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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
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5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
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8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
21 : #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
22 :
23 : #include <svx/obj3d.hxx>
24 : #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
25 : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 :
27 :
28 : // predeclarations
29 :
30 : namespace sdr { namespace contact {
31 : class ViewContactOfE3dScene;
32 : }}
33 :
34 : namespace drawinglayer { namespace attribute {
35 : class SdrLineAttribute;
36 : }}
37 :
38 : namespace basegfx {
39 : class BColor;
40 : class B3DHomMatrix;
41 : }
42 :
43 :
44 :
45 : namespace sdr
46 : {
47 : namespace contact
48 : {
49 : class ViewContactOfE3d : public ViewContactOfSdrObj
50 : {
51 : protected:
52 : // Create a Object-Specific ViewObjectContact, set ViewContact and
53 : // ObjectContact. Always needs to return something.
54 : virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;
55 :
56 : public:
57 : // basic constructor, used from E3dObject.
58 : explicit ViewContactOfE3d(E3dObject& rObj);
59 : virtual ~ViewContactOfE3d();
60 :
61 : // access to E3dObject
62 65230 : const E3dObject& GetE3dObject() const
63 : {
64 65230 : return static_cast<const E3dObject&>(GetSdrObject());
65 : }
66 :
67 : // public helpers
68 : drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence(
69 : const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const;
70 :
71 :
72 : // primitive stuff
73 :
74 : protected:
75 : // Primitive3DSequence of the ViewContact. This contains all necessary information
76 : // for the graphical visualisation and needs to be supported by all 3D VCs which
77 : // can be visualized. It does NOT contain the object transformation to be able to
78 : // buffer for all possible usages
79 : drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence;
80 :
81 : // This method is responsible for creating the graphical visualisation data which is
82 : // stored in mxViewIndependentPrimitive3DSequence, but without object transformation
83 : virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0;
84 :
85 : // This method is responsible for creating the graphical visualisation data derived ONLY from
86 : // the model data. The default implementation will try to create a 3D to 2D embedding (will work
87 : // when scene is known) which can then be used for 2D processing concerning ranges
88 : virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE;
89 :
90 : public:
91 : // access to the local primitive without the object's local 3D transform. This is e.g. needed
92 : // to get the not-yet transformed BoundVolume for e.g. interactions
93 : drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const;
94 :
95 : // access to the local primitive. This will ensure that the list is
96 : // current in comparing the local list content with a fresh created incarnation. It will
97 : // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
98 : // local 3d transform is used
99 : drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const;
100 : };
101 : } // end of namespace contact
102 : } // end of namespace sdr
103 :
104 :
105 :
106 : #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
107 :
108 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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