Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include "tp_3D_SceneIllumination.hxx"
21 : #include "ResId.hxx"
22 : #include "Bitmaps.hrc"
23 : #include "CommonConverters.hxx"
24 :
25 : #include "svx/dialogs.hrc"
26 : #include <svx/dialmgr.hxx>
27 : #include <rtl/math.hxx>
28 : #include <svtools/colrdlg.hxx>
29 : #include <vcl/msgbox.hxx>
30 : #include <svx/svx3ditems.hxx>
31 : #include <svx/svddef.hxx>
32 :
33 : namespace chart
34 : {
35 :
36 : using namespace ::com::sun::star;
37 : using namespace ::com::sun::star::chart2;
38 :
39 0 : LightButton::LightButton( vcl::Window* pParent)
40 : : ImageButton( pParent)
41 0 : , m_bLightOn(false)
42 : {
43 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
44 0 : }
45 :
46 0 : extern "C" SAL_DLLPUBLIC_EXPORT vcl::Window* SAL_CALL makeLightButton(vcl::Window *pParent, VclBuilder::stringmap &)
47 : {
48 0 : return new LightButton(pParent);
49 : }
50 :
51 0 : LightButton::~LightButton()
52 : {
53 0 : }
54 :
55 0 : void LightButton::switchLightOn(bool bOn)
56 : {
57 0 : if( m_bLightOn==bOn )
58 0 : return;
59 0 : m_bLightOn = bOn;
60 0 : if(m_bLightOn)
61 : {
62 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ) );
63 : }
64 : else
65 : {
66 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
67 : }
68 : }
69 :
70 : struct LightSource
71 : {
72 : long nDiffuseColor;
73 : ::com::sun::star::drawing::Direction3D aDirection;
74 : bool bIsEnabled;
75 :
76 0 : LightSource() :
77 : nDiffuseColor( 0xcccccc ),
78 : aDirection( 1.0, 1.0, -1.0 ),
79 0 : bIsEnabled( false )
80 0 : {}
81 : };
82 :
83 : struct LightSourceInfo
84 : {
85 : LightButton* pButton;
86 : LightSource aLightSource;
87 :
88 : LightSourceInfo();
89 : void initButtonFromSource();
90 : };
91 :
92 0 : LightSourceInfo::LightSourceInfo()
93 : : pButton(0)
94 0 : , aLightSource()
95 : {
96 0 : aLightSource.nDiffuseColor = 0xffffff; // white
97 0 : aLightSource.aDirection = drawing::Direction3D(1,1,1);
98 0 : aLightSource.bIsEnabled = false;
99 0 : }
100 :
101 0 : void LightSourceInfo::initButtonFromSource()
102 : {
103 0 : if(!pButton)
104 0 : return;
105 0 : pButton->SetModeImage( Image( SVX_RES(
106 : aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF
107 0 : ) ) );
108 : }
109 :
110 : namespace
111 : {
112 0 : OUString lcl_makeColorName( Color rColor )
113 : {
114 0 : OUString aStr = SVX_RESSTR(RID_SVXFLOAT3D_FIX_R) +
115 0 : OUString::number(rColor.GetRed()) +
116 0 : " " +
117 0 : SVX_RESSTR(RID_SVXFLOAT3D_FIX_G) +
118 0 : OUString::number(rColor.GetGreen()) +
119 0 : " " +
120 0 : SVX_RESSTR(RID_SVXFLOAT3D_FIX_B) +
121 0 : OUString::number(rColor.GetBlue());
122 0 : return aStr;
123 : }
124 0 : void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
125 : {
126 0 : rListBox.SetNoSelection();
127 0 : rListBox.SelectEntry( rColor );
128 0 : if( rListBox.GetSelectEntryCount() == 0 )
129 : {
130 0 : sal_uInt16 nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) );
131 0 : rListBox.SelectEntryPos( nPos );
132 : }
133 0 : }
134 :
135 0 : ::chart::LightSource lcl_getLightSourceFromProperties(
136 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
137 : sal_Int32 nIndex )
138 : {
139 0 : ::chart::LightSource aResult;
140 0 : if( 0 <= nIndex && nIndex < 8 )
141 : {
142 0 : OUString aColorPropertyPrefix("D3DSceneLightColor");
143 0 : OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
144 0 : OUString aEnabledPropertyPrefix("D3DSceneLightOn");
145 0 : OUString aIndex( OUString::number( nIndex + 1 ));
146 :
147 : try
148 : {
149 0 : xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
150 0 : xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
151 0 : xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
152 : }
153 0 : catch( const uno::Exception & ex )
154 : {
155 : (void)(ex); // no warning in non-debug builds
156 : OSL_FAIL( OUStringToOString(OUString( "Property Exception caught. Message: " ) +
157 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
