LCOV - code coverage report
Current view: top level - vcl/inc - salframe.hxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 6 8 75.0 %
Date: 2014-11-03 Functions: 4 6 66.7 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_VCL_INC_SALFRAME_HXX
      21             : #define INCLUDED_VCL_INC_SALFRAME_HXX
      22             : 
      23             : #include <tools/solar.h>
      24             : #include <vcl/dllapi.h>
      25             : 
      26             : #include <vcl/ptrstyle.hxx>
      27             : 
      28             : #include <salwtype.hxx>
      29             : #include <salgeom.hxx>
      30             : #include <tools/gen.hxx>
      31             : #include <vcl/region.hxx>
      32             : 
      33             : #include <vcl/impdel.hxx>
      34             : #include <rtl/ustring.hxx>
      35             : #include <vcl/keycod.hxx>
      36             : 
      37             : class AllSettings;
      38             : class SalGraphics;
      39             : class SalBitmap;
      40             : class SalMenu;
      41             : namespace vcl { class Window; }
      42             : 
      43             : struct SalFrameState;
      44             : struct SalInputContext;
      45             : struct SystemEnvData;
      46             : 
      47             : // SalFrame types
      48             : #define SAL_FRAME_TOTOP_RESTOREWHENMIN      ((sal_uInt16)0x0001)
      49             : #define SAL_FRAME_TOTOP_FOREGROUNDTASK      ((sal_uInt16)0x0002)
      50             : #define SAL_FRAME_TOTOP_GRABFOCUS           ((sal_uInt16)0x0004)
      51             : #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY       ((sal_uInt16)0x0008)
      52             : 
      53             : #define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE  ((sal_uInt16)0x0001)
      54             : #define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL    ((sal_uInt16)0x0002)
      55             : 
      56             : // SalFrame styles
      57             : #define SAL_FRAME_STYLE_DEFAULT             ((sal_uLong)0x00000001)
      58             : #define SAL_FRAME_STYLE_MOVEABLE            ((sal_uLong)0x00000002)
      59             : #define SAL_FRAME_STYLE_SIZEABLE            ((sal_uLong)0x00000004)
      60             : #define SAL_FRAME_STYLE_CLOSEABLE           ((sal_uLong)0x00000008)
      61             : 
      62             : // no shadow effect on Windows XP
      63             : #define SAL_FRAME_STYLE_NOSHADOW            ((sal_uLong)0x00000010)
      64             : // indicate tooltip windows, so they can always be topmost
      65             : #define SAL_FRAME_STYLE_TOOLTIP             ((sal_uLong)0x00000020)
      66             : // windows without windowmanager decoration, this typically only applies to floating windows
      67             : #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
      68             : // dialogs
      69             : #define SAL_FRAME_STYLE_DIALOG              ((sal_uLong)0x00000080)
      70             : // partial fullscreen: fullscreen on one monitor of a multimonitor display
      71             : #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN  ((sal_uLong)0x00800000)
      72             : // plugged system child window
      73             : #define SAL_FRAME_STYLE_PLUG                ((sal_uLong)0x10000000)
      74             : // system child window inside another SalFrame
      75             : #define SAL_FRAME_STYLE_SYSTEMCHILD         ((sal_uLong)0x08000000)
      76             : // floating window
      77             : #define SAL_FRAME_STYLE_FLOAT               ((sal_uLong)0x20000000)
      78             : // floating window that needs to be focusable
      79             : #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE     ((sal_uLong)0x04000000)
      80             : // toolwindows should be painted with a smaller decoration
      81             : #define SAL_FRAME_STYLE_TOOLWINDOW          ((sal_uLong)0x40000000)
      82             : // the window containing the intro bitmap, aka splashscreen
      83             : #define SAL_FRAME_STYLE_INTRO               ((sal_uLong)0x80000000)
      84             : 
      85             : // - extended frame style                 -
