Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <config_features.h>
21 :
22 : #include <vcl/window.hxx>
23 : #include <vcl/dialog.hxx>
24 : #include <vcl/virdev.hxx>
25 : #include <vcl/cursor.hxx>
26 : #include <vcl/settings.hxx>
27 :
28 : #include <sal/types.h>
29 :
30 : #include <window.h>
31 : #include <salgdi.hxx>
32 : #include <salframe.hxx>
33 : #include <svdata.hxx>
34 :
35 : #define IMPL_PAINT_PAINT ((sal_uInt16)0x0001)
36 : #define IMPL_PAINT_PAINTALL ((sal_uInt16)0x0002)
37 : #define IMPL_PAINT_PAINTALLCHILDREN ((sal_uInt16)0x0004)
38 : #define IMPL_PAINT_PAINTCHILDREN ((sal_uInt16)0x0008)
39 : #define IMPL_PAINT_ERASE ((sal_uInt16)0x0010)
40 : #define IMPL_PAINT_CHECKRTL ((sal_uInt16)0x0020)
41 :
42 :
43 : class PaintHelper
44 : {
45 : private:
46 : vcl::Window* m_pWindow;
47 : vcl::Region* m_pChildRegion;
48 : Rectangle m_aSelectionRect;
49 : Rectangle m_aPaintRect;
50 : vcl::Region m_aPaintRegion;
51 : sal_uInt16 m_nPaintFlags;
52 : bool m_bPop;
53 : bool m_bRestoreCursor;
54 : public:
55 : PaintHelper(vcl::Window *pWindow, sal_uInt16 nPaintFlags);
56 389425 : void SetPop()
57 : {
58 389425 : m_bPop = true;
59 389425 : }
60 389425 : void SetPaintRect(const Rectangle& rRect)
61 : {
62 389425 : m_aPaintRect = rRect;
63 389425 : }
64 0 : void SetSelectionRect(const Rectangle& rRect)
65 : {
66 0 : m_aSelectionRect = rRect;
67 0 : }
68 36916 : void SetRestoreCursor(bool bRestoreCursor)
69 : {
70 36916 : m_bRestoreCursor = bRestoreCursor;
71 36916 : }
72 37250 : bool GetRestoreCursor() const
73 : {
74 37250 : return m_bRestoreCursor;
75 : }
76 389425 : sal_uInt16 GetPaintFlags() const
77 : {
78 389425 : return m_nPaintFlags;
79 : }
80 389425 : vcl::Region& GetPaintRegion()
81 : {
82 389425 : return m_aPaintRegion;
83 : }
84 : void DoPaint(const vcl::Region* pRegion);
85 : ~PaintHelper();
86 : };
87 :
88 1058297 : PaintHelper::PaintHelper(vcl::Window *pWindow, sal_uInt16 nPaintFlags)
89 : : m_pWindow(pWindow)
90 : , m_pChildRegion(NULL)
91 : , m_nPaintFlags(nPaintFlags)
92 : , m_bPop(false)
93 1058297 : , m_bRestoreCursor(false)
94 : {
95 1058297 : }
96 :
97 544685 : void PaintHelper::DoPaint(const vcl::Region* pRegion)
98 : {
99 544685 : WindowImpl* pWindowImpl = m_pWindow->ImplGetWindowImpl();
100 544685 : vcl::Region* pWinChildClipRegion = m_pWindow->ImplGetWinChildClipRegion();
101 544685 : if ( pWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
102 378161 : pWindowImpl->maInvalidateRegion = *pWinChildClipRegion;
103 : else
104 : {
105 166524 : if ( pRegion )
106 138006 : pWindowImpl->maInvalidateRegion.Union( *pRegion );
107 :
108 166524 : if( pWindowImpl->mpWinData && pWindowImpl->mbTrackVisible )
109 : /* #98602# need to repaint all children within the
110 : * tracking rectangle, so the following invert
111 : * operation takes places without traces of the previous
112 : * one.
113 : */
114 0 : pWindowImpl->maInvalidateRegion.Union( *pWindowImpl->mpWinData->mpTrackRect );
115 :
116 166524 : if ( pWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDREN )
117 83992 : m_pChildRegion = new vcl::Region( pWindowImpl->maInvalidateRegion );
118 166524 : pWindowImpl->maInvalidateRegion.Intersect( *pWinChildClipRegion );
119 : }
120 544685 : pWindowImpl->mnPaintFlags = 0;
121 544685 : if ( !pWindowImpl->maInvalidateRegion.IsEmpty() )
122 : {
123 389425 : m_pWindow->PushPaintHelper(this);
124 389425 : m_pWindow->Paint(m_aPaintRect);
125 : }
126 544685 : }
127 :
128 : namespace vcl {
129 :
130 389425 : void Window::PushPaintHelper(PaintHelper *pHelper)
131 : {
132 389425 : pHelper->SetPop();
133 :
134 389425 : if ( mpWindowImpl->mpCursor )
135 36916 : pHelper->SetRestoreCursor(mpWindowImpl->mpCursor->ImplSuspend());
136 :
137 389425 : mbInitClipRegion = true;
138 389425 : mpWindowImpl->mbInPaint = true;
139 :
140 : // restore Paint-Region
141 389425 : vcl::Region &rPaintRegion = pHelper->GetPaintRegion();
142 389425 : rPaintRegion = mpWindowImpl->maInvalidateRegion;
143 389425 : Rectangle aPaintRect = rPaintRegion.GetBoundRect();
144 :
145 : // - RTL - re-mirror paint rect and region at this window
146 389425 : if( ImplIsAntiparallel() )
147 : {
148 28 : const OutputDevice *pOutDev = GetOutDev();
149 28 : pOutDev->ReMirror( aPaintRect );
150 28 : pOutDev->ReMirror( rPaintRegion );
151 : }
152 389425 : aPaintRect = ImplDevicePixelToLogic( aPaintRect);
153 389425 : mpWindowImpl->mpPaintRegion = &rPaintRegion;
154 389425 : mpWindowImpl->maInvalidateRegion.SetEmpty();
155 :
156 389425 : if ( (pHelper->GetPaintFlags() & IMPL_PAINT_ERASE) && IsBackground() )
157 : {
158 222519 : if ( IsClipRegion() )
159 : {
160 0 : vcl::Region aOldRegion = GetClipRegion();
161 0 : SetClipRegion();
162 0 : Erase();
163 0 : SetClipRegion( aOldRegion );
164 : }
165 : else
166 222519 : Erase();
167 : }
168 :
169 : // #98943# trigger drawing of toolbox selection after all childern are painted
170 389425 : if( mpWindowImpl->mbDrawSelectionBackground )
171 0 : pHelper->SetSelectionRect(aPaintRect);
172 389425 : pHelper->SetPaintRect(aPaintRect);
173 389425 : }
174 :
175 389425 : void Window::PopPaintHelper(PaintHelper *pHelper)
176 : {
177 389425 : if ( mpWindowImpl->mpWinData )
178 : {
179 209718 : if ( mpWindowImpl->mbFocusVisible )
180 249 : ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
181 : }
182 389425 : mpWindowImpl->mbInPaint = false;
183 389425 : mbInitClipRegion = true;
184 389425 : mpWindowImpl->mpPaintRegion = NULL;
185 389425 : if ( mpWindowImpl->mpCursor )
186 37250 : mpWindowImpl->mpCursor->ImplResume(pHelper->GetRestoreCursor());
187 389425 : }
188 :
189 : } /* namespace vcl */
190 :
191 2116594 : PaintHelper::~PaintHelper()
192 : {
193 1058297 : WindowImpl* pWindowImpl = m_pWindow->ImplGetWindowImpl();
194 1058297 : if (m_bPop)
195 : {
196 389425 : m_pWindow->PopPaintHelper(this);
197 : }
198 :
199 1058297 : if ( m_nPaintFlags & (IMPL_PAINT_PAINTALLCHILDREN | IMPL_PAINT_PAINTCHILDREN) )
200 : {
201 : // Paint from the bottom child window and frontward.
