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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include "EnhancedCustomShape3d.hxx"
21 : #include <svx/svdetc.hxx>
22 : #include <svx/svdmodel.hxx>
23 : #include <tools/poly.hxx>
24 : #include <svx/svditer.hxx>
25 : #include <svx/svdobj.hxx>
26 : #include <svx/svdoashp.hxx>
27 : #include <svl/poolitem.hxx>
28 : #include <svl/itemset.hxx>
29 : #include <svx/xfillit0.hxx>
30 : #include <svx/xsflclit.hxx>
31 : #include <svx/xit.hxx>
32 : #include <svx/xbtmpit.hxx>
33 : #include <svx/xflclit.hxx>
34 : #include <svx/svdopath.hxx>
35 : #include <svx/svdogrp.hxx>
36 : #include <svx/svdpage.hxx>
37 : #include <svx/polysc3d.hxx>
38 : #include <svx/svddef.hxx>
39 : #include <svx/svx3ditems.hxx>
40 : #include <svx/extrud3d.hxx>
41 : #include <svx/xflbmtit.hxx>
42 : #include <vcl/svapp.hxx>
43 : #include <svx/xlnclit.hxx>
44 : #include <svx/sdasitm.hxx>
45 : #include <com/sun/star/awt/Point.hpp>
46 : #include <com/sun/star/drawing/Position3D.hpp>
47 : #include <com/sun/star/drawing/Direction3D.hpp>
48 : #include <com/sun/star/drawing/ShadeMode.hpp>
49 : #include <svx/sdr/properties/properties.hxx>
50 : #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
51 : #include <basegfx/polygon/b2dpolypolygontools.hxx>
52 : #include <basegfx/range/b2drange.hxx>
53 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
54 : #include <drawinglayer/attribute/sdrlineattribute.hxx>
55 : #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
56 : #include <svx/xlnwtit.hxx>
57 : #include <svx/xlntrit.hxx>
58 : #include <svx/xfltrit.hxx>
59 :
60 : #define ITEMVALUE(ItemSet,Id,Cast) (static_cast<const Cast&>((ItemSet).Get(Id))).GetValue()
61 : using namespace com::sun::star;
62 : using namespace com::sun::star::uno;
63 :
64 : namespace {
65 :
66 0 : void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
67 : {
68 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
69 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" );
70 0 : if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
71 : {
72 0 : rOriginX = 0.50;
73 0 : rOriginY =-0.50;
74 0 : }
75 0 : }
76 :
77 0 : void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
78 : {
79 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
80 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" );
81 0 : if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
82 : {
83 0 : rAngleX = 0.0;
84 0 : rAngleY = 0.0;
85 : }
86 0 : rAngleX *= F_PI180;
87 0 : rAngleY *= F_PI180;
88 0 : }
89 :
90 0 : void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
91 : {
92 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
93 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" );
94 0 : if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
95 : {
96 0 : rSkewAmount = 50;
97 0 : rSkewAngle = -135;
98 : }
99 0 : rSkewAngle *= F_PI180;
100 0 : }
101 :
102 0 : void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
103 : {
104 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
105 0 : double fDepth = 0, fFraction = 0;
106 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" );
107 0 : if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
108 : {
109 0 : rForwardDepth = fDepth * fFraction;
110 0 : rBackwardDepth = fDepth - rForwardDepth;
111 : }
112 : else
113 : {
114 0 : rBackwardDepth = 1270;
115 0 : rForwardDepth = 0;
116 : }
117 0 : if ( pMap )
118 : {
119 0 : double fMap = *pMap;
120 0 : rBackwardDepth *= fMap;
121 0 : rForwardDepth *= fMap;
122 0 : }
123 0 : }
124 :
125 0 : double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault, const double* pMap )
126 : {
127 0 : double fRetValue = fDefault;
128 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
129 0 : if ( pAny )
130 0 : *pAny >>= fRetValue;
131 0 : if ( pMap )
132 0 : fRetValue *= *pMap;
133 0 : return fRetValue;
134 : }
135 :
136 0 : drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
137 : {
138 0 : drawing::ShadeMode eRet( eDefault );
139 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" );
140 0 : if ( pAny )
141 0 : *pAny >>= eRet;
142 0 : return eRet;
143 : }
144 :