      86             : // - (sal equivalent to extended WinBits) -
      87             : typedef sal_uInt64 SalExtStyle;
      88             : #define SAL_FRAME_EXT_STYLE_DOCUMENT        SalExtStyle(0x00000001)
      89             : #define SAL_FRAME_EXT_STYLE_DOCMODIFIED     SalExtStyle(0x00000002)
      90             : 
      91             : // Flags for SetPosSize
      92             : #define SAL_FRAME_POSSIZE_X                 ((sal_uInt16)0x0001)
      93             : #define SAL_FRAME_POSSIZE_Y                 ((sal_uInt16)0x0002)
      94             : #define SAL_FRAME_POSSIZE_WIDTH             ((sal_uInt16)0x0004)
      95             : #define SAL_FRAME_POSSIZE_HEIGHT            ((sal_uInt16)0x0008)
      96             : 
      97             : struct SystemParentData;
      98             : 
      99             : class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier
     100             : {
     101             :     // the VCL window corresponding to this frame
     102             :     vcl::Window*            m_pWindow;
     103             :     SALFRAMEPROC            m_pProc;
     104             : 
     105             : public:
     106       12438 :                             SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {}
     107             :     virtual                 ~SalFrame();
     108             : 
     109             :     SalFrameGeometry        maGeometry;
     110             : 
     111             :     // SalGraphics or NULL, but two Graphics for all SalFrames
     112             :     // must be returned
     113             :     virtual SalGraphics*    AcquireGraphics() = 0;
     114             :     virtual void            ReleaseGraphics( SalGraphics* pGraphics ) = 0;
     115             : 
     116             :     // Event must be destroyed, when Frame is destroyed
     117             :     // When Event is called, SalInstance::Yield() must be returned
     118             :     virtual bool            PostEvent( void* pData ) = 0;
     119             : 
     120             :     virtual void            SetTitle( const OUString& rTitle ) = 0;
     121             :     virtual void            SetIcon( sal_uInt16 nIcon ) = 0;
     122             :     virtual void            SetRepresentedURL( const OUString& );
     123             :     virtual void            SetMenu( SalMenu *pSalMenu ) = 0;
     124             :     virtual void            DrawMenuBar() = 0;
     125             : 
     126             :     virtual void            SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
     127             : 
     128             :     // Before the window is visible, a resize event
     129             :     // must be sent with the correct size
     130             :     virtual void            Show( bool bVisible, bool bNoActivate = false ) = 0;
     131             : 
     132             :     // Set ClientSize and Center the Window to the desktop
     133             :     // and send/post a resize message
     134             :     virtual void            SetMinClientSize( long nWidth, long nHeight ) = 0;
     135             :     virtual void            SetMaxClientSize( long nWidth, long nHeight ) = 0;
     136             :     virtual void            SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
     137             :     virtual void            GetClientSize( long& rWidth, long& rHeight ) = 0;
     138             :     virtual void            GetWorkArea( Rectangle& rRect ) = 0;
     139             :     virtual SalFrame*       GetParent() const = 0;
     140             :     // Note: x will be mirrored at parent if UI mirroring is active
     141             :     SalFrameGeometry        GetGeometry();
     142           0 :     const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
     143             : 
     144             :     virtual void            SetWindowState( const SalFrameState* pState ) = 0;
     145             :     virtual bool            GetWindowState( SalFrameState* pState ) = 0;
     146             :     virtual void            ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
     147             : 
     148             :     // Enable/Disable ScreenSaver, SystemAgents, ...