202 1046250 : vcl::Window* pTempWindow = pWindowImpl->mpLastChild;
203 3530657 : while ( pTempWindow )
204 : {
205 1438157 : if ( pTempWindow->mpWindowImpl->mbVisible )
206 1036371 : pTempWindow->ImplCallPaint( m_pChildRegion, m_nPaintFlags );
207 1438157 : pTempWindow = pTempWindow->mpWindowImpl->mpPrev;
208 : }
209 : }
210 :
211 1058297 : if ( pWindowImpl->mpWinData && pWindowImpl->mbTrackVisible && (pWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
212 : /* #98602# need to invert the tracking rect AFTER
213 : * the children have painted
214 : */
215 0 : m_pWindow->InvertTracking( *(pWindowImpl->mpWinData->mpTrackRect), pWindowImpl->mpWinData->mnTrackFlags );
216 :
217 : // #98943# draw toolbox selection
218 1058297 : if( !m_aSelectionRect.IsEmpty() )
219 0 : m_pWindow->DrawSelectionBackground( m_aSelectionRect, 3, false, true, false );
220 :
221 1058297 : delete m_pChildRegion;
222 1058297 : }
223 :
224 : namespace vcl {
225 :
226 1090153 : void Window::ImplCallPaint( const vcl::Region* pRegion, sal_uInt16 nPaintFlags )
227 : {
228 : // call PrePaint. PrePaint may add to the invalidate region as well as
229 : // other parameters used below.
230 1090153 : PrePaint();
231 :
232 1090153 : mpWindowImpl->mbPaintFrame = false;
233 :
234 1090153 : if ( nPaintFlags & IMPL_PAINT_PAINTALLCHILDREN )
235 542577 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALLCHILDREN | (nPaintFlags & IMPL_PAINT_PAINTALL);
236 1090153 : if ( nPaintFlags & IMPL_PAINT_PAINTCHILDREN )
237 1069229 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDREN;
238 1090153 : if ( nPaintFlags & IMPL_PAINT_ERASE )
239 559745 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
240 1090153 : if ( nPaintFlags & IMPL_PAINT_CHECKRTL )
241 112598 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
242 1090153 : if ( !mpWindowImpl->mpFirstChild )
243 587773 : mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALLCHILDREN;
244 :
245 1090153 : if ( mpWindowImpl->mbPaintDisabled )
246 : {
247 31856 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
248 31796 : Invalidate( INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
249 60 : else if ( pRegion )
250 28 : Invalidate( *pRegion, INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
251 1122009 : return;
252 : }
253 :
254 1058297 : nPaintFlags = mpWindowImpl->mnPaintFlags & ~(IMPL_PAINT_PAINT);
255 :
256 1058297 : PaintHelper aHelper(this, nPaintFlags);
257 :
258 1058297 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
259 544685 : aHelper.DoPaint(pRegion);
260 : else
261 513612 : mpWindowImpl->mnPaintFlags = 0;
262 : }
263 :
264 10384 : void Window::ImplCallOverlapPaint()
265 : {
266 : // emit overlapping windows first
267 10384 : vcl::Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
268 20768 : while ( pTempWindow )
269 : {
270 0 : if ( pTempWindow->mpWindowImpl->mbReallyVisible )
271 0 : pTempWindow->ImplCallOverlapPaint();
272 0 : pTempWindow = pTempWindow->mpWindowImpl->mpNext;
273 : }
274 :
275 : // only then ourself
276 10384 : if ( mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDREN) )
277 : {
278 : // - RTL - notify ImplCallPaint to check for re-mirroring (CHECKRTL)
279 : // because we were called from the Sal layer
280 9133 : ImplCallPaint( NULL, mpWindowImpl->mnPaintFlags /*| IMPL_PAINT_CHECKRTL */);
281 : }
282 10384 : }
283 :
284 794680 : void Window::ImplPostPaint()
285 : {
286 794680 : if ( !ImplDoTiledRendering() && !mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
287 15948 : mpWindowImpl->mpFrameData->maPaintTimer.Start();
288 794680 : }
289 :
290 20824 : IMPL_LINK_NOARG(Window, ImplHandlePaintHdl)
291 : {
292 : // save paint events until layout is done
293 10412 : if (!ImplDoTiledRendering() && IsSystemWindow() && static_cast<const SystemWindow*>(this)->hasPendingLayout())
294 : {
295 0 : mpWindowImpl->mpFrameData->maPaintTimer.Start();
296 0 : return 0;
297 : }
298 :
299 : // save paint events until resizing is done
300 31236 : if( !ImplDoTiledRendering() &&
301 20824 : mpWindowImpl->mbFrame && mpWindowImpl->mpFrameData->maResizeTimer.IsActive() )
302 0 : mpWindowImpl->mpFrameData->maPaintTimer.Start();
303 10412 : else if ( mpWindowImpl->mbReallyVisible )
304 10384 : ImplCallOverlapPaint();
305 10412 : return 0;
306 : }
307 :
308 11032 : IMPL_LINK_NOARG(Window, ImplHandleResizeTimerHdl)
309 : {
310 5516 : if( mpWindowImpl->mbReallyVisible )
311 : {
312 114 : ImplCallResize();
313 114 : if( ImplDoTiledRendering() )
314 : {
315 0 : ImplHandlePaintHdl(NULL);
316 : }
317 114 : else if( mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
318 : {
319 114 : mpWindowImpl->mpFrameData->maPaintTimer.Stop();
320 114 : mpWindowImpl->mpFrameData->maPaintTimer.GetTimeoutHdl().Call( NULL );
321 : }
322 : }
323 :
324 5516 : return 0;
325 : }
326 :
327 794680 : void Window::ImplInvalidateFrameRegion( const vcl::Region* pRegion, sal_uInt16 nFlags )
328 : {
329 : // set PAINTCHILDREN for all parent windows till the first OverlapWindow
330 794680 : if ( !ImplIsOverlapWindow() )
331 : {
332 784012 : vcl::Window* pTempWindow = this;
333 784012 : sal_uInt16 nTranspPaint = IsPaintTransparent() ? IMPL_PAINT_PAINT : 0;
334 234274 : do
335 : {
336 1003127 : pTempWindow = pTempWindow->ImplGetParent();
