Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 : #define INCLUDED_SVX_CAMERA3D_HXX
22 :
23 : #include <svx/viewpt3d.hxx>
24 : #include <svx/svxdllapi.h>
25 :
26 : /*************************************************************************
27 : |*
28 : |* Camera derivative
29 : |*
30 : \************************************************************************/
31 :
32 14257 : class SVX_DLLPUBLIC Camera3D : public Viewport3D
33 : {
34 : protected:
35 : basegfx::B3DPoint aResetPos;
36 : basegfx::B3DPoint aResetLookAt;
37 : double fResetFocalLength;
38 : double fResetBankAngle;
39 :
40 : basegfx::B3DPoint aPosition;
41 : basegfx::B3DPoint aLookAt;
42 : double fFocalLength;
43 : double fBankAngle;
44 :
45 : bool bAutoAdjustProjection;
46 :
47 : public:
48 : Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
49 : double fFocalLen = 35.0, double fBankAng = 0);
50 : Camera3D();
51 :
52 : void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
53 : double fFocalLen = 35.0, double fBankAng = 0);
54 :
55 : void SetViewWindow(double fX, double fY, double fW, double fH);
56 :
57 : void SetPosition(const basegfx::B3DPoint& rNewPos);
58 5696 : const basegfx::B3DPoint& GetPosition() const { return aPosition; }
59 : void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
60 : const basegfx::B3DPoint& GetLookAt() const { return aLookAt; }
61 : void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
62 :
63 : // Focal length in mm
64 : void SetFocalLength(double fLen);
65 4290 : double GetFocalLength() const { return fFocalLength; }
66 :
67 : // Bank angle links/rechts
68 : void SetBankAngle(double fAngle);
69 : double GetBankAngle() const { return fBankAngle; }
70 :
71 1406 : void SetAutoAdjustProjection(bool bAdjust = true)
72 1406 : { bAutoAdjustProjection = bAdjust; }
73 : bool IsAutoAdjustProjection() const { return bAutoAdjustProjection; }
74 : };
75 :
76 : #endif // INCLUDED_SVX_CAMERA3D_HXX
77 :
78 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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