145 5448 : bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault )
146 : {
147 5448 : bool bRetValue = bDefault;
148 5448 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
149 5448 : if ( pAny )
150 0 : *pAny >>= bRetValue;
151 5448 : return bRetValue;
152 : }
153 :
154 0 : drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
155 : const drawing::Position3D& rDefault, const double* pMap )
156 : {
157 0 : drawing::Position3D aRetValue( rDefault );
158 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
159 0 : if ( pAny )
160 0 : *pAny >>= aRetValue;
161 0 : if ( pMap )
162 : {
163 0 : aRetValue.PositionX *= *pMap;
164 0 : aRetValue.PositionY *= *pMap;
165 0 : aRetValue.PositionZ *= *pMap;
166 : }
167 0 : return aRetValue;
168 : }
169 :
170 0 : drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
171 : {
172 0 : drawing::Direction3D aRetValue( rDefault );
173 0 : const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
174 0 : if ( pAny )
175 0 : *pAny >>= aRetValue;
176 0 : return aRetValue;
177 : }
178 :
179 : }
180 :
181 0 : EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
182 0 : : aCenter( pCustomShape->GetSnapRect().Center() )
183 : , eProjectionMode( drawing::ProjectionMode_PARALLEL )
184 : , fSkewAngle(0.0)
185 : , fSkew(0.0)
186 : , fZScreen(0.0)
187 : , fOriginX(0.0)
188 : , fOriginY(0.0)
189 0 : , pMap( pM )
190 : {
191 0 : const SdrCustomShapeGeometryItem& rGeometryItem = static_cast<const SdrCustomShapeGeometryItem&>(pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
192 0 : const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
193 0 : if ( pAny )
194 0 : *pAny >>= eProjectionMode;
195 :
196 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
197 0 : GetSkew( rGeometryItem, fSkew, fSkewAngle );
198 : else
199 : {
200 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
201 0 : fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
202 0 : fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
203 :
204 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
205 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
206 0 : fViewPoint.setX(aViewPoint.PositionX);
207 0 : fViewPoint.setY(aViewPoint.PositionY);
208 0 : fViewPoint.setZ(-aViewPoint.PositionZ);
209 : }
210 0 : }
211 :
212 0 : basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
213 : {
214 0 : basegfx::B3DPolygon aRetval;
215 :
216 : sal_uInt32 j;
217 0 : for ( j = 0L; j < rPoly3D.count(); j++ )
218 : {
219 0 : const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
220 0 : double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
221 : aRetval.append(basegfx::B3DPoint(
222 0 : aPoint.getX() + (fDepth * cos( fSkewAngle )),
223 0 : aPoint.getY() - (fDepth * sin( fSkewAngle )),
224 0 : aPoint.getZ()));
225 0 : }
226 :
227 0 : return aRetval;
228 : }
229 :
230 0 : Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
231 : {
232 0 : Point aPoint2D;
233 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
234 : {
235 0 : aPoint2D.X() = (sal_Int32)rPoint3D.getX();
236 0 : aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
237 : }
238 : else
239 : {
240 0 : double fX = rPoint3D.getX() - fOriginX;
241 0 : double fY = rPoint3D.getY() - fOriginY;
242 0 : double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
243 0 : aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
244 0 : aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
245 : }
246 0 : aPoint2D.Move( aCenter.X(), aCenter.Y() );
247 0 : return aPoint2D;
248 : }
249 :
250 0 : bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
251 : {
252 0 : return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
253 : }
254 :
255 5448 : SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
256 : {
257 5448 : SdrObject* pRet = NULL;
258 5448 : SdrModel* pModel = pCustomShape->GetModel();
259 5448 : const SdrCustomShapeGeometryItem& rGeometryItem = static_cast<const SdrCustomShapeGeometryItem&>(pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
260 :
261 5448 : double fMap, *pMap = NULL;
262 5448 : if ( pModel )
263 : {
264 5448 : fMap = 1.0;