337 1003127 : if ( pTempWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDREN )
338 768853 : break;
339 234274 : pTempWindow->mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDREN | nTranspPaint;
340 234274 : if( ! pTempWindow->IsPaintTransparent() )
341 226662 : nTranspPaint = 0;
342 : }
343 234274 : while ( !pTempWindow->ImplIsOverlapWindow() );
344 : }
345 :
346 : // set Paint-Flags
347 794680 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT;
348 794680 : if ( nFlags & INVALIDATE_CHILDREN )
349 682807 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALLCHILDREN;
350 794680 : if ( !(nFlags & INVALIDATE_NOERASE) )
351 738965 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
352 794680 : if ( !pRegion )
353 392560 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALL;
354 :
355 : // if not everything has to be redrawn, add the region to it
356 794680 : if ( !(mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL) )
357 306029 : mpWindowImpl->maInvalidateRegion.Union( *pRegion );
358 :
359 : // Handle transparent windows correctly: invalidate must be done on the first opaque parent
360 1623515 : if( ((IsPaintTransparent() && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
361 828777 : && ImplGetParent() )
362 : {
363 34083 : vcl::Window *pParent = ImplGetParent();
364 101256 : while( pParent && pParent->IsPaintTransparent() )
365 33090 : pParent = pParent->ImplGetParent();
366 34083 : if( pParent )
367 : {
368 : vcl::Region *pChildRegion;
369 34083 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
370 : // invalidate the whole child window region in the parent
371 14442 : pChildRegion = ImplGetWinChildClipRegion();
372 : else
373 : // invalidate the same region in the parent that has to be repainted in the child
374 19641 : pChildRegion = &mpWindowImpl->maInvalidateRegion;
375 :
376 34083 : nFlags |= INVALIDATE_CHILDREN; // paint should also be done on all children
377 34083 : nFlags &= ~INVALIDATE_NOERASE; // parent should paint and erase to create proper background
378 34083 : pParent->ImplInvalidateFrameRegion( pChildRegion, nFlags );
379 : }
380 : }
381 794680 : ImplPostPaint();
382 794680 : }
383 :
384 13305 : void Window::ImplInvalidateOverlapFrameRegion( const vcl::Region& rRegion )
385 : {
386 13305 : vcl::Region aRegion = rRegion;
387 :
388 13305 : ImplClipBoundaries( aRegion, true, true );
389 13305 : if ( !aRegion.IsEmpty() )
390 5710 : ImplInvalidateFrameRegion( &aRegion, INVALIDATE_CHILDREN );
391 :
392 : // now we invalidate the overlapping windows
393 13305 : vcl::Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
394 26610 : while ( pTempWindow )
395 : {
396 0 : if ( pTempWindow->IsVisible() )
397 0 : pTempWindow->ImplInvalidateOverlapFrameRegion( rRegion );
398 :
399 0 : pTempWindow = pTempWindow->mpWindowImpl->mpNext;
400 13305 : }
401 13305 : }
402 :
403 215264 : void Window::ImplInvalidateParentFrameRegion( vcl::Region& rRegion )
404 : {
405 215264 : if ( mpWindowImpl->mbOverlapWin )
406 0 : mpWindowImpl->mpFrameWindow->ImplInvalidateOverlapFrameRegion( rRegion );
407 : else
408 : {
409 215264 : if( ImplGetParent() )
410 215264 : ImplGetParent()->ImplInvalidateFrameRegion( &rRegion, INVALIDATE_CHILDREN );
411 : }
412 215264 : }
413 :
414 368869 : void Window::ImplInvalidate( const vcl::Region* pRegion, sal_uInt16 nFlags )
415 : {
416 :
417 : // reset background storage
418 368869 : if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
419 0 : ImplInvalidateAllOverlapBackgrounds();
420 :
421 : // check what has to be redrawn
422 368869 : bool bInvalidateAll = !pRegion;
423 :
424 : // take Transparent-Invalidate into account
425 368869 : vcl::Window* pOpaqueWindow = this;
426 368869 : if ( (mpWindowImpl->mbPaintTransparent && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
427 : {
428 18871 : vcl::Window* pTempWindow = pOpaqueWindow->ImplGetParent();
429 42762 : while ( pTempWindow )
430 : {
431 23891 : if ( !pTempWindow->IsPaintTransparent() )
432 : {
433 18871 : pOpaqueWindow = pTempWindow;
434 18871 : nFlags |= INVALIDATE_CHILDREN;
435 18871 : bInvalidateAll = false;
436 18871 : break;
437 : }
438 :
439 5020 : if ( pTempWindow->ImplIsOverlapWindow() )
440 0 : break;
441 :
442 5020 : pTempWindow = pTempWindow->ImplGetParent();
443 : }
444 : }
445 :
446 : // assemble region
447 368869 : sal_uInt16 nOrgFlags = nFlags;
448 368869 : if ( !(nFlags & (INVALIDATE_CHILDREN | INVALIDATE_NOCHILDREN)) )
449 : {
450 225284 : if ( GetStyle() & WB_CLIPCHILDREN )
451 90742 : nFlags |= INVALIDATE_NOCHILDREN;
452 : else
453 134542 : nFlags |= INVALIDATE_CHILDREN;
454 : }
455 368869 : if ( (nFlags & INVALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
456 48865 : bInvalidateAll = false;
457 368869 : if ( bInvalidateAll )
458 224402 : ImplInvalidateFrameRegion( NULL, nFlags );
459 : else
460 : {
461 144467 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
462 144467 : vcl::Region aRegion( aRect );
463 144467 : if ( pRegion )
464 : {
465 : // --- RTL --- remirror region before intersecting it
466 102926 : if ( ImplIsAntiparallel() )
467 : {
468 0 : const OutputDevice *pOutDev = GetOutDev();
469 :
470 0 : vcl::Region aRgn( *pRegion );
471 0 : pOutDev->ReMirror( aRgn );
