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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 : #ifndef INCLUDED_SVX_SDTAKITM_HXX
20 : #define INCLUDED_SVX_SDTAKITM_HXX
21 :
22 : #include <svl/eitem.hxx>
23 : #include <svx/svddef.hxx>
24 : #include <svx/svxdllapi.h>
25 :
26 : /**
27 : * Animation type for text frame.
28 : */
29 : enum SdrTextAniKind {
30 : SDRTEXTANI_NONE, /// no animation
31 : SDRTEXTANI_BLINK, /// blinking
32 : SDRTEXTANI_SCROLL, /// scroll through
33 : SDRTEXTANI_ALTERNATE, /// scroll back and forth
34 : SDRTEXTANI_SLIDE /// scroll in
35 : };
36 :
37 : // - SDRTEXTANI_BLINK:
38 : // Just blink. Direction and Amount don't effect things.
39 : // Frequency delay: 0 = 0.5Hz (Delay = 250).
40 : // Count = number of blinks. (0 = forever)
41 : // start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
42 : // stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
43 : // (Only if count! = 0)
44 : // - SDRTEXTANI_SCROLL:
45 : // Text just scrolls all the way through, and starts over when it is done.
46 :
47 : // Delay in ms: (except delay = 0 means 50ms (20Hz) default)
48 : // Count = number of passes (0 = go forever)
49 : // Direction: the direction to scroll
50 : // StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
51 : // sal_True = on the first pass, the left part of the text is already visible
52 : // in the scroll area before starting.
53 : // StopInside: sal_False = on the last pass, scroll the text all the way out.
54 : // sal_True = on the last pass, keep the right part of the text visible.
55 : // (Only if count! = 0)
56 : // Amount: Step size in logical units. Negative values = use Pixels instead
57 : // of logical units. If Amount = 0, then default to 1 Pixel.
58 : // - SDRTEXTANI_ALTERNATE:
59 : // Like SDRTEXTANI_SCROLL, except don't scroll until all of the text is out,
60 : // but just until the last part is visible. Then, change direction and
61 : // scroll the text the other way.
62 : // Count = number of passes (number of direction changes minus 1)
63 : // If count = 1, this is the same as SDRTEXTANI_SCROLL
64 : // Direction = the starting direction.
65 : // All Other Parameters: just like SDRTEXTANI_SCROLL
66 : // - SDRTEXTANI_SLIDE:
67 : // Text will slide in to the original position.
68 : // -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
69 : // and Count = 1 (Count = 0 is interpreted as count = 1).
70 : // For each count > 1, the text, will be slid out backwards
71 : // (much like ALTERNATE) and then slid back in again.
72 : // StopInside is not evaluated, because inside is always stopped.
73 : // StartInside is not evaluated, because outside is always started.
74 : // All other parameters are like SDRTEXTANI_SCROLL
75 : // StartInside, StopInside: When sal_True, the starting / final position
76 : // of the text depends on the anchor of the drawing object. This
77 : // corresponds to the position of the text in normal Paint (without scrolling).
78 :
79 16862 : class SVX_DLLPUBLIC SdrTextAniKindItem: public SfxEnumItem {
80 : public:
81 : TYPEINFO_OVERRIDE();
82 7806 : SdrTextAniKindItem(SdrTextAniKind eKind=SDRTEXTANI_NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND,(sal_uInt16)eKind) {}
83 0 : SdrTextAniKindItem(SvStream& rIn) : SfxEnumItem(SDRATTR_TEXT_ANIKIND,rIn) {}
84 : virtual SfxPoolItem* Clone(SfxItemPool* pPool=NULL) const SAL_OVERRIDE;
85 : virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nVer) const SAL_OVERRIDE;
86 : virtual sal_uInt16 GetValueCount() const SAL_OVERRIDE; // { return 5; }
87 1440765 : SdrTextAniKind GetValue() const { return (SdrTextAniKind)SfxEnumItem::GetValue(); }
88 :
89 : virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const SAL_OVERRIDE;
90 : virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) SAL_OVERRIDE;
91 :
92 : virtual OUString GetValueTextByPos(sal_uInt16 nPos) const SAL_OVERRIDE;
93 : virtual bool GetPresentation(SfxItemPresentation ePres, SfxMapUnit eCoreMetric, SfxMapUnit ePresMetric, OUString& rText, const IntlWrapper * = 0) const SAL_OVERRIDE;
94 : };
95 :
96 : #endif
97 :
98 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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