LCOV - code coverage report
Current view: top level - include/cppcanvas - sprite.hxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 0 2 0.0 %
Date: 2014-11-03 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
      21             : #define INCLUDED_CPPCANVAS_SPRITE_HXX
      22             : 
      23             : #include <com/sun/star/uno/Reference.hxx>
      24             : 
      25             : #include <boost/shared_ptr.hpp>
      26             : 
      27             : namespace basegfx
      28             : {
      29             :     class B2DHomMatrix;
      30             :     class B2DPolyPolygon;
      31             :     class B2DPoint;
      32             : }
      33             : 
      34             : namespace com { namespace sun { namespace star { namespace rendering
      35             : {
      36             :     class  XSprite;
      37             : } } } }
      38             : 
      39             : 
      40             : /* Definition of Sprite class */
      41             : 
      42             : namespace cppcanvas
      43             : {
      44             : 
      45           0 :     class Sprite
      46             :     {
      47             :     public:
      48           0 :         virtual ~Sprite() {}
      49             : 
      50             :         virtual void setAlpha( const double& rAlpha ) = 0;
      51             : 
      52             :         /** Set the sprite position on screen
      53             : 
      54             :             This method differs from the XSprite::move() insofar, as
      55             :             no viewstate/renderstate transformations are applied to
      56             :             the specified position. The given position is interpreted
      57             :             in device coordinates (i.e. screen pixel)
      58             :          */
      59             :         virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
      60             : 
      61             :         /** Set the sprite position on screen
      62             : 
      63             :             This method sets the sprite position in the view
      64             :             coordinate system of the parent canvas
      65             :          */
      66             :         virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
      67             : 
      68             :         virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
      69             : 
      70             :         /** Set output clipping
      71             : 
      72             :             This method differs from the XSprite::clip() insofar, as
      73             :             no viewstate/renderstate transformations are applied to
      74             :             the specified clip polygon. The given polygon is
      75             :             interpreted in device coordinates (i.e. screen pixel)
      76             :          */
      77             :         virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
      78             : 
      79             :         /** Set output clipping
      80             : 
      81             :             This method applies the clip poly-polygon interpreted in
      82             :             the view coordinate system of the parent canvas.
      83             :          */
      84             :         virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
      85             : 
      86             :         virtual void setClip() = 0;
      87             : 
      88             :         virtual void show() = 0;
      89             :         virtual void hide() = 0;
      90             : 
      91             :         /** Change the sprite priority
      92             : 
      93             :             @param fPriority
      94             :             New sprite priority. The higher the priority, the further
      95             :             towards the viewer the sprite appears. That is, sprites
      96             :             with higher priority appear before ones with lower
      97             :             priority.
      98             :          */
      99             :         virtual void setPriority( double fPriority ) = 0;
     100             : 
     101             :         virtual ::com::sun::star::uno::Reference<
     102             :             ::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
     103             :     };
     104             : 
     105             :     typedef ::boost::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr;
     106             : }
     107             : 
     108             : #endif // INCLUDED_CPPCANVAS_SPRITE_HXX
     109             : 
     110             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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