Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include "tablehandles.hxx"
22 :
23 : #include <vcl/svapp.hxx>
24 : #include <vcl/outdev.hxx>
25 : #include <vcl/canvastools.hxx>
26 : #include <vcl/hatch.hxx>
27 : #include <basegfx/polygon/b2dpolygon.hxx>
28 : #include <basegfx/polygon/b2dpolypolygontools.hxx>
29 : #include <basegfx/range/b2drectangle.hxx>
30 : #include <basegfx/polygon/b2dpolygontools.hxx>
31 : #include <svx/sdr/overlay/overlayobject.hxx>
32 : #include <svx/sdr/overlay/overlaymanager.hxx>
33 : #include <svx/sdrpagewindow.hxx>
34 : #include <svx/sdrpaintwindow.hxx>
35 : #include <svx/svdmrkv.hxx>
36 : #include <svx/svdpagv.hxx>
37 : #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 : #include <sdr/overlay/overlayrectangle.hxx>
39 : #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
40 :
41 : namespace sdr { namespace table {
42 :
43 :
44 :
45 : class OverlayTableEdge : public sdr::overlay::OverlayObject
46 : {
47 : protected:
48 : basegfx::B2DPolyPolygon maPolyPolygon;
49 : bool mbVisible;
50 :
51 : // geometry creation for OverlayObject
52 : virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() SAL_OVERRIDE;
53 :
54 : public:
55 : OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
56 : virtual ~OverlayTableEdge();
57 : };
58 :
59 :
60 :
61 0 : TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
62 : : SdrHdl( rPnt, HDL_USER )
63 : , mbHorizontal( bHorizontal )
64 : , mnMin( nMin )
65 : , mnMax( nMax )
66 0 : , maEdges(nEdges)
67 : {
68 0 : }
69 :
70 0 : void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
71 : {
72 0 : if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
73 : {
74 0 : maEdges[nEdge].mnStart = nStart;
75 0 : maEdges[nEdge].mnEnd = nEnd;
76 0 : maEdges[nEdge].meState = eState;
77 : }
78 : else
79 : {
80 : OSL_FAIL( "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
81 : }
82 0 : }
83 :
84 0 : Pointer TableEdgeHdl::GetPointer() const
85 : {
86 0 : if( mbHorizontal )
87 0 : return POINTER_VSPLIT;
88 : else
89 0 : return POINTER_HSPLIT;
90 : }
91 :
92 0 : sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
93 : {
94 0 : return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
95 : }
96 :
97 0 : basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
98 : {
99 0 : basegfx::B2DPolyPolygon aVisible;
100 0 : basegfx::B2DPolyPolygon aInvisible;
101 :
102 : // create and return visible and non-visible parts for drag
103 0 : getPolyPolygon(aVisible, aInvisible, &rDrag);
104 0 : aVisible.append(aInvisible);
105 :
106 0 : return aVisible;
107 : }
108 :
109 0 : void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
110 : {
111 : // changed method to create visible and invisible partial polygons in one run in
112 : // separate PolyPolygons; both kinds are used
113 0 : basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
114 0 : rVisible.clear();
115 0 : rInvisible.clear();
116 :
117 0 : if( pDrag )
118 : {
119 0 : int n = mbHorizontal ? 1 : 0;
120 0 : aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
121 : }
122 :
123 0 : basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
124 0 : int nPos = mbHorizontal ? 0 : 1;
125 0 : TableEdgeVector::const_iterator aIter( maEdges.begin() );
126 :
127 0 : while( aIter != maEdges.end() )
128 : {
129 0 : TableEdge aEdge(*aIter++);
130 :
131 0 : aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
132 0 : aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
133 :
134 0 : basegfx::B2DPolygon aPolygon;
135 0 : aPolygon.append( aStart );
136 0 : aPolygon.append( aEnd );
137 :
138 0 : if(aEdge.meState == Visible)
139 : {
140 0 : rVisible.append(aPolygon);
141 : }
142 : else
143 : {
144 0 : rInvisible.append(aPolygon);
145 : }
146 0 : }
147 0 : }
148 :
149 0 : void TableEdgeHdl::CreateB2dIAObject()
150 : {
151 0 : GetRidOfIAObject();
152 :
153 0 : if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
154 : {
155 0 : SdrMarkView* pView = pHdlList->GetView();
156 0 : SdrPageView* pPageView = pView->GetSdrPageView();
157 :
158 0 : if(pPageView)
159 : {
160 0 : basegfx::B2DPolyPolygon aVisible;
161 0 : basegfx::B2DPolyPolygon aInvisible;
162 :
163 : // get visible and invisible parts
164 0 : getPolyPolygon(aVisible, aInvisible, 0);
165 :
166 0 : if(aVisible.count() || aInvisible.count())
167 : {
168 0 : for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
169 : {
170 0 : const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
171 :
