY1 + nMinLen;
    1402             :             }
    1403           0 :             if (nY2 > nOutMax)
    1404             :             {
    1405           0 :                 nY2 = nOutMax;
    1406           0 :                 if (nY1 > nY2 - nMinLen) nY1 = nY2 - nMinLen;
    1407             :             }
    1408             :         }
    1409             : 
    1410           0 :         aRef1.X() = basegfx::fround(aR.getMinX());    // Initial move axis 2/100mm to the left
    1411           0 :         aRef1.Y() = nY1;
    1412           0 :         aRef2.X() = aRef1.X();
    1413           0 :         aRef2.Y() = nY2;
    1414             : 
    1415             :         // Turn on marks
    1416           0 :         SetMarkHandles();
    1417             : 
    1418             :         //HMHif (bVis) ShowMarkHdl();
    1419           0 :         if (AreObjectsMarked()) MarkListHasChanged();
    1420             : 
    1421             :         // Show mirror polygon IMMEDIATELY
    1422           0 :         const SdrHdlList &aHdlList = GetHdlList();
    1423           0 :         mpMirrorOverlay = new Impl3DMirrorConstructOverlay(*this);
    1424           0 :         mpMirrorOverlay->SetMirrorAxis(aHdlList.GetHdl(HDL_REF1)->GetPos(), aHdlList.GetHdl(HDL_REF2)->GetPos());
    1425             :     }
    1426           0 : }
    1427             : 
    1428             : // what happens with a mouse movement when the object is created?
    1429             : 
    1430           0 : void E3dView::MovAction(const Point& rPnt)
    1431             : {
    1432           0 :     if(Is3DRotationCreationActive())
    1433             :     {
    1434           0 :         SdrHdl* pHdl = GetDragHdl();
    1435             : 
    1436           0 :         if (pHdl)
    1437             :         {
    1438           0 :             SdrHdlKind eHdlKind = pHdl->GetKind();
    1439             : 
    1440             :             // reacts only due to a mirror axis
    1441           0 :             if ((eHdlKind == HDL_REF1) ||
    1442           0 :                 (eHdlKind == HDL_REF2) ||
    1443             :                 (eHdlKind == HDL_MIRX))
    1444             :             {
    1445           0 :                 const SdrHdlList &aHdlList = GetHdlList ();
    1446             : 
    1447             :                 // delete the mirroed polygon, mirrors the original and draws
    1448             :                 // it anew
    1449           0 :                 SdrView::MovAction (rPnt);
    1450             :                 mpMirrorOverlay->SetMirrorAxis(
    1451           0 :                     aHdlList.GetHdl (HDL_REF1)->GetPos(),
    1452           0 :                     aHdlList.GetHdl (HDL_REF2)->GetPos());
    1453             :             }
    1454             :         }
    1455             :         else
    1456             :         {
    1457           0 :             SdrView::MovAction (rPnt);
    1458             :         }
    1459             :     }
    1460             :     else
    1461             :     {
    1462           0 :         SdrView::MovAction (rPnt);
    1463             :     }
    1464           0 : }
    1465             : 
    1466             : // The End. Create object and any child objects through ImpCreate3DLathe.
    1467             : // With the parameter value sal_True (SDefault: sal_False) is simply a
    1468             : // rotation body  created, without letting the user set the position of the
    1469             : // axis. It is sufficient with this call, if an object is selected.