265 5448 : Fraction aFraction( pModel->GetScaleFraction() );
266 5448 : if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
267 : {
268 0 : fMap *= aFraction.GetNumerator();
269 0 : fMap /= aFraction.GetDenominator();
270 0 : pMap = &fMap;
271 : }
272 5448 : if ( pModel->GetScaleUnit() != MAP_100TH_MM )
273 : {
274 : DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
275 5416 : fMap *= 1440.0 / 2540.0;
276 5416 : pMap = &fMap;
277 : }
278 : }
279 5448 : if ( GetBool( rGeometryItem, "Extrusion", false ) )
280 : {
281 0 : bool bIsMirroredX = static_cast<const SdrObjCustomShape*>(pCustomShape)->IsMirroredX();
282 0 : bool bIsMirroredY = static_cast<const SdrObjCustomShape*>(pCustomShape)->IsMirroredY();
283 0 : Rectangle aSnapRect( pCustomShape->GetLogicRect() );
284 0 : long nObjectRotation = pCustomShape->GetRotateAngle();
285 0 : if ( nObjectRotation )
286 : {
287 0 : double a = ( 36000 - nObjectRotation ) * nPi180;
288 0 : long dx = aSnapRect.Right() - aSnapRect.Left();
289 0 : long dy = aSnapRect.Bottom()- aSnapRect.Top();
290 0 : Point aP( aSnapRect.TopLeft() );
291 0 : RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
292 0 : aSnapRect.Left() = aP.X();
293 0 : aSnapRect.Top() = aP.Y();
294 0 : aSnapRect.Right() = aSnapRect.Left() + dx;
295 0 : aSnapRect.Bottom() = aSnapRect.Top() + dy;
296 : }
297 0 : Point aCenter( aSnapRect.Center() );
298 :
299 0 : SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
300 :
301 : //SJ: vertical writing is not required, by removing this item no outliner is created
302 0 : aSet.ClearItem( SDRATTR_TEXTDIRECTION );
303 :
304 : // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
305 : // created visualisation helper model shape individually. The shadow itself
306 : // will then be rendered from the 3D renderer correctly for the whole 3D scene
307 : // (and thus behind all objects of which the visualisation may be built). So,
308 : // dio NOT remove it from the ItemSet here.
309 : // aSet.ClearItem(SDRATTR_SHADOW);
310 :
311 0 : std::vector< E3dCompoundObject* > aPlaceholderObjectList;
312 :
313 : double fExtrusionBackward, fExtrusionForward;
314 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
315 0 : double fDepth = fExtrusionBackward - fExtrusionForward;
316 0 : if ( fDepth < 1.0 )
317 0 : fDepth = 1.0;
318 :
319 0 : drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
320 0 : const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
321 0 : if ( pAny )
322 0 : *pAny >>= eProjectionMode;
323 0 : ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
324 : // pShape2d Convert in scenes which include 3D Objects
325 0 : E3dDefaultAttributes a3DDefaultAttr;
326 0 : a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
327 0 : a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
328 :
329 0 : E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
330 :
331 0 : bool bSceneHasObjects ( false );
332 0 : bool bUseTwoFillStyles( false );
333 :
334 0 : drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
335 0 : bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false );
336 :
337 0 : drawing::FillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
338 0 : pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
339 0 : aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) );
340 0 : aSet.Put( Svx3DTextureModeItem( 1 ) );
341 0 : aSet.Put( Svx3DNormalsKindItem( 1 ) );
342 :
343 0 : if ( eShadeMode == drawing::ShadeMode_DRAFT )
344 : {
345 0 : aSet.Put( XLineStyleItem( XLINE_SOLID ) );
346 0 : aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) );
347 0 : aSet.Put( makeSvx3DDoubleSidedItem( true ) );
348 : }
349 : else
350 : {
351 0 : aSet.Put( XLineStyleItem( XLINE_NONE ) );
352 0 : if ( eFillStyle == drawing::FillStyle_NONE )
353 0 : aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
354 0 : else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor )
355 0 : bUseTwoFillStyles = true;
356 :
357 : // #116336#
358 : // If shapes are mirrored once (mirroring two times correct geometry again)
359 : // double-sided at the object and two-sided-lighting at the scene need to be set.