472 0 : aRegion.Intersect( aRgn );
473 : }
474 : else
475 102926 : aRegion.Intersect( *pRegion );
476 : }
477 144467 : ImplClipBoundaries( aRegion, true, true );
478 144467 : if ( nFlags & INVALIDATE_NOCHILDREN )
479 : {
480 85806 : nFlags &= ~INVALIDATE_CHILDREN;
481 85806 : if ( !(nFlags & INVALIDATE_NOCLIPCHILDREN) )
482 : {
483 85154 : if ( nOrgFlags & INVALIDATE_NOCHILDREN )
484 4888 : ImplClipAllChildren( aRegion );
485 : else
486 : {
487 80266 : if ( ImplClipChildren( aRegion ) )
488 804 : nFlags |= INVALIDATE_CHILDREN;
489 : }
490 : }
491 : }
492 144467 : if ( !aRegion.IsEmpty() )
493 122718 : ImplInvalidateFrameRegion( &aRegion, nFlags ); // transparency is handled here, pOpaqueWindow not required
494 : }
495 :
496 368869 : if ( nFlags & INVALIDATE_UPDATE )
497 0 : pOpaqueWindow->Update(); // start painting at the opaque parent
498 368869 : }
499 :
500 1762 : void Window::ImplMoveInvalidateRegion( const Rectangle& rRect,
501 : long nHorzScroll, long nVertScroll,
502 : bool bChildren )
503 : {
504 1762 : if ( (mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALL)) == IMPL_PAINT_PAINT )
505 : {
506 24 : vcl::Region aTempRegion = mpWindowImpl->maInvalidateRegion;
507 24 : aTempRegion.Intersect( rRect );
508 24 : aTempRegion.Move( nHorzScroll, nVertScroll );
509 24 : mpWindowImpl->maInvalidateRegion.Union( aTempRegion );
510 : }
511 :
512 1762 : if ( bChildren && (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDREN) )
513 : {
514 33 : vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
515 99 : while ( pWindow )
516 : {
517 33 : pWindow->ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, true );
518 33 : pWindow = pWindow->mpWindowImpl->mpNext;
519 : }
520 : }
521 1762 : }
522 :
523 1729 : void Window::ImplMoveAllInvalidateRegions( const Rectangle& rRect,
524 : long nHorzScroll, long nVertScroll,
525 : bool bChildren )
526 : {
527 : // also shift Paint-Region when paints need processing
528 1729 : ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, bChildren );
529 : // Paint-Region should be shifted, as drawn by the parents
530 1729 : if ( !ImplIsOverlapWindow() )
531 : {
532 1729 : vcl::Region aPaintAllRegion;
533 1729 : vcl::Window* pPaintAllWindow = this;
534 8426 : do
535 : {
536 8426 : pPaintAllWindow = pPaintAllWindow->ImplGetParent();
537 8426 : if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDREN )
538 : {
539 2 : if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
540 : {
541 0 : aPaintAllRegion.SetEmpty();
542 0 : break;
543 : }
544 : else
545 2 : aPaintAllRegion.Union( pPaintAllWindow->mpWindowImpl->maInvalidateRegion );
546 : }
547 : }
548 8426 : while ( !pPaintAllWindow->ImplIsOverlapWindow() );
549 1729 : if ( !aPaintAllRegion.IsEmpty() )
550 : {
551 2 : aPaintAllRegion.Move( nHorzScroll, nVertScroll );
552 2 : sal_uInt16 nPaintFlags = 0;
553 2 : if ( bChildren )
554 0 : mpWindowImpl->mnPaintFlags |= INVALIDATE_CHILDREN;
555 2 : ImplInvalidateFrameRegion( &aPaintAllRegion, nPaintFlags );
556 1729 : }
557 : }
558 1729 : }
559 :
560 6 : void Window::ImplValidateFrameRegion( const vcl::Region* pRegion, sal_uInt16 nFlags )
561 : {
562 6 : if ( !pRegion )
563 6 : mpWindowImpl->maInvalidateRegion.SetEmpty();
564 : else
565 : {
566 : // when all child windows have to be drawn we need to invalidate them before doing so
567 0 : if ( (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDREN) && mpWindowImpl->mpFirstChild )
568 : {
569 0 : vcl::Region aChildRegion = mpWindowImpl->maInvalidateRegion;
570 0 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
571 : {
572 0 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
573 0 : aChildRegion = aRect;
574 : }
575 0 : vcl::Window* pChild = mpWindowImpl->mpFirstChild;
576 0 : while ( pChild )
577 : {
578 0 : pChild->Invalidate( aChildRegion, INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
579 0 : pChild = pChild->mpWindowImpl->mpNext;
580 0 : }
581 : }
582 0 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
583 : {
584 0 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
585 0 : mpWindowImpl->maInvalidateRegion = aRect;
586 : }
587 0 : mpWindowImpl->maInvalidateRegion.Exclude( *pRegion );
588 : }
589 6 : mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALL;
590 :
591 6 : if ( nFlags & VALIDATE_CHILDREN )
592 : {
593 0 : vcl::Window* pChild = mpWindowImpl->mpFirstChild;
594 0 : while ( pChild )
595 : {
596 0 : pChild->ImplValidateFrameRegion( pRegion, nFlags );
597 0 : pChild = pChild->mpWindowImpl->mpNext;
598 : }
599 : }
600 6 : }
601 :
602 6 : void Window::ImplValidate( const vcl::Region* pRegion, sal_uInt16 nFlags )
603 : {
604 : // assemble region
605 6 : bool bValidateAll = !pRegion;
606 6 : sal_uInt16 nOrgFlags = nFlags;
607 6 : if ( !(nFlags & (VALIDATE_CHILDREN | VALIDATE_NOCHILDREN)) )
608 : {
609 6 : if ( GetStyle() & WB_CLIPCHILDREN )
610 6 : nFlags |= VALIDATE_NOCHILDREN;
611 : else
612 0 : nFlags |= VALIDATE_CHILDREN;
613 : }
614 6 : if ( (nFlags & VALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
615 0 : bValidateAll = false;
616 6 : if ( bValidateAll )
617 6 : ImplValidateFrameRegion( NULL, nFlags );
618 : else
619 : {
620 0 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