172 0 : if(rPageWindow.GetPaintWindow().OutputToWindow())
173 : {
174 0 : rtl::Reference< ::sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager();
175 0 : if (xManager.is())
176 : {
177 0 : if(aVisible.count())
178 : {
179 : // create overlay object for visible parts
180 0 : sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
181 0 : xManager->add(*pOverlayObject);
182 0 : maOverlayGroup.append(*pOverlayObject);
183 : }
184 :
185 0 : if(aInvisible.count())
186 : {
187 : // also create overlay object vor invisible parts to allow
188 : // a standard HitTest using the primitives from that overlay object
189 : // (see OverlayTableEdge implementation)
190 0 : sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
191 0 : xManager->add(*pOverlayObject);
192 0 : maOverlayGroup.append(*pOverlayObject);
193 : }
194 0 : }
195 : }
196 : }
197 0 : }
198 : }
199 : }
200 0 : }
201 :
202 :
203 :
204 0 : OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
205 : : OverlayObject(Color(COL_GRAY))
206 : , maPolyPolygon( rPolyPolygon )
207 0 : , mbVisible(bVisible)
208 : {
209 0 : }
210 :
211 0 : OverlayTableEdge::~OverlayTableEdge()
212 : {
213 0 : }
214 :
215 0 : drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
216 : {
217 0 : drawinglayer::primitive2d::Primitive2DSequence aRetval;
218 :
219 0 : if(maPolyPolygon.count())
220 : {
221 : // Discussed with CL. Currently i will leave the transparence out since this
222 : // a little bit expensive. We may check the look with drag polygons later
223 : const drawinglayer::primitive2d::Primitive2DReference aReference(
224 : new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
225 : maPolyPolygon,
226 0 : getBaseColor().getBColor()));
227 :
228 0 : if(mbVisible)
229 : {
230 : // visible, just return as sequence
231 0 : aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
232 : }
233 : else
234 : {
235 : // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
236 : // overlay object
237 0 : const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
238 : const drawinglayer::primitive2d::Primitive2DReference aNewReference(
239 0 : new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
240 0 : aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
241 0 : }
242 : }
243 :
244 0 : return aRetval;
245 : }
246 :
247 :
248 :
249 0 : TableBorderHdl::TableBorderHdl(
250 : const Rectangle& rRect,
251 : bool bAnimate)
252 : : SdrHdl(rRect.TopLeft(), HDL_MOVE),
253 : maRectangle(rRect),
254 0 : mbAnimate(bAnimate)
255 : {
256 0 : }
257 :
258 0 : Pointer TableBorderHdl::GetPointer() const
259 : {
260 0 : return POINTER_MOVE;
261 : }
262 :
263 : // create marker for this kind
264 0 : void TableBorderHdl::CreateB2dIAObject()
265 : {
266 0 : GetRidOfIAObject();
267 :
268 0 : if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
269 : {
270 0 : SdrMarkView* pView = pHdlList->GetView();
271 0 : SdrPageView* pPageView = pView->GetSdrPageView();
272 :
273 0 : if(pPageView)
274 : {
275 0 : for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
276 : {
277 0 : const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
278 :
279 0 : if(rPageWindow.GetPaintWindow().OutputToWindow())
280 : {
281 0 : rtl::Reference< ::sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager();
282 0 : if (xManager.is())
283 : {
284 0 : const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
285 0 : const SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
286 0 : const Color aHilightColor(aSvtOptionsDrawinglayer.getHilightColor());
287 0 : const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01);
288 :
289 : sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayRectangle(
290 : aRange.getMinimum(),
291 : aRange.getMaximum(),
292 : aHilightColor,
293 : fTransparence,
294 : 6.0,
295 : 0.0,
296 : 0.0,
297 : 500,
298 : // make animation dependent from text edit active, because for tables
299 : // this handle is also used when text edit *is* active for it. This
300 : // interferes too much concerning repaint stuff (at least as long as
301 : // text edit is not yet on the overlay)
302 0 : getAnimate());
303 :
304 0 : xManager->add(*pOverlayObject);
305 0 : maOverlayGroup.append(*pOverlayObject);
306 0 : }
307 : }
308 : }
309 : }
310 : }
311 0 : }
312 :
313 :
314 :
315 : } // end of namespace table
316 651 : } // end of namespace sdr
317 :
318 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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