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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
26 : #include <drawinglayer/attribute/fillhatchattribute.hxx>
27 :
28 :
29 :
30 : namespace drawinglayer
31 : {
32 : namespace primitive3d
33 : {
34 : /** HatchTexturePrimitive3D class
35 :
36 : HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
37 : a decomposition which is complicated enough for buffering. Since the group
38 : primitive has no default buffering, it is necessary here to add a local
39 : buffering mechanism for the decomposition
40 : */
41 8 : class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D
42 : {
43 : private:
44 : /// the hatch definition
45 : attribute::FillHatchAttribute maHatch;
46 :
47 : /// the buffered decomposed hatch
48 : Primitive3DSequence maBuffered3DDecomposition;
49 :
50 : protected:
51 : /// helper: local decomposition
52 : Primitive3DSequence impCreate3DDecomposition() const;
53 :
54 : /// local access methods to maBufferedDecomposition
55 8 : const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
56 4 : void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
57 :
58 : public:
59 : /// constructor
60 : HatchTexturePrimitive3D(
61 : const attribute::FillHatchAttribute& rHatch,
62 : const Primitive3DSequence& rChildren,
63 : const basegfx::B2DVector& rTextureSize,
64 : bool bModulate,
65 : bool bFilter);
66 :
67 : /// data read access
68 36 : const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
69 :
70 : /// compare operator
71 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
72 :
73 : /// local decomposition.
74 : virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
75 :
76 : /// provide unique ID
77 : DeclPrimitive3DIDBlock()
78 : };
79 : } // end of namespace primitive3d
80 : } // end of namespace drawinglayer
81 :
82 :
83 :
84 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
85 :
86 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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