621 0 : vcl::Region aRegion( aRect );
622 0 : if ( pRegion )
623 0 : aRegion.Intersect( *pRegion );
624 0 : ImplClipBoundaries( aRegion, true, true );
625 0 : if ( nFlags & VALIDATE_NOCHILDREN )
626 : {
627 0 : nFlags &= ~VALIDATE_CHILDREN;
628 0 : if ( nOrgFlags & VALIDATE_NOCHILDREN )
629 0 : ImplClipAllChildren( aRegion );
630 : else
631 : {
632 0 : if ( ImplClipChildren( aRegion ) )
633 0 : nFlags |= VALIDATE_CHILDREN;
634 : }
635 : }
636 0 : if ( !aRegion.IsEmpty() )
637 0 : ImplValidateFrameRegion( &aRegion, nFlags );
638 : }
639 6 : }
640 :
641 0 : void Window::ImplUpdateAll( bool bOverlapWindows )
642 : {
643 0 : if ( !mpWindowImpl->mbReallyVisible )
644 0 : return;
645 :
646 0 : bool bFlush = false;
647 0 : if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
648 : {
649 0 : Point aPoint( 0, 0 );
650 0 : vcl::Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
651 0 : ImplInvalidateOverlapFrameRegion( aRegion );
652 0 : if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
653 0 : bFlush = true;
654 : }
655 :
656 : // an update changes the OverlapWindow, such that for later paints
657 : // not too much has to be drawn, if ALLCHILDREN etc. is set
658 0 : vcl::Window* pWindow = ImplGetFirstOverlapWindow();
659 0 : if ( bOverlapWindows )
660 0 : pWindow->ImplCallOverlapPaint();
661 : else
662 : {
663 0 : if ( pWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDREN) )
664 0 : pWindow->ImplCallPaint( NULL, pWindow->mpWindowImpl->mnPaintFlags );
665 : }
666 :
667 0 : if ( bFlush )
668 0 : Flush();
669 : }
670 :
671 1045937 : void Window::PrePaint()
672 : {
673 1045937 : }
674 :
675 86815 : void Window::Paint( const Rectangle& rRect )
676 : {
677 86815 : ImplCallEventListeners( VCLEVENT_WINDOW_PAINT, (void*)&rRect );
678 86815 : }
679 :
680 0 : void Window::PostPaint()
681 : {
682 0 : }
683 :
684 150244 : void Window::SetPaintTransparent( bool bTransparent )
685 : {
686 :
687 : // transparency is not useful for frames as the background would have to be provided by a different frame
688 150244 : if( bTransparent && mpWindowImpl->mbFrame )
689 150244 : return;
690 :
691 150244 : if ( mpWindowImpl->mpBorderWindow )
692 126 : mpWindowImpl->mpBorderWindow->SetPaintTransparent( bTransparent );
693 :
694 150244 : mpWindowImpl->mbPaintTransparent = bTransparent;
695 : }
696 :
697 0 : void Window::SetWindowRegionPixel()
698 : {
699 :
700 0 : if ( mpWindowImpl->mpBorderWindow )
701 0 : mpWindowImpl->mpBorderWindow->SetWindowRegionPixel();
702 0 : else if( mpWindowImpl->mbFrame )
703 : {
704 0 : mpWindowImpl->maWinRegion = vcl::Region(true);
705 0 : mpWindowImpl->mbWinRegion = false;
706 0 : mpWindowImpl->mpFrame->ResetClipRegion();
707 : }
708 : else
709 : {
710 0 : if ( mpWindowImpl->mbWinRegion )
711 : {
712 0 : mpWindowImpl->maWinRegion = vcl::Region(true);
713 0 : mpWindowImpl->mbWinRegion = false;
714 0 : ImplSetClipFlag();
715 :
716 0 : if ( IsReallyVisible() )
717 : {
718 : // restore background storage
719 0 : if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
720 0 : ImplDeleteOverlapBackground();
721 0 : if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
722 0 : ImplInvalidateAllOverlapBackgrounds();
723 0 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
724 0 : vcl::Region aRegion( aRect );
725 0 : ImplInvalidateParentFrameRegion( aRegion );
726 : }
727 : }
728 : }
729 0 : }
730 :
731 0 : void Window::SetWindowRegionPixel( const vcl::Region& rRegion )
732 : {
733 :
734 0 : if ( mpWindowImpl->mpBorderWindow )
735 0 : mpWindowImpl->mpBorderWindow->SetWindowRegionPixel( rRegion );
736 0 : else if( mpWindowImpl->mbFrame )
737 : {
738 0 : if( !rRegion.IsNull() )
739 : {
740 0 : mpWindowImpl->maWinRegion = rRegion;
741 0 : mpWindowImpl->mbWinRegion = ! rRegion.IsEmpty();
742 :
743 0 : if( mpWindowImpl->mbWinRegion )
744 : {
745 : // set/update ClipRegion
746 0 : RectangleVector aRectangles;
747 0 : mpWindowImpl->maWinRegion.GetRegionRectangles(aRectangles);
748 0 : mpWindowImpl->mpFrame->BeginSetClipRegion(aRectangles.size());
749 :
750 0 : for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); ++aRectIter)
751 : {
752 : mpWindowImpl->mpFrame->UnionClipRegion(
753 : aRectIter->Left(),
754 : aRectIter->Top(),
755 : aRectIter->GetWidth(), // orig nWidth was ((R - L) + 1), same as GetWidth does
756 0 : aRectIter->GetHeight()); // same for height
757 : }
758 :
759 0 : mpWindowImpl->mpFrame->EndSetClipRegion();
760 :
761 : //long nX;
762 : //long nY;
763 : //long nWidth;
764 : //long nHeight;
765 : //sal_uLong nRectCount;
766 : //ImplRegionInfo aInfo;
767 : //sal_Bool bRegionRect;
768 :
769 : //nRectCount = mpWindowImpl->maWinRegion.GetRectCount();
770 : //mpWindowImpl->mpFrame->BeginSetClipRegion( nRectCount );
771 : //bRegionRect = mpWindowImpl->maWinRegion.ImplGetFirstRect( aInfo, nX, nY, nWidth, nHeight );
772 : //while ( bRegionRect )
773 : //{
774 : // mpWindowImpl->mpFrame->UnionClipRegion( nX, nY, nWidth, nHeight );
775 : // bRegionRect = mpWindowImpl->maWinRegion.ImplGetNextRect( aInfo, nX, nY, nWidth, nHeight );
776 : //}
777 : //mpWindowImpl->mpFrame->EndSetClipRegion();
778 : }
779 : else
780 0 : SetWindowRegionPixel();
781 : }
782 : else
783 0 : SetWindowRegionPixel();
784 : }
785 : else
786 : {
787 0 : if ( rRegion.IsNull() )