     149             :     virtual void            StartPresentation( bool bStart ) = 0;
     150             :     // Show Window over all other Windows
     151             :     virtual void            SetAlwaysOnTop( bool bOnTop ) = 0;
     152             : 
     153             :     // Window to top and grab focus
     154             :     virtual void            ToTop( sal_uInt16 nFlags ) = 0;
     155             : 
     156             :     // this function can call with the same
     157             :     // pointer style
     158             :     virtual void            SetPointer( PointerStyle ePointerStyle ) = 0;
     159             :     virtual void            CaptureMouse( bool bMouse ) = 0;
     160             :     virtual void            SetPointerPos( long nX, long nY ) = 0;
     161             : 
     162             :     // flush output buffer
     163             :     virtual void            Flush( void) = 0;
     164             :     virtual void            Flush( const Rectangle& );
     165             :     // flush output buffer, wait till outstanding operations are done
     166             :     virtual void            Sync() = 0;
     167             : 
     168             :     virtual void            SetInputContext( SalInputContext* pContext ) = 0;
     169             :     virtual void            EndExtTextInput( sal_uInt16 nFlags ) = 0;
     170             : 
     171             :     virtual OUString        GetKeyName( sal_uInt16 nKeyCode ) = 0;
     172             : 
     173             :     // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
     174             :     // returns false if no mapping exists or function not supported
     175             :     // this is required for advanced menu support
     176             :     virtual bool            MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
     177             : 
     178             :     // returns the input language used for the last key stroke
     179             :     // may be LANGUAGE_DONTKNOW if not supported by the OS
     180             :     virtual LanguageType    GetInputLanguage() = 0;
     181             : 
     182             :     virtual void            UpdateSettings( AllSettings& rSettings ) = 0;
     183             : 
     184             :     virtual void            Beep() = 0;
     185             : 
     186             :     // returns system data (most prominent: window handle)
     187             :     virtual const SystemEnvData*
     188             :                             GetSystemData() const = 0;
     189             : 
     190             :     // get current modifier, button mask and mouse position
     191         854 :     struct SalPointerState
     192             :     {
     193             :         sal_uLong   mnState;
     194             :         Point   maPos;      // in frame coordinates
     195             :     };
     196             : 
     197             :     virtual SalPointerState GetPointerState() = 0;
     198             : 
     199             :     struct SalIndicatorState
     200             :     {
     201             :         sal_uInt16  mnState;
     202             :     };
     203             : 
     204             :     virtual SalIndicatorState GetIndicatorState() = 0;
     205             : 
     206             :     virtual void            SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
     207             : 
     208             :     // set new parent window
     209             :     virtual void            SetParent( SalFrame* pNewParent ) = 0;
     210             :     // reparent window to act as a plugin; implementation
     211             :     // may choose to use a new system window internally
     212             :     // return false to indicate failure
     213             :     virtual bool            SetPluginParent( SystemParentData* pNewParent ) = 0;
     214             : 
     215             :     // move the frame to a new screen
     216             :     virtual void            SetScreenNumber( unsigned int nScreen ) = 0;
     217             : 
     218             :     virtual void            SetApplicationID( const OUString &rApplicationID) = 0;
     219             : 
     220             :     // shaped system windows
     221             :     // set clip region to none (-> rectangular windows, normal state)
     222             :     virtual void            ResetClipRegion() = 0;
     223             :     // start setting the clipregion consisting of nRects rectangles
     224             :     virtual void            BeginSetClipRegion( sal_uLong nRects ) = 0;
     225             :     // add a rectangle to the clip region
     226             :     virtual void            UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
     227             :     // done setting up the clipregion
     228             :     virtual void            EndSetClipRegion() = 0;
     229             : 
     230             :     // Callbacks (indepent part in vcl/source/window/winproc.cxx)
     231             :     // for default message handling return 0
     232       24854 :     void                    SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc )
     233       24854 :         { m_pWindow = pWindow; m_pProc = pProc; }
     234             : 
     235             :     // returns the instance set
     236           0 :     vcl::Window*            GetWindow() const { return m_pWindow; }
     237             : 
     238             :     // Call the callback set; this sometimes necessary for implementation classes
     239             :     // that should not know more than necessary about the SalFrame implementation
     240             :     // (e.g. input methods, printer update handlers).
     241       95782 :     long                    CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
     242       95782 :         { return m_pProc ? long(m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent )) : 0; }
     243             : };
     244             : 
     245             : #endif // INCLUDED_VCL_INC_SALFRAME_HXX
     246             : 
     247             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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