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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <basegfx/vector/b3dvector.hxx>
21 : #include <basegfx/matrix/b3dhommatrix.hxx>
22 :
23 : namespace basegfx
24 : {
25 869489 : B3DVector& B3DVector::normalize()
26 : {
27 869489 : double fLen(scalar(*this));
28 :
29 869489 : if(!::basegfx::fTools::equalZero(fLen))
30 : {
31 835459 : const double fOne(1.0);
32 :
33 835459 : if(!::basegfx::fTools::equal(fOne, fLen))
34 : {
35 689672 : fLen = sqrt(fLen);
36 :
37 689672 : if(!::basegfx::fTools::equalZero(fLen))
38 : {
39 689672 : mfX /= fLen;
40 689672 : mfY /= fLen;
41 689672 : mfZ /= fLen;
42 : }
43 : }
44 : }
45 :
46 869489 : return *this;
47 : }
48 :
49 217131 : B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
50 : {
51 217131 : B3DVector aNew(*this);
52 217131 : aNew = cross(aNew, rNormalizedVec);
53 217131 : aNew.normalize();
54 217131 : return aNew;
55 : }
56 :
57 51309 : B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
58 : {
59 51309 : const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
60 51309 : const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
61 51309 : const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
62 51309 : mfX = fTempX;
63 51309 : mfY = fTempY;
64 51309 : mfZ = fTempZ;
65 :
66 51309 : return *this;
67 : }
68 :
69 51177 : B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
70 : {
71 51177 : B3DVector aRes( rVec );
72 51177 : return aRes*=rMat;
73 : }
74 :
75 0 : bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
76 : {
77 : // i think fastest is to compare relations, need no square or division
78 0 : if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
79 0 : return false;
80 :
81 0 : if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
82 0 : return false;
83 :
84 0 : return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
85 : }
86 :
87 : } // end of namespace basegfx
88 :
89 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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