LCOV - code coverage report
Current view: top level - slideshow/source/engine - animatedsprite.cxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 0 73 0.0 %
Date: 2014-11-03 Functions: 0 11 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : // must be first
      22             : #include <canvas/debug.hxx>
      23             : #include <tools/diagnose_ex.h>
      24             : 
      25             : #include <animatedsprite.hxx>
      26             : 
      27             : #include <cppcanvas/canvas.hxx>
      28             : #include <canvas/canvastools.hxx>
      29             : 
      30             : #include <basegfx/vector/b2dvector.hxx>
      31             : #include <basegfx/point/b2dpoint.hxx>
      32             : #include <basegfx/matrix/b2dhommatrix.hxx>
      33             : #include <basegfx/numeric/ftools.hxx>
      34             : 
      35             : 
      36             : using namespace ::com::sun::star;
      37             : 
      38             : namespace slideshow
      39             : {
      40             :     namespace internal
      41             :     {
      42           0 :         AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr&   rViewLayer,
      43             :                                         const ::basegfx::B2DSize&   rSpriteSizePixel,
      44             :                                         double                      nSpritePrio ) :
      45             :             mpViewLayer( rViewLayer ),
      46             :             mpSprite(),
      47             :             maEffectiveSpriteSizePixel( rSpriteSizePixel ),
      48             :             maContentPixelOffset(),
      49             :             mnSpritePrio(nSpritePrio),
      50             :             mnAlpha(0.0),
      51             :             maPosPixel(),
      52             :             maClip(),
      53             :             maTransform(),
      54           0 :             mbSpriteVisible( false )
      55             :         {
      56           0 :             ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
      57             : 
      58             :             // Add half a pixel tolerance to sprite size, since we later on compare
      59             :             // against it in resize(). And view transformations will almost never yield
      60             :             // the same data bits when transforming to device coordinates
      61           0 :             maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
      62             : 
      63           0 :             mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
      64           0 :                                                   mnSpritePrio );
      65             : 
      66           0 :             ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
      67           0 :         }
      68             : 
      69           0 :         ::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
      70             :         {
      71           0 :             ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
      72             : 
      73           0 :             const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
      74           0 :             pContentCanvas->clear();
      75             : 
      76             :             // extract linear part of canvas view transformation
      77             :             // (linear means: without translational components). The
      78             :             // only translation that is imposed at the view transform
      79             :             // is the local content pixel offset.
      80             : 
      81             :             // We can apply that directly here, no need to call
      82             :             // aLinearTransform.translate(), since, as said above, the
      83             :             // last column of aLinearTransform is assumed [0 0 1]
      84           0 :             ::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
      85           0 :             aLinearTransform.set( 0, 2, maContentPixelOffset.getX() );
      86           0 :             aLinearTransform.set( 1, 2, maContentPixelOffset.getY() );
      87             : 
      88             :             // apply linear part of canvas view transformation to sprite canvas
      89           0 :             pContentCanvas->setTransformation( aLinearTransform );
      90             : 
      91           0 :             return pContentCanvas;
      92             :         }
      93             : 
      94           0 :         bool AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
      95             :         {
      96             :             // Enlarge or reduce the sprite size, if necessary.  This
      97             :             // method employs a strategy similar to container, when
      98             :             // allocating memory: size is doubled or halved every time
      99             :             // the limit is reached. This makes for amortized constant
     100             :             // time in runtime complexity. Note that we take exact
     101             :             // powers of two here, since several HW-accelerated canvas
     102             :             // implementations are limited to such sprite sizes
     103             :             // (otherwise, those implementations would internally
     104             :             // round up, too, wasting precious mem).
     105           0 :             ::basegfx::B2DSize  aNewSize( maEffectiveSpriteSizePixel );
     106           0 :             bool                bNeedResize( false );
     107             : 
     108           0 :             if( rSpriteSizePixel.getX() > maEffectiveSpriteSizePixel.getX() ||
     109           0 :                 rSpriteSizePixel.getX() < 0.5*maEffectiveSpriteSizePixel.getX() )
     110             :             {
     111             :                 // enlarge or shrink width
     112           0 :                 aNewSize.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getX()) ) );
     113           0 :                 bNeedResize = true;
     114             :             }
     115             : 
     116           0 :             if( rSpriteSizePixel.getY() > maEffectiveSpriteSizePixel.getY() ||
     117           0 :                 rSpriteSizePixel.getY() < 0.5*maEffectiveSpriteSizePixel.getY() )
     118             :             {
     119             :                 // enlarge or shrink height, by doubling it
     120           0 :                 aNewSize.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getY()) ) );
     121           0 :                 bNeedResize = true;
     122             :             }
     123             : 
     124           0 :             if( bNeedResize )
     125             :             {
     126             :                 // as the old sprite might have already been altered
     127             :                 // (and therefore been placed in the update list of
     128             :                 // the spritecanvas for this frame), must hide it
     129             :                 // here, to ensure it's not visible on screen any
     130             :                 // longer.
     131           0 :                 mpSprite->hide();
     132             : 
     133           0 :                 maEffectiveSpriteSizePixel = aNewSize;
     134           0 :                 mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
     135           0 :                                                       mnSpritePrio );
     136             : 
     137           0 :                 ENSURE_OR_THROW( mpSprite,
     138             :                                   "AnimatedSprite::resize(): Could not create new sprite" );
     139             : 
     140             :                 // set attributes similar to previous sprite
     141           0 :                 if( mpSprite && mbSpriteVisible )
     142             :                 {
     143           0 :                     mpSprite->show();
     144           0 :                     mpSprite->setAlpha( mnAlpha );
     145             : 
     146           0 :                     if( maPosPixel )
     147           0 :                         mpSprite->movePixel( *maPosPixel );
     148             : 
     149           0 :                     if( maClip )
     150           0 :                         mpSprite->setClip( *maClip );
     151             :                 }
     152             :             }
     153             : 
     154           0 :             return static_cast< bool >(mpSprite);
     155             :         }
     156             : 
     157           0 :         void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
     158             :         {
     159           0 :             maContentPixelOffset = rPixelOffset;
     160           0 :         }
     161             : 
     162           0 :         void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
     163             :         {
     164           0 :             maPosPixel.reset( rNewPos );
     165           0 :             mpSprite->movePixel( rNewPos );
     166           0 :         }
     167             : 
     168           0 :         void AnimatedSprite::setAlpha( double nAlpha )
     169             :         {
     170           0 :             mnAlpha = nAlpha;
     171           0 :             mpSprite->setAlpha( nAlpha );
     172           0 :         }
     173             : 
     174           0 :         void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
     175             :         {
     176           0 :             maClip.reset( rClip );
     177           0 :             mpSprite->setClipPixel( rClip );
     178           0 :         }
     179             : 
     180           0 :         void AnimatedSprite::clip()
     181             :         {
     182           0 :             maClip.reset();
     183           0 :             mpSprite->setClip();
     184           0 :         }
     185             : 
     186           0 :         void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
     187             :         {
     188           0 :             maTransform.reset( rTransform );
     189           0 :             mpSprite->transform( rTransform );
     190           0 :         }
     191             : 
     192           0 :         void AnimatedSprite::hide()
     193             :         {
     194           0 :             mpSprite->hide();
     195           0 :             mbSpriteVisible = false;
     196           0 :         }
     197             : 
     198           0 :         void AnimatedSprite::show()
     199             :         {
     200           0 :             mbSpriteVisible = true;
     201           0 :             mpSprite->show();
     202           0 :         }
     203             : 
     204             :     }
     205             : }
     206             : 
     207             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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