158 0 : }
159 : }
160 0 : return aResult;
161 : }
162 :
163 0 : void lcl_setLightSource(
164 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
165 : const ::chart::LightSource & rLightSource,
166 : sal_Int32 nIndex )
167 : {
168 0 : if( 0 <= nIndex && nIndex < 8 )
169 : {
170 0 : OUString aColorPropertyPrefix("D3DSceneLightColor");
171 0 : OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
172 0 : OUString aEnabledPropertyPrefix("D3DSceneLightOn");
173 0 : OUString aIndex( OUString::number( nIndex + 1 ));
174 :
175 : try
176 : {
177 0 : xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
178 0 : uno::makeAny( rLightSource.nDiffuseColor ));
179 0 : xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
180 0 : uno::makeAny( rLightSource.aDirection ));
181 0 : xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
182 0 : uno::makeAny( rLightSource.bIsEnabled ));
183 : }
184 0 : catch( const uno::Exception & ex )
185 : {
186 : (void)(ex); // no warning in non-debug builds
187 : OSL_FAIL( OUStringToOString(OUString("Property Exception caught. Message: " ) +
188 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
189 0 : }
190 : }
191 0 : }
192 :
193 0 : Color lcl_getAmbientColor(
194 : const uno::Reference< beans::XPropertySet > & xSceneProperties )
195 : {
196 0 : sal_Int32 nResult = 0x000000;
197 : try
198 : {
199 0 : xSceneProperties->getPropertyValue("D3DSceneAmbientColor") >>= nResult;
200 : }
201 0 : catch( const uno::Exception & ex )
202 : {
203 : (void)(ex); // no warning in non-debug builds
204 : OSL_FAIL( OUStringToOString(OUString("Property Exception caught. Message: " ) +
205 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
206 : }
207 0 : return Color( nResult );
208 : }
209 :
210 0 : void lcl_setAmbientColor(
211 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
212 : const Color & rColor )
213 : {
214 : try
215 : {
216 0 : xSceneProperties->setPropertyValue("D3DSceneAmbientColor",
217 0 : uno::makeAny( rColor.GetColor()));
218 : }
219 0 : catch( const uno::Exception & ex )
220 : {
221 : (void)(ex); // no warning in non-debug builds
222 : OSL_FAIL( OUStringToOString(OUString( "Property Exception caught. Message: " ) +
223 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
224 : }
225 0 : }
226 : }
227 :
228 0 : ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( vcl::Window* pWindow
229 : , const uno::Reference< beans::XPropertySet > & xSceneProperties
230 : , const uno::Reference< frame::XModel >& xChartModel
231 : , const XColorListRef & pColorTable )
232 : : TabPage ( pWindow
233 : ,"tp_3D_SceneIllumination"
234 : ,"modules/schart/ui/tp_3D_SceneIllumination.ui")
235 : , m_pLightSourceInfoList(0)
236 : , m_xSceneProperties( xSceneProperties )
237 : , m_aTimerTriggeredControllerLock( xChartModel )
238 : , m_bInCommitToModel( false )
239 : , m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) )
240 0 : , m_xChartModel( xChartModel )
241 : {
242 0 : get(m_pBtn_Light1, "BTN_LIGHT_1");
243 0 : get(m_pBtn_Light2, "BTN_LIGHT_2");
244 0 : get(m_pBtn_Light3, "BTN_LIGHT_3");
245 0 : get(m_pBtn_Light4, "BTN_LIGHT_4");
246 0 : get(m_pBtn_Light5, "BTN_LIGHT_5");
247 0 : get(m_pBtn_Light6, "BTN_LIGHT_6");
248 0 : get(m_pBtn_Light7, "BTN_LIGHT_7");
249 0 : get(m_pBtn_Light8, "BTN_LIGHT_8");
250 :
251 0 : get(m_pLB_LightSource, "LB_LIGHTSOURCE");
252 0 : get(m_pLB_AmbientLight, "LB_AMBIENTLIGHT");
253 0 : get(m_pBtn_LightSource_Color, "BTN_LIGHTSOURCE_COLOR");
254 0 : get(m_pBtn_AmbientLight_Color, "BTN_AMBIENT_COLOR");
255 :
256 0 : get(m_pCtl_Preview, "CTL_LIGHT_PREVIEW");
257 :
258 0 : if( pColorTable.is() )
259 : {
260 0 : m_pLB_AmbientLight->Fill( pColorTable );
261 0 : m_pLB_LightSource->Fill( pColorTable );
262 : }
263 0 : m_pLB_AmbientLight->SetDropDownLineCount(10);
264 0 : m_pLB_LightSource->SetDropDownLineCount(10);
265 :
266 0 : m_pLightSourceInfoList = new LightSourceInfo[8];
