Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
21 : #include <vcl/outdev.hxx>
22 : #include <svx/sdr/overlay/overlaymanager.hxx>
23 : #include <basegfx/matrix/b2dhommatrix.hxx>
24 : #include <sdr/overlay/overlaytools.hxx>
25 :
26 :
27 :
28 : namespace sdr
29 : {
30 : namespace overlay
31 : {
32 0 : drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
33 : {
34 0 : if(mbOverlayState)
35 : {
36 : const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
37 : new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
38 : getBitmapEx1(),
39 0 : getBasePosition(),
40 0 : getCenterX1(),
41 0 : getCenterY1(),
42 : getShearX(),
43 0 : getRotation()));
44 :
45 0 : return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
46 : }
47 : else
48 : {
49 : const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
50 : new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
51 : getBitmapEx2(),
52 0 : getBasePosition(),
53 0 : getCenterX2(),
54 0 : getCenterY2(),
55 : getShearX(),
56 0 : getRotation()));
57 :
58 0 : return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
59 : }
60 : }
61 :
62 0 : OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
63 : const basegfx::B2DPoint& rBasePos,
64 : const BitmapEx& rBitmapEx1,
65 : const BitmapEx& rBitmapEx2,
66 : sal_uInt32 nBlinkTime,
67 : sal_uInt16 nCenX1,
68 : sal_uInt16 nCenY1,
69 : sal_uInt16 nCenX2,
70 : sal_uInt16 nCenY2,
71 : double fShearX,
72 : double fRotation)
73 : : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
74 : maBitmapEx1(rBitmapEx1),
75 : maBitmapEx2(rBitmapEx2),
76 : mnCenterX1(nCenX1), mnCenterY1(nCenY1),
77 : mnCenterX2(nCenX2), mnCenterY2(nCenY2),
78 : mnBlinkTime(nBlinkTime),
79 : mfShearX(fShearX),
80 : mfRotation(fRotation),
81 0 : mbOverlayState(false)
82 : {
83 : // set AllowsAnimation flag to mark this object as animation capable
84 0 : mbAllowsAnimation = true;
85 :
86 : // #i53216# check blink time value range
87 0 : mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
88 0 : }
89 :
90 0 : OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
91 : {
92 0 : }
93 :
94 0 : void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
95 : {
96 0 : if(getOverlayManager())
97 : {
98 : // #i53216# produce event after nTime + x
99 0 : SetTime(nTime + mnBlinkTime);
100 :
101 : // switch state
102 0 : if(mbOverlayState)
103 : {
104 0 : mbOverlayState = false;
105 : }
106 : else
107 : {
108 0 : mbOverlayState = true;
109 : }
110 :
111 : // re-insert me as event
112 0 : getOverlayManager()->InsertEvent(this);
113 :
114 : // register change (after change)
115 0 : objectChange();
116 : }
117 0 : }
118 : } // end of namespace overlay
119 651 : } // end of namespace sdr
120 :
121 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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