360 :
361 : // #i122777# Also use double sided for two fill styles since there several 3d objects get
362 : // created with a depth of 0; one of them is the backside which needs double-sided to
363 : // get visible
364 0 : if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
365 : {
366 0 : aSet.Put( makeSvx3DDoubleSidedItem( true ) );
367 0 : pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
368 : }
369 : }
370 :
371 0 : Rectangle aBoundRect2d;
372 0 : SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
373 0 : const bool bMultipleSubObjects(aIter.Count() > 1);
374 :
375 0 : while( aIter.IsMore() )
376 : {
377 0 : const SdrObject* pNext = aIter.Next();
378 0 : bool bIsPlaceholderObject = (static_cast<const XFillStyleItem&>(pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == drawing::FillStyle_NONE )
379 0 : && (static_cast<const XLineStyleItem&>(pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
380 0 : basegfx::B2DPolyPolygon aPolyPoly;
381 0 : SfxItemSet aLocalSet(aSet);
382 0 : drawing::FillStyle aLocalFillStyle(eFillStyle);
383 :
384 0 : if ( pNext->ISA( SdrPathObj ) )
385 : {
386 0 : const SfxItemSet& rSet = pNext->GetMergedItemSet();
387 0 : bool bNeedToConvertToContour(false);
388 :
389 : // do conversion only for single line objects; for all others a fill and a
390 : // line object get created. When we have fill, we want no line. That line has
391 : // always been there, but since it was never converted to contour, it kept
392 : // invisible (all this 'hidden' logic should be migrated to primitives).
393 0 : if(!bMultipleSubObjects)
394 : {
395 0 : const drawing::FillStyle eStyle(static_cast<const XFillStyleItem&>(rSet.Get(XATTR_FILLSTYLE)).GetValue());
396 :
397 0 : if(drawing::FillStyle_NONE == eStyle)
398 : {
399 : const drawinglayer::attribute::SdrLineAttribute aLine(
400 0 : drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
401 :
402 0 : bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
403 :
404 0 : if(!bNeedToConvertToContour && !aLine.isDefault())
405 : {
406 : const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
407 0 : drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
408 :
409 0 : if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
410 0 : || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
411 : {
412 0 : bNeedToConvertToContour = true;
413 0 : }
414 0 : }
415 : }
416 : }
417 :
418 0 : if(bNeedToConvertToContour)
419 : {
420 0 : SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
421 0 : SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
422 :
423 0 : if(pNewPathObj)
424 : {
425 0 : aPolyPoly = pNewPathObj->GetPathPoly();
426 :
427 0 : if(aPolyPoly.isClosed())
428 : {
429 : // correct item properties from line to fill style
430 0 : if(eShadeMode == drawing::ShadeMode_DRAFT)
431 : {
432 : // for draft, create wireframe with fixed line width
433 0 : aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
434 0 : aLocalSet.Put(XLineWidthItem(40));
435 0 : aLocalFillStyle = drawing::FillStyle_NONE;
436 : }
437 : else
438 : {
439 : // switch from line to fill, copy line attr to fill attr (color, transparence)
440 0 : aLocalSet.Put(XLineWidthItem(0));
441 0 : aLocalSet.Put(XLineStyleItem(XLINE_NONE));
442 0 : aLocalSet.Put(XFillColorItem(OUString(), static_cast<const XLineColorItem&>(aLocalSet.Get(XATTR_LINECOLOR)).GetColorValue()));
443 0 : aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID));
444 0 : aLocalSet.Put(XFillTransparenceItem(static_cast<const XLineTransparenceItem&>(aLocalSet.Get(XATTR_LINETRANSPARENCE)).GetValue()));
445 0 : aLocalFillStyle = drawing::FillStyle_SOLID;
446 : }
447 : }
448 : else
449 : {
450 : // correct item properties to hairlines
451 0 : aLocalSet.Put(XLineWidthItem(0));
452 0 : aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
453 : }
454 : }
455 :
456 0 : SdrObject::Free(pNewObj);
457 : }
458 : else
459 : {
460 0 : aPolyPoly = static_cast<const SdrPathObj*>(pNext)->GetPathPoly();
461 : }
462 : }
463 : else
464 : {
465 0 : SdrObject* pNewObj = pNext->ConvertToPolyObj( false, false );
466 0 : SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
467 0 : if ( pPath )
468 0 : aPolyPoly = pPath->GetPathPoly();
469 0 : SdrObject::Free( pNewObj );
470 : }
471 :
472 0 : if( aPolyPoly.count() )
473 : {
474 0 : if(aPolyPoly.areControlPointsUsed())
475 : {
476 0 : aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
477 : }
478 :
479 0 : const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