267 0 : m_pLightSourceInfoList[0].pButton = m_pBtn_Light1;
268 0 : m_pLightSourceInfoList[1].pButton = m_pBtn_Light2;
269 0 : m_pLightSourceInfoList[2].pButton = m_pBtn_Light3;
270 0 : m_pLightSourceInfoList[3].pButton = m_pBtn_Light4;
271 0 : m_pLightSourceInfoList[4].pButton = m_pBtn_Light5;
272 0 : m_pLightSourceInfoList[5].pButton = m_pBtn_Light6;
273 0 : m_pLightSourceInfoList[6].pButton = m_pBtn_Light7;
274 0 : m_pLightSourceInfoList[7].pButton = m_pBtn_Light8;
275 :
276 0 : fillControlsFromModel(0);
277 :
278 0 : m_pBtn_Light1->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
279 0 : m_pBtn_Light2->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
280 0 : m_pBtn_Light3->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
281 0 : m_pBtn_Light4->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
282 0 : m_pBtn_Light5->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
283 0 : m_pBtn_Light6->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
284 0 : m_pBtn_Light7->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
285 0 : m_pBtn_Light8->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
286 :
287 0 : m_pLB_AmbientLight->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
288 0 : m_pLB_LightSource->SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
289 :
290 0 : m_pBtn_AmbientLight_Color->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
291 0 : m_pBtn_LightSource_Color->SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
292 :
293 0 : m_pCtl_Preview->SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
294 0 : m_pCtl_Preview->SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
295 :
296 0 : ClickLightSourceButtonHdl(m_pBtn_Light2);
297 0 : }
298 :
299 0 : ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
300 : {
301 0 : delete[] m_pLightSourceInfoList;
302 0 : }
303 :
304 0 : void ThreeD_SceneIllumination_TabPage::commitPendingChanges()
305 : {
306 0 : }
307 :
308 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel)
309 : {
310 0 : if( m_bInCommitToModel )//don't read own changes
311 0 : return 0;
312 :
313 0 : sal_Int32 nL=0;
314 0 : for( nL=0; nL<8; nL++)
315 0 : m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
316 0 : for( nL=0; nL<8; nL++)
317 0 : m_pLightSourceInfoList[nL].initButtonFromSource();
318 :
319 0 : lcl_selectColor( *m_pLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
320 :
321 0 : this->updatePreview();
322 :
323 0 : return 0;
324 : }
325 :
326 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
327 : {
328 0 : ControllerLockGuardUNO aGuard( m_xChartModel );
329 0 : m_bInCommitToModel = true;
330 0 : sal_Int32 nIndex( nLightNumber );
331 0 : lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
332 0 : m_bInCommitToModel = false;
333 0 : }
334 :
335 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
336 : {
337 0 : m_aTimerTriggeredControllerLock.startTimer();
338 0 : ControllerLockGuardUNO aGuard( m_xChartModel );
339 0 : for( sal_Int32 nL=0; nL<8; nL++)
340 0 : applyLightSourceToModel( nL );
341 0 : m_aTimerTriggeredControllerLock.startTimer();
342 0 : }
343 :
344 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl)
345 : {
346 0 : m_aTimerTriggeredControllerLock.startTimer();
347 :
348 : //update m_pLightSourceInfoList from preview
349 0 : const SfxItemSet a3DLightAttributes(m_pCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
350 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
351 :
352 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
353 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
354 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
355 :
356 0 : pInfo = &m_pLightSourceInfoList[1];
357 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
358 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
359 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
360 :
361 0 : pInfo = &m_pLightSourceInfoList[2];
362 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