    1470             : // (No initialization necessary)
    1471             : 
    1472           0 : void E3dView::End3DCreation(bool bUseDefaultValuesForMirrorAxes)
    1473             : {
    1474           0 :     ResetCreationActive();
    1475             : 
    1476           0 :     if(AreObjectsMarked())
    1477             :     {
    1478           0 :         if(bUseDefaultValuesForMirrorAxes)
    1479             :         {
    1480           0 :             Rectangle aRect = GetAllMarkedRect();
    1481           0 :             if(aRect.GetWidth() <= 1)
    1482           0 :                 aRect.SetSize(Size(500, aRect.GetHeight()));
    1483           0 :             if(aRect.GetHeight() <= 1)
    1484           0 :                 aRect.SetSize(Size(aRect.GetWidth(), 500));
    1485             : 
    1486           0 :             basegfx::B2DPoint aPnt1(aRect.Left(), -aRect.Top());
    1487           0 :             basegfx::B2DPoint aPnt2(aRect.Left(), -aRect.Bottom());
    1488             : 
    1489           0 :             ConvertMarkedObjTo3D(false, aPnt1, aPnt2);
    1490             :         }
    1491             :         else
    1492             :         {
    1493             :             // Turn off helper overlay
    1494             :             // Determine from the handle positions and the displacement of
    1495             :             // the points
    1496           0 :             const SdrHdlList &aHdlList = GetHdlList();
    1497           0 :             Point aMirrorRef1 = aHdlList.GetHdl(HDL_REF1)->GetPos();
    1498           0 :             Point aMirrorRef2 = aHdlList.GetHdl(HDL_REF2)->GetPos();
    1499             : 
    1500           0 :             basegfx::B2DPoint aPnt1(aMirrorRef1.X(), -aMirrorRef1.Y());
    1501           0 :             basegfx::B2DPoint aPnt2(aMirrorRef2.X(), -aMirrorRef2.Y());
    1502             : 
    1503           0 :             ConvertMarkedObjTo3D(false, aPnt1, aPnt2);
    1504             :         }
    1505             :     }
    1506           0 : }
    1507             : 
    1508        2739 : E3dView::~E3dView ()
    1509             : {
    1510        2739 : }
    1511             : 
    1512         278 : void E3dView::ResetCreationActive ()
    1513             : {
    1514         278 :     if(mpMirrorOverlay)
    1515             :     {
    1516           0 :         delete mpMirrorOverlay;
    1517           0 :         mpMirrorOverlay = 0L;
    1518             :     }
    1519         278 : }
    1520             : 
    1521        2586 : void E3dView::InitView ()
    1522             : {
    1523        2586 :     eDragConstraint          = E3DDRAG_CONSTR_XYZ;
    1524             :     fDefaultScaleX           =
    1525             :     fDefaultScaleY           =
    1526        2586 :     fDefaultScaleZ           = 1.0;
    1527             :     fDefaultRotateX          =
    1528             :     fDefaultRotateY          =
    1529        2586 :     fDefaultRotateZ          = 0.0;
    1530        2586 :     fDefaultExtrusionDeepth  = 1000; // old: 2000;
    1531        2586 :     fDefaultLightIntensity   = 0.8; // old: 0.6;
    1532        2586 :     fDefaultAmbientIntensity = 0.4;
    1533        2586 :     nHDefaultSegments        = 12;
    1534        2586 :     nVDefaultSegments        = 12;
    1535        2586 :     aDefaultLightColor       = RGB_Color(COL_WHITE);
    1536        2586 :     aDefaultAmbientColor     = RGB_Color(COL_BLACK);
    1537        2586 :     bDoubleSided             = false;
    1538        2586 :     mpMirrorOverlay          = 0L;
    1539        2586 : }
    1540             : 
    1541           0 : bool E3dView::IsBreak3DObjPossible() const
    1542             : {
    1543           0 :     sal_uIntPtr nCount = GetMarkedObjectCount();
    1544             : 
    1545           0 :     if (nCount > 0)
    1546             :     {
    1547           0 :         sal_uIntPtr i = 0;
    1548             : 
    1549           0 :         while (i < nCount)
    1550             :         {
    1551           0 :             SdrObject* pObj = GetMarkedObjectByIndex(i);
    1552             : 
    1553           0 :             if (pObj && pObj->ISA(E3dObject))
    1554             :             {
    1555           0 :                 if(!(((E3dObject*)pObj)->IsBreakObjPossible()))
    1556           0 :                     return false;
    1557             :             }