480 0 : const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
481 0 : aBoundRect2d.Union( aBoundRect );
482 :
483 : // #i122777# depth 0 is okay for planes when using double-sided
484 0 : E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
485 :
486 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
487 0 : p3DObj->SetMergedItemSet( aLocalSet );
488 0 : if ( bIsPlaceholderObject )
489 0 : aPlaceholderObjectList.push_back( p3DObj );
490 0 : else if ( bUseTwoFillStyles )
491 : {
492 0 : BitmapEx aFillBmp;
493 0 : bool bFillBmpTile = static_cast<const XFillBmpTileItem&>(p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
494 0 : if ( bFillBmpTile )
495 : {
496 0 : const XFillBitmapItem& rBmpItm = static_cast<const XFillBitmapItem&>(p3DObj->GetMergedItem(XATTR_FILLBITMAP));
497 0 : aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
498 :
499 : // #i122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
500 : // anymore and was used in old times to male the fill look better when converting to 3D. Removed
501 : // from regular 3D objects for some time, also needs to be removed from CustomShapes
502 :
503 : //Size aLogicalSize = aFillBmp.GetPrefSize();
504 : //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
505 : // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
506 : //else
507 : // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
508 : //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
509 : //aLogicalSize.Height() *= 5;
510 : //aFillBmp.SetPrefSize( aLogicalSize );
511 : //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
512 : //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
513 : }
514 : else
515 : {
516 0 : if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0)
517 : {
518 0 : const XFillBitmapItem& rBmpItm = static_cast<const XFillBitmapItem&>(p3DObj->GetMergedItem(XATTR_FILLBITMAP));
519 0 : aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
520 0 : Size aBmpSize( aFillBmp.GetSizePixel() );
521 0 : double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
522 0 : double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
523 :
524 0 : Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
525 0 : (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
526 0 : Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
527 0 : (sal_Int32)( aBmpSize.Height() * fYScale ) );
528 0 : Rectangle aCropRect( aPt, aSize );
529 0 : aFillBmp.Crop( aCropRect );
530 0 : p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
531 : }
532 : }
533 0 : pScene->Insert3DObj( p3DObj );
534 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
535 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
536 0 : p3DObj->SetMergedItemSet( aLocalSet );
537 0 : if ( bUseExtrusionColor )
538 0 : p3DObj->SetMergedItem( XFillColorItem( "", static_cast<const XSecondaryFillColorItem&>(pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
539 0 : p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) );
540 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
541 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
542 0 : pScene->Insert3DObj( p3DObj );
543 :
544 : // #i122777# depth 0 is okay for planes when using double-sided
545 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
546 :
547 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
548 0 : p3DObj->SetMergedItemSet( aLocalSet );
549 :
550 0 : basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
551 0 : aFrontTransform.translate( 0.0, 0.0, fDepth );
552 0 : p3DObj->NbcSetTransform( aFrontTransform );
553 :
554 0 : if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() )
555 : {
556 0 : p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
557 0 : }
558 : }
559 0 : else if ( aLocalFillStyle == drawing::FillStyle_NONE )
560 : {
561 0 : const XLineColorItem& rLineColor = static_cast<const XLineColorItem&>(p3DObj->GetMergedItem( XATTR_LINECOLOR ));
562 0 : p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
563 0 : p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
564 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
565 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
566 : }
567 0 : pScene->Insert3DObj( p3DObj );
568 0 : bSceneHasObjects = true;
569 : }
570 0 : }
571 :
572 0 : if ( bSceneHasObjects ) // is the SdrObject properly converted
573 : {
574 : // then we can change the return value
575 0 : pRet = pScene;
576 :
577 : // Camera settings, Perspective ...