363 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
364 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
365 :
366 0 : pInfo = &m_pLightSourceInfoList[3];
367 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
368 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
369 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
370 :
371 0 : pInfo = &m_pLightSourceInfoList[4];
372 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
373 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
374 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
375 :
376 0 : pInfo = &m_pLightSourceInfoList[5];
377 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
378 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
379 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
380 :
381 0 : pInfo = &m_pLightSourceInfoList[6];
382 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
383 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
384 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
385 :
386 0 : pInfo = &m_pLightSourceInfoList[7];
387 0 : pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
388 0 : pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
389 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
390 :
391 0 : applyLightSourcesToModel();
392 :
393 0 : return 0;
394 : }
395 :
396 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewSelectHdl)
397 : {
398 0 : sal_uInt32 nLightNumber = m_pCtl_Preview->GetSvx3DLightControl().GetSelectedLight();
399 0 : if(nLightNumber<8)
400 : {
401 0 : LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
402 0 : if(!pButton->IsChecked())
403 0 : ClickLightSourceButtonHdl(pButton);
404 :
405 0 : applyLightSourcesToModel();
406 : }
407 0 : return 0;
408 : }
409 :
410 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton )
411 : {
412 0 : bool bIsAmbientLight = (pButton==m_pBtn_AmbientLight_Color);
413 0 : ColorLB* pListBox = ( bIsAmbientLight ? m_pLB_AmbientLight : m_pLB_LightSource);
414 :
415 0 : SvColorDialog aColorDlg( this );
416 0 : aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
417 0 : if( aColorDlg.Execute() == RET_OK )
418 : {
419 0 : Color aColor( aColorDlg.GetColor());
420 0 : lcl_selectColor( *pListBox, aColor );
421 0 : if( bIsAmbientLight )
422 : {
423 0 : m_bInCommitToModel = true;
424 0 : lcl_setAmbientColor( m_xSceneProperties, aColor );
425 0 : m_bInCommitToModel = false;
426 : }
427 : else
428 : {
429 : //get active lightsource:
430 0 : LightSourceInfo* pInfo = 0;
431 0 : sal_Int32 nL=0;
432 0 : for( nL=0; nL<8; nL++)
433 : {
434 0 : pInfo = &m_pLightSourceInfoList[nL];
435 0 : if(pInfo->pButton->IsChecked())
436 0 : break;
437 0 : pInfo = 0;
438 : }
439 0 : if(pInfo)
440 0 : applyLightSourceToModel( nL );
441 : }
442 0 : SelectColorHdl( pListBox );
443 : }
444 0 : return 0;
445 : }
446 :
447 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox )
448 : {
449 0 : if(pListBox==m_pLB_AmbientLight)
450 : {
451 0 : m_bInCommitToModel = true;
452 0 : lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor());
453 0 : m_bInCommitToModel = false;
454 : }
455 0 : else if(pListBox==m_pLB_LightSource)
456 : {
457 : //get active lightsource:
458 0 : LightSourceInfo* pInfo = 0;
459 0 : sal_Int32 nL=0;
460 0 : for( nL=0; nL<8; nL++)
461 : {
462 0 : pInfo = &m_pLightSourceInfoList[nL];
463 0 : if(pInfo->pButton->IsChecked())
464 0 : break;
465 0 : pInfo = 0;
466 : }
467 0 : if(pInfo)
468 : {
469 0 : pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor();
470 0 : applyLightSourceToModel( nL );
471 : }
472 : }
473 0 : this->updatePreview();
474 0 : return 0;
475 : }
476 :
477 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton )
478 : {
479 0 : if( !pButton )
480 0 : return 0;
481 :
482 0 : LightSourceInfo* pInfo = 0;
483 0 : sal_Int32 nL=0;
484 0 : for( nL=0; nL<8; nL++)
485 : {
486 0 : if( m_pLightSourceInfoList[nL].pButton == pButton )