    1558             :             else
    1559             :             {
    1560           0 :                 return false;
    1561             :             }
    1562             : 
    1563           0 :             i++;
    1564             :         }
    1565             :     }
    1566             :     else
    1567             :     {
    1568           0 :         return false;
    1569             :     }
    1570             : 
    1571           0 :     return true;
    1572             : }
    1573             : 
    1574           0 : void E3dView::Break3DObj()
    1575             : {
    1576           0 :     if(IsBreak3DObjPossible())
    1577             :     {
    1578             :         // ALL selected objects are changed
    1579           0 :         sal_uInt32 nCount = GetMarkedObjectCount();
    1580             : 
    1581           0 :         BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_BREAK_LATHE));
    1582           0 :         for(sal_uInt32 a=0;a<nCount;a++)
    1583             :         {
    1584           0 :             E3dObject* pObj = (E3dObject*)GetMarkedObjectByIndex(a);
    1585           0 :             BreakSingle3DObj(pObj);
    1586             :         }
    1587           0 :         DeleteMarked();
    1588           0 :         EndUndo();
    1589             :     }
    1590           0 : }
    1591             : 
    1592           0 : void E3dView::BreakSingle3DObj(E3dObject* pObj)
    1593             : {
    1594           0 :     if(pObj->ISA(E3dScene))
    1595             :     {
    1596           0 :         SdrObjList* pSubList = pObj->GetSubList();
    1597           0 :         SdrObjListIter aIter(*pSubList, IM_FLAT);
    1598             : 
    1599           0 :         while(aIter.IsMore())
    1600             :         {
    1601           0 :             E3dObject* pSubObj = (E3dObject*)aIter.Next();
    1602           0 :             BreakSingle3DObj(pSubObj);
    1603           0 :         }
    1604             :     }
    1605             :     else
    1606             :     {
    1607           0 :         SdrAttrObj* pNewObj = pObj->GetBreakObj();
    1608           0 :         if(pNewObj)
    1609             :         {
    1610           0 :             InsertObjectAtView(pNewObj, *GetSdrPageView(), SDRINSERT_DONTMARK);
    1611           0 :             pNewObj->SetChanged();
    1612           0 :             pNewObj->BroadcastObjectChange();
    1613             :         }
    1614             :     }
    1615           0 : }
    1616             : 
    1617        3933 : void E3dView::CheckPossibilities()
    1618             : {
    1619             :     // call parent
    1620        3933 :     SdrView::CheckPossibilities();
    1621             : 
    1622             :     // Set other flags
    1623        3933 :     if(bGroupPossible || bUnGroupPossible || bGrpEnterPossible)
    1624             :     {
    1625           0 :         sal_Int32 nMarkCnt = GetMarkedObjectCount();
    1626           0 :         bool bCoumpound = false;
    1627           0 :         bool b3DObject = false;
    1628           0 :         for(sal_Int32 nObjs = 0L; (nObjs < nMarkCnt) && !bCoumpound; nObjs++)
    1629             :         {
    1630           0 :             SdrObject *pObj = GetMarkedObjectByIndex(nObjs);
    1631           0 :             if(pObj && pObj->ISA(E3dCompoundObject))
    1632           0 :                 bCoumpound = true;
    1633           0 :             if(pObj && pObj->ISA(E3dObject))
    1634           0 :                 b3DObject = true;
    1635             :         }
    1636             : 
    1637             :         // So far: there are two or more of any objects selected. See if
    1638             :         // compound objects are involved. If yes, ban grouping.
    1639           0 :         if(bGroupPossible && bCoumpound)
    1640           0 :             bGroupPossible = false;
    1641             : 
    1642           0 :         if(bUnGroupPossible && b3DObject)
    1643           0 :             bUnGroupPossible = false;
    1644             : 
    1645           0 :         if(bGrpEnterPossible && bCoumpound)
    1646           0 :             bGrpEnterPossible = false;
    1647             :     }
    1648        3933 : }
    1649             : 
    1650             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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