578 0 : Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
579 0 : const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
580 0 : pScene->NbcSetSnapRect( aSnapRect );
581 :
582 : // InitScene replacement
583 0 : double fW = rVolume.getWidth();
584 0 : double fH = rVolume.getHeight();
585 :
586 0 : rCamera.SetAutoAdjustProjection( false );
587 0 : rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
588 0 : basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
589 0 : basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
590 0 : rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
591 0 : rCamera.SetPosAndLookAt( aCamPos, aLookAt );
592 0 : rCamera.SetFocalLength( 1.0 );
593 0 : rCamera.SetProjection( eProjectionType );
594 0 : pScene->SetCamera( rCamera );
595 0 : pScene->SetRectsDirty();
596 :
597 : double fOriginX, fOriginY;
598 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
599 0 : fOriginX = fOriginX * aSnapRect.GetWidth();
600 0 : fOriginY = fOriginY * aSnapRect.GetHeight();
601 :
602 0 : basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
603 0 : aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
604 :
605 : double fXRotate, fYRotate;
606 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
607 0 : double fZRotate = static_cast<const SdrObjCustomShape*>(pCustomShape)->GetObjectRotation() * F_PI180;
608 0 : if ( fZRotate != 0.0 )
609 0 : aNewTransform.rotate( 0.0, 0.0, fZRotate );
610 0 : if ( bIsMirroredX )
611 0 : aNewTransform.scale( -1.0, 1, 1 );
612 0 : if ( bIsMirroredY )
613 0 : aNewTransform.scale( 1, -1.0, 1 );
614 0 : if( fYRotate != 0.0 )
615 0 : aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
616 0 : if( fXRotate != 0.0 )
617 0 : aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
618 0 : if ( eProjectionType == PR_PARALLEL )
619 : {
620 : double fSkew, fAlpha;
621 0 : GetSkew( rGeometryItem, fSkew, fAlpha );
622 0 : if ( fSkew != 0.0 )
623 : {
624 0 : double fInvTanBeta( fSkew / 100.0 );
625 0 : if(fInvTanBeta)
626 : {
627 : aNewTransform.shearXY(
628 0 : fInvTanBeta * cos(fAlpha),
629 0 : fInvTanBeta * sin(fAlpha));
630 : }
631 : }
632 0 : basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
633 0 : basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
634 0 : rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
635 0 : pScene->SetCamera( rCamera );
636 : }
637 : else
638 : {
639 0 : aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
640 : // now set correct camera position
641 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
642 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
643 0 : double fViewPointX = aViewPoint.PositionX;
644 0 : double fViewPointY = aViewPoint.PositionY;
645 0 : double fViewPointZ = aViewPoint.PositionZ;
646 0 : basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
647 0 : basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
648 0 : rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
649 0 : pScene->SetCamera( rCamera );
650 : }
651 :
652 0 : pScene->NbcSetTransform( aNewTransform );
653 :
654 :
655 : // light
656 :
657 0 : double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36, NULL ) / 100.0;
658 :
659 0 : drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
660 0 : drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) );
661 0 : if ( aFirstLightDirection.DirectionZ == 0.0 )
662 0 : aFirstLightDirection.DirectionZ = 1.0;
663 :
664 0 : double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36, NULL ) / 100.0;
665 :
666 0 : /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false );
667 :
668 0 : drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
669 0 : drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) );
670 0 : if ( aSecondLightDirection.DirectionZ == 0.0 )
671 0 : aSecondLightDirection.DirectionZ = -1;
672 :
673 0 : double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36, NULL ) / 100.0;
674 :
675 0 : /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false );
676 0 : /* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false );
677 :
678 0 : sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
679 0 : if ( nAmbientColor > 255 )
680 0 : nAmbientColor = 255;
681 0 : Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
682 0 : pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) );
683 :
684 0 : sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
685 0 : basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
686 0 : aSpotLight1.normalize();
687 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
688 0 : Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
689 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) );
690 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) );
691 :
692 0 : sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
693 0 : basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
694 0 : aSpotLight2.normalize();
695 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
696 0 : Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
697 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) );
698 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) );
699 :
700 0 : sal_uInt8 nSpotLight3 = 70;
701 0 : basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
702 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
703 0 : Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
704 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) );
705 0 : pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) );
706 :
707 0 : double fSpecular = GetDouble( rGeometryItem, "Specularity", 0, NULL ) / 100;
708 0 : bool bMetal = GetBool( rGeometryItem, "Metal", false );
709 :
710 0 : Color aSpecularCol( 225,225,225 );
711 0 : if ( bMetal )
712 : {
713 0 : aSpecularCol = Color( 200, 200, 200 );
714 0 : fSpecular += 0.15;
715 : }
716 0 : sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
717 0 : if ( nIntensity > 100 )
718 0 : nIntensity = 100;
719 0 : else if ( nIntensity < 0 )
720 0 : nIntensity = 0;
721 0 : nIntensity = 100 - nIntensity;
722 0 : pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) );
723 0 : pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
724 :
725 0 : pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
726 :
727 : // removing placeholder objects
728 0 : std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
729 0 : while ( aObjectListIter != aPlaceholderObjectList.end() )
730 : {
731 0 : pScene->Remove3DObj( *aObjectListIter );
732 0 : delete *aObjectListIter++;
733 0 : }
734 : }
735 : else
736 0 : delete pScene;
737 : }
738 5448 : return pRet;
739 : }
740 :
741 0 : Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
742 : {
743 0 : const SdrCustomShapeGeometryItem& rGeometryItem = static_cast<const SdrCustomShapeGeometryItem&>(pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
744 0 : const Point aCenter( rSnapRect.Center() );
745 : double fExtrusionBackward, fExtrusionForward;
746 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
747 : sal_uInt32 i;
748 :
749 : // creating initial bound volume ( without rotation. skewing.and camera )
750 0 : basegfx::B3DPolygon aBoundVolume;
751 0 : const Polygon aPolygon( rBoundRect );
752 :
753 0 : for ( i = 0L; i < 4L; i++ )
754 : {
755 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
756 : }
757 :
758 0 : for ( i = 0L; i < 4L; i++ )
759 : {
760 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
761 : }
762 :
763 0 : drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
764 0 : drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) );
765 :
766 : double fXRotate, fYRotate;
767 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
768 0 : double fZRotate = - static_cast<const SdrObjCustomShape*>(pCustomShape)->GetObjectRotation() * F_PI180;
769 :
770 : // rotating bound volume
771 0 : basegfx::B3DHomMatrix aMatrix;
772 0 : aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
773 0 : if ( fZRotate != 0.0 )
774 0 : aMatrix.rotate( 0.0, 0.0, fZRotate );
775 0 : if ( static_cast<const SdrObjCustomShape*>(pCustomShape)->IsMirroredX() )
776 0 : aMatrix.scale( -1.0, 1, 1 );
777 0 : if ( static_cast<const SdrObjCustomShape*>(pCustomShape)->IsMirroredY() )
778 0 : aMatrix.scale( 1, -1.0, 1 );
779 0 : if( fYRotate != 0.0 )
780 0 : aMatrix.rotate( 0.0, fYRotate, 0.0 );
781 0 : if( fXRotate != 0.0 )
782 0 : aMatrix.rotate( -fXRotate, 0.0, 0.0 );
783 0 : aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
784 0 : aBoundVolume.transform(aMatrix);
785 :
786 0 : Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
787 0 : if ( aTransformation2D.IsParallel() )
788 0 : aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
789 :
790 0 : Polygon aTransformed( 8 );
791 0 : for ( i = 0L; i < 8L; i++ )
792 0 : aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
793 :
794 0 : return aTransformed.GetBoundRect();
795 594 : }
796 :
797 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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