487 : {
488 0 : pInfo = &m_pLightSourceInfoList[nL];
489 0 : break;
490 : }
491 : }
492 :
493 : //update light button
494 0 : bool bIsChecked = pButton->IsChecked();
495 0 : if(bIsChecked)
496 : {
497 0 : pButton->switchLightOn(!pButton->isLightOn());
498 0 : if(pInfo)
499 : {
500 0 : pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
501 0 : applyLightSourceToModel( nL );
502 : }
503 : }
504 : else
505 : {
506 0 : ControllerLockGuardUNO aGuard( m_xChartModel );
507 0 : for( nL=0; nL<8; nL++)
508 : {
509 0 : LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
510 0 : pLightButton->Check( pLightButton == pButton );
511 0 : }
512 : }
513 :
514 : //update color list box
515 0 : if(pInfo)
516 : {
517 0 : lcl_selectColor( *m_pLB_LightSource, pInfo->aLightSource.nDiffuseColor );
518 : }
519 0 : this->updatePreview();
520 0 : return 0;
521 : }
522 :
523 0 : void ThreeD_SceneIllumination_TabPage::updatePreview()
524 : {
525 0 : SfxItemSet aItemSet(m_pCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
526 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
527 :
528 : // AmbientColor
529 0 : aItemSet.Put(makeSvx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor()));
530 :
531 0 : aItemSet.Put(makeSvx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
532 0 : aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
533 0 : aItemSet.Put(makeSvx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
534 :
535 0 : pInfo = &m_pLightSourceInfoList[1];
536 0 : aItemSet.Put(makeSvx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
537 0 : aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
538 0 : aItemSet.Put(makeSvx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
539 :
540 0 : pInfo = &m_pLightSourceInfoList[2];
541 0 : aItemSet.Put(makeSvx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
542 0 : aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
543 0 : aItemSet.Put(makeSvx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
544 :
545 0 : pInfo = &m_pLightSourceInfoList[3];
546 0 : aItemSet.Put(makeSvx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
547 0 : aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
548 0 : aItemSet.Put(makeSvx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
549 :
550 0 : pInfo = &m_pLightSourceInfoList[4];
551 0 : aItemSet.Put(makeSvx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
552 0 : aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
553 0 : aItemSet.Put(makeSvx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
554 :
555 0 : pInfo = &m_pLightSourceInfoList[5];
556 0 : aItemSet.Put(makeSvx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
557 0 : aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
558 0 : aItemSet.Put(makeSvx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
559 :
560 0 : pInfo = &m_pLightSourceInfoList[6];
561 0 : aItemSet.Put(makeSvx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
562 0 : aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
563 0 : aItemSet.Put(makeSvx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
564 :
565 0 : pInfo = &m_pLightSourceInfoList[7];
566 0 : aItemSet.Put(makeSvx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
567 0 : aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
568 0 : aItemSet.Put(makeSvx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
569 :
570 : // set lights and ambient light
571 0 : m_pCtl_Preview->GetSvx3DLightControl().Set3DAttributes(aItemSet);
572 :
573 : // select light
574 0 : for(sal_uInt32 a(0); a < 8; a++)
575 : {
576 0 : if(m_pLightSourceInfoList[a].pButton->IsChecked())
577 : {
578 0 : m_pCtl_Preview->GetSvx3DLightControl().SelectLight(a);
579 0 : m_pCtl_Preview->CheckSelection();
580 0 : break;
581 : }
582 0 : }
583 0 : }
584 :
585 102 : } //namespace chart
586 :
587 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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