788 : {
789 0 : if ( mpWindowImpl->mbWinRegion )
790 : {
791 0 : mpWindowImpl->maWinRegion = vcl::Region(true);
792 0 : mpWindowImpl->mbWinRegion = false;
793 0 : ImplSetClipFlag();
794 : }
795 : }
796 : else
797 : {
798 0 : mpWindowImpl->maWinRegion = rRegion;
799 0 : mpWindowImpl->mbWinRegion = true;
800 0 : ImplSetClipFlag();
801 : }
802 :
803 0 : if ( IsReallyVisible() )
804 : {
805 : // restore background storage
806 0 : if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
807 0 : ImplDeleteOverlapBackground();
808 0 : if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
809 0 : ImplInvalidateAllOverlapBackgrounds();
810 0 : Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
811 0 : vcl::Region aRegion( aRect );
812 0 : ImplInvalidateParentFrameRegion( aRegion );
813 : }
814 : }
815 0 : }
816 :
817 0 : const vcl::Region& Window::GetWindowRegionPixel() const
818 : {
819 :
820 0 : if ( mpWindowImpl->mpBorderWindow )
821 0 : return mpWindowImpl->mpBorderWindow->GetWindowRegionPixel();
822 : else
823 0 : return mpWindowImpl->maWinRegion;
824 : }
825 :
826 0 : bool Window::IsWindowRegionPixel() const
827 : {
828 :
829 0 : if ( mpWindowImpl->mpBorderWindow )
830 0 : return mpWindowImpl->mpBorderWindow->IsWindowRegionPixel();
831 : else
832 0 : return mpWindowImpl->mbWinRegion;
833 : }
834 :
835 199443 : vcl::Region Window::GetPaintRegion() const
836 : {
837 :
838 199443 : if ( mpWindowImpl->mpPaintRegion )
839 : {
840 199439 : vcl::Region aRegion = *mpWindowImpl->mpPaintRegion;
841 199439 : aRegion.Move( -mnOutOffX, -mnOutOffY );
842 199439 : return PixelToLogic( aRegion );
843 : }
844 : else
845 : {
846 4 : vcl::Region aPaintRegion(true);
847 4 : return aPaintRegion;
848 : }
849 : }
850 :
851 617116 : void Window::Invalidate( sal_uInt16 nFlags )
852 : {
853 :
854 617116 : if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
855 1047383 : return;
856 :
857 186849 : ImplInvalidate( NULL, nFlags );
858 : }
859 :
860 158239 : void Window::Invalidate( const Rectangle& rRect, sal_uInt16 nFlags )
861 : {
862 :
863 158239 : if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
864 213415 : return;
865 :
866 103063 : OutputDevice *pOutDev = GetOutDev();
867 103063 : Rectangle aRect = pOutDev->ImplLogicToDevicePixel( rRect );
868 103063 : if ( !aRect.IsEmpty() )
869 : {
870 98461 : vcl::Region aRegion( aRect );
871 98461 : ImplInvalidate( &aRegion, nFlags );
872 : }
873 : }
874 :
875 5056 : void Window::Invalidate( const vcl::Region& rRegion, sal_uInt16 nFlags )
876 : {
877 :
878 5056 : if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
879 5056 : return;
880 :
881 5056 : if ( rRegion.IsNull() )
882 0 : ImplInvalidate( NULL, nFlags );
883 : else
884 : {
885 5056 : vcl::Region aRegion = ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
886 5056 : if ( !aRegion.IsEmpty() )
887 4465 : ImplInvalidate( &aRegion, nFlags );
888 : }
889 : }
890 :
891 6 : void Window::Validate( sal_uInt16 nFlags )
892 : {
893 :
894 6 : if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
895 6 : return;
896 :
897 6 : ImplValidate( NULL, nFlags );
898 : }
899 :
900 235591 : bool Window::HasPaintEvent() const
901 : {
902 :
903 235591 : if ( !mpWindowImpl->mbReallyVisible )
904 23875 : return false;
905 :
906 211716 : if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
907 7120 : return true;
908 :
909 204596 : if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
910 32565 : return true;
911 :
912 172031 : if ( !ImplIsOverlapWindow() )
913 : {
914 172031 : const vcl::Window* pTempWindow = this;
915 1282003 : do
916 : {
917 1362709 : pTempWindow = pTempWindow->ImplGetParent();
918 1362709 : if ( pTempWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINTCHILDREN | IMPL_PAINT_PAINTALLCHILDREN) )
919 80706 : return true;
920 : }
921 1282003 : while ( !pTempWindow->ImplIsOverlapWindow() );
922 : }
923 :
924 91325 : return false;
925 : }
926 :
927 133039 : void Window::Update()
928 : {
929 :
930 133039 : if ( mpWindowImpl->mpBorderWindow )
931 : {
932 736 : mpWindowImpl->mpBorderWindow->Update();
933 736 : return;
934 : }
935 :
936 132303 : if ( !mpWindowImpl->mbReallyVisible )
937 25960 : return;
938 :
939 106343 : bool bFlush = false;
940 106343 : if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
941 : {
942 8133 : Point aPoint( 0, 0 );
943 8133 : vcl::Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
944 8133 : ImplInvalidateOverlapFrameRegion( aRegion );
945 8133 : if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
946 2 : bFlush = true;
947 : }
948 :
949 : // First we should skip all windows which are Paint-Transparent
950 106343 : vcl::Window* pUpdateWindow = this;
951 106343 : vcl::Window* pWindow = pUpdateWindow;
952 212824 : while ( !pWindow->ImplIsOverlapWindow() )
953 : {
954 106479 : if ( !pWindow->mpWindowImpl->mbPaintTransparent )
955 : {
956 106341 : pUpdateWindow = pWindow;
957 106341 : break;
958 : }
959 138 : pWindow = pWindow->ImplGetParent();
960 : }
961 : // In order to limit drawing, an update only draws the window which
962 : // has PAINTALLCHILDREN set
963 106343 : pWindow = pUpdateWindow;
964 347165 : do
965 : {
966 453508 : if ( pWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDREN )
967 79678 : pUpdateWindow = pWindow;
968 453508 : if ( pWindow->ImplIsOverlapWindow() )
969 106343 : break;
970 347165 : pWindow = pWindow->ImplGetParent();
971 : }
972 : while ( pWindow );
973 :
974 : // if there is something to paint, trigger a Paint
975 106343 : if ( pUpdateWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDREN) )
976 : {
977 44649 : ImplDelData aDogTag(this);
978 :
979 : // trigger an update also for system windows on top of us,
980 : // otherwise holes would remain
981 44649 : vcl::Window* pUpdateOverlapWindow = ImplGetFirstOverlapWindow()->mpWindowImpl->mpFirstOverlap;
982 89298 : while ( pUpdateOverlapWindow )
983 : {
984 0 : pUpdateOverlapWindow->Update();
985 0 : pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpNext;
986 : }
987 :
988 44649 : pUpdateWindow->ImplCallPaint( NULL, pUpdateWindow->mpWindowImpl->mnPaintFlags );
989 :
990 44649 : if (aDogTag.IsDead())
991 0 : return;
992 44649 : bFlush = true;
993 : }
994 :
995 106343 : if ( bFlush )
996 44649 : Flush();
997 : }
998 :
999 6631 : void Window::ImplPaintToDevice( OutputDevice* i_pTargetOutDev, const Point& i_rPos )
1000 : {
1001 6631 : bool bRVisible = mpWindowImpl->mbReallyVisible;
1002 6631 : mpWindowImpl->mbReallyVisible = mpWindowImpl->mbVisible;
1003 6631 : bool bDevOutput = mbDevOutput;
1004 6631 : mbDevOutput = true;
1005 :
1006 6631 : const OutputDevice *pOutDev = GetOutDev();
1007 6631 : long nOldDPIX = pOutDev->GetDPIX();
1008 6631 : long nOldDPIY = pOutDev->GetDPIY();
1009 6631 : mnDPIX = i_pTargetOutDev->GetDPIX();
1010 6631 : mnDPIY = i_pTargetOutDev->GetDPIY();
1011 6631 : bool bOutput = IsOutputEnabled();
1012 6631 : EnableOutput();
1013 :
1014 : DBG_ASSERT( GetMapMode().GetMapUnit() == MAP_PIXEL, "MapMode must be PIXEL based" );
1015 6631 : if ( GetMapMode().GetMapUnit() != MAP_PIXEL )
1016 6631 : return;
1017 :
1018 : // preserve graphicsstate
1019 6631 : Push();
1020 6631 : vcl::Region aClipRegion( GetClipRegion() );
1021 6631 : SetClipRegion();
1022 :
1023 6631 : GDIMetaFile* pOldMtf = GetConnectMetaFile();
1024 13262 : GDIMetaFile aMtf;
1025 6631 : SetConnectMetaFile( &aMtf );
1026 :
1027 : // put a push action to metafile
1028 6631 : Push();
1029 : // copy graphics state to metafile
1030 13262 : vcl::Font aCopyFont = GetFont();
1031 6631 : if( nOldDPIX != mnDPIX || nOldDPIY != mnDPIY )
1032 : {
1033 0 : aCopyFont.SetHeight( aCopyFont.GetHeight() * mnDPIY / nOldDPIY );
1034 0 : aCopyFont.SetWidth( aCopyFont.GetWidth() * mnDPIX / nOldDPIX );
1035 : }
1036 6631 : SetFont( aCopyFont );
1037 6631 : SetTextColor( GetTextColor() );
1038 6631 : if( IsLineColor() )
1039 6463 : SetLineColor( GetLineColor() );
1040 : else
1041 168 : SetLineColor();
1042 6631 : if( IsFillColor() )
1043 6631 : SetFillColor( GetFillColor() );
1044 : else
1045 0 : SetFillColor();
1046 6631 : if( IsTextLineColor() )
1047 0 : SetTextLineColor( GetTextLineColor() );
1048 : else
1049 6631 : SetTextLineColor();
1050 6631 : if( IsOverlineColor() )
1051 0 : SetOverlineColor( GetOverlineColor() );
1052 : else
1053 6631 : SetOverlineColor();
1054 6631 : if( IsTextFillColor() )
1055 27 : SetTextFillColor( GetTextFillColor() );
1056 : else
1057 6604 : SetTextFillColor();
1058 6631 : SetTextAlign( GetTextAlign() );
1059 6631 : SetRasterOp( GetRasterOp() );
1060 6631 : if( IsRefPoint() )
1061 0 : SetRefPoint( GetRefPoint() );
1062 : else
1063 6631 : SetRefPoint();
1064 6631 : SetLayoutMode( GetLayoutMode() );
1065 6631 : SetDigitLanguage( GetDigitLanguage() );
1066 6631 : Rectangle aPaintRect( Point( 0, 0 ), GetOutputSizePixel() );
1067 6631 : aClipRegion.Intersect( aPaintRect );
1068 6631 : SetClipRegion( aClipRegion );
1069 :
1070 : // do the actual paint
1071 :
1072 : // background
1073 6631 : if( ! IsPaintTransparent() && IsBackground() && ! (GetParentClipMode() & PARENTCLIPMODE_NOCLIP ) )
1074 2807 : Erase();
1075 : // foreground
1076 6631 : Paint( aPaintRect );
1077 : // put a pop action to metafile
1078 6631 : Pop();
1079 :
1080 6631 : SetConnectMetaFile( pOldMtf );
1081 6631 : EnableOutput( bOutput );
1082 6631 : mpWindowImpl->mbReallyVisible = bRVisible;
1083 :
1084 : // paint metafile to VDev
1085 6631 : VirtualDevice* pMaskedDevice = new VirtualDevice( *i_pTargetOutDev, 0, 0 );
1086 6631 : pMaskedDevice->SetOutputSizePixel( GetOutputSizePixel() );
1087 6631 : pMaskedDevice->EnableRTL( IsRTLEnabled() );
1088 6631 : aMtf.WindStart();
1089 6631 : aMtf.Play( pMaskedDevice );
1090 13262 : BitmapEx aBmpEx( pMaskedDevice->GetBitmapEx( Point( 0, 0 ), pMaskedDevice->GetOutputSizePixel() ) );
1091 6631 : i_pTargetOutDev->DrawBitmapEx( i_rPos, aBmpEx );
1092 : // get rid of virtual device now so they don't pile up during recursive calls
1093 6631 : delete pMaskedDevice, pMaskedDevice = NULL;
1094 :
1095 11477 : for( vcl::Window* pChild = mpWindowImpl->mpFirstChild; pChild; pChild = pChild->mpWindowImpl->mpNext )
1096 : {
1097 4846 : if( pChild->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame && pChild->IsVisible() )
1098 : {
1099 4107 : long nDeltaX = pChild->mnOutOffX - mnOutOffX;
1100 :
1101 4107 : if( pOutDev->HasMirroredGraphics() )
1102 0 : nDeltaX = mnOutWidth - nDeltaX - pChild->mnOutWidth;
1103 4107 : long nDeltaY = pChild->GetOutOffYPixel() - GetOutOffYPixel();
1104 4107 : Point aPos( i_rPos );
1105 4107 : Point aDelta( nDeltaX, nDeltaY );
1106 4107 : aPos += aDelta;
1107 4107 : pChild->ImplPaintToDevice( i_pTargetOutDev, aPos );
1108 : }
1109 : }
1110 :
1111 : // restore graphics state
1112 6631 : Pop();
1113 :
1114 6631 : EnableOutput( bOutput );
1115 6631 : mpWindowImpl->mbReallyVisible = bRVisible;
1116 6631 : mbDevOutput = bDevOutput;
1117 6631 : mnDPIX = nOldDPIX;
1118 13262 : mnDPIY = nOldDPIY;
1119 : }
1120 :
1121 2524 : void Window::PaintToDevice( OutputDevice* pDev, const Point& rPos, const Size& /*rSize*/ )
1122 : {
1123 : // FIXME: scaling: currently this is for pixel copying only
1124 :
1125 : DBG_ASSERT( ! pDev->HasMirroredGraphics(), "PaintToDevice to mirroring graphics" );
1126 : DBG_ASSERT( ! pDev->IsRTLEnabled(), "PaintToDevice to mirroring device" );
1127 :
1128 2524 : vcl::Window* pRealParent = NULL;
1129 2524 : if( ! mpWindowImpl->mbVisible )
1130 : {
1131 2524 : vcl::Window* pTempParent = ImplGetDefaultWindow();
1132 2524 : if( pTempParent )
1133 2524 : pTempParent->EnableChildTransparentMode();
1134 2524 : pRealParent = GetParent();
1135 2524 : SetParent( pTempParent );
1136 : // trigger correct visibility flags for children
1137 2524 : Show();
1138 2524 : Hide();
1139 : }
1140 :
1141 2524 : bool bVisible = mpWindowImpl->mbVisible;
1142 2524 : mpWindowImpl->mbVisible = true;
1143 :
1144 2524 : if( mpWindowImpl->mpBorderWindow )
1145 1719 : mpWindowImpl->mpBorderWindow->ImplPaintToDevice( pDev, rPos );
1146 : else
1147 805 : ImplPaintToDevice( pDev, rPos );
1148 :
1149 2524 : mpWindowImpl->mbVisible = bVisible;
1150 :
1151 2524 : if( pRealParent )
1152 2524 : SetParent( pRealParent );
1153 2524 : }
1154 :
1155 225326 : void Window::Erase()
1156 : {
1157 225326 : if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
1158 225326 : return;
1159 :
1160 225326 : bool bNativeOK = false;
1161 :
1162 225326 : ControlPart aCtrlPart = ImplGetWindowImpl()->mnNativeBackground;
1163 225326 : if( aCtrlPart != 0 && ! IsControlBackground() )
1164 : {
1165 0 : Rectangle aCtrlRegion( Point(), GetOutputSizePixel() );
1166 0 : ControlState nState = 0;
1167 :
1168 0 : if( IsEnabled() )
1169 0 : nState |= CTRL_STATE_ENABLED;
1170 :
1171 : bNativeOK = DrawNativeControl( CTRL_WINDOW_BACKGROUND, aCtrlPart, aCtrlRegion,
1172 0 : nState, ImplControlValue(), OUString() );
1173 : }
1174 :
1175 225326 : if ( mbBackground && ! bNativeOK )
1176 : {
1177 225326 : RasterOp eRasterOp = GetRasterOp();
1178 225326 : if ( eRasterOp != ROP_OVERPAINT )
1179 0 : SetRasterOp( ROP_OVERPAINT );
1180 225326 : DrawWallpaper( 0, 0, mnOutWidth, mnOutHeight, maBackground );
1181 225326 : if ( eRasterOp != ROP_OVERPAINT )
1182 0 : SetRasterOp( eRasterOp );
1183 : }
1184 :
1185 225326 : if( mpAlphaVDev )
1186 0 : mpAlphaVDev->Erase();
1187 : }
1188 :
1189 9298 : void Window::ImplScroll( const Rectangle& rRect,
1190 : long nHorzScroll, long nVertScroll, sal_uInt16 nFlags )
1191 : {
1192 9298 : if ( !IsDeviceOutputNecessary() )
1193 15320 : return;
1194 :
1195 1770 : nHorzScroll = ImplLogicWidthToDevicePixel( nHorzScroll );
1196 1770 : nVertScroll = ImplLogicHeightToDevicePixel( nVertScroll );
1197 :
1198 1770 : if ( !nHorzScroll && !nVertScroll )
1199 264 : return;
1200 :
1201 : // restore background storage
1202 1506 : if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
1203 0 : ImplInvalidateAllOverlapBackgrounds();
1204 :
1205 1506 : if ( mpWindowImpl->mpCursor )
1206 1292 : mpWindowImpl->mpCursor->ImplSuspend();
1207 :
1208 1506 : sal_uInt16 nOrgFlags = nFlags;
1209 1506 : if ( !(nFlags & (SCROLL_CHILDREN | SCROLL_NOCHILDREN)) )
1210 : {
1211 104 : if ( GetStyle() & WB_CLIPCHILDREN )
1212 2 : nFlags |= SCROLL_NOCHILDREN;
1213 : else
1214 102 : nFlags |= SCROLL_CHILDREN;
1215 : }
1216 :
1217 1506 : vcl::Region aInvalidateRegion;
1218 1506 : bool bScrollChildren = (nFlags & SCROLL_CHILDREN) != 0;
1219 1506 : bool bErase = (nFlags & SCROLL_NOERASE) == 0;
1220 :
1221 1506 : if ( !mpWindowImpl->mpFirstChild )
1222 1372 : bScrollChildren = false;
1223 :
1224 1506 : OutputDevice *pOutDev = GetOutDev();
1225 :
1226 : // --- RTL --- check if this window requires special action
1227 1506 : bool bReMirror = ( ImplIsAntiparallel() );
1228 :
1229 1506 : Rectangle aRectMirror( rRect );
1230 1506 : if( bReMirror )
1231 : {
1232 : // --- RTL --- make sure the invalidate region of this window is
1233 : // computed in the same coordinate space as the one from the overlap windows
1234 0 : pOutDev->ReMirror( aRectMirror );
1235 : }
1236 :
1237 : // adapt paint areas
1238 1506 : ImplMoveAllInvalidateRegions( aRectMirror, nHorzScroll, nVertScroll, bScrollChildren );
1239 :
1240 1506 : if ( !(nFlags & SCROLL_NOINVALIDATE) )
1241 : {
1242 1506 : ImplCalcOverlapRegion( aRectMirror, aInvalidateRegion, !bScrollChildren, true, false );
1243 :
1244 : // --- RTL ---
1245 : // if the scrolling on the device is performed in the opposite direction
1246 : // then move the overlaps in that direction to compute the invalidate region
1247 : // on the correct side, i.e., revert nHorzScroll
1248 :
1249 1506 : if ( !aInvalidateRegion.IsEmpty() )
1250 : {
1251 0 : aInvalidateRegion.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
1252 