Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include <sdr/contact/viewcontactofe3dlathe.hxx>
22 : #include <svx/lathe3d.hxx>
23 : #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
24 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 : #include <sdr/primitive3d/sdrattributecreator3d.hxx>
26 : #include <basegfx/polygon/b2dpolygontools.hxx>
27 : #include <boost/scoped_ptr.hpp>
28 :
29 :
30 : namespace sdr
31 : {
32 : namespace contact
33 : {
34 96 : ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
35 96 : : ViewContactOfE3d(rLathe)
36 : {
37 96 : }
38 :
39 192 : ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
40 : {
41 192 : }
42 :
43 392 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
44 : {
45 392 : drawinglayer::primitive3d::Primitive3DSequence xRetval;
46 392 : const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
47 : const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
48 784 : drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
49 :
50 : // get extrude geometry
51 784 : const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
52 :
53 : // get 3D Object Attributes
54 784 : boost::scoped_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
55 :
56 : // calculate texture size. Use the polygon length of the longest polygon for
57 : // height and the rotated radius for width (using polygon center) to get a good
58 : // texture mapping
59 392 : const sal_uInt32 nPolygonCount(aPolyPolygon.count());
60 392 : double fPolygonMaxLength(0.0);
61 :
62 1294 : for(sal_uInt32 a(0); a < nPolygonCount; a++)
63 : {
64 902 : const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
65 902 : const double fPolygonLength(basegfx::tools::getLength(aCandidate));
66 902 : fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
67 902 : }
68 :
69 392 : const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
70 : const basegfx::B2DVector aTextureSize(
71 784 : F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
72 1176 : fPolygonMaxLength);
73 :
74 : // get more data
75 392 : const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
76 392 : const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
77 392 : const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
78 392 : const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
79 392 : const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
80 392 : const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
81 392 : const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
82 392 : const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
83 392 : const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
84 392 : const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
85 :
86 : // create primitive and add
87 784 : const basegfx::B3DHomMatrix aWorldTransform;
88 : const drawinglayer::primitive3d::Primitive3DReference xReference(
89 : new drawinglayer::primitive3d::SdrLathePrimitive3D(
90 : aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
91 : aPolyPolygon, nHorizontalSegments, nVerticalSegments,
92 : fDiagonal, fBackScale, fRotation,
93 784 : bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
94 392 : xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
95 :
96 784 : return xRetval;
97 : }
98 : } // end of namespace contact
99 651 : } // end of namespace sdr
100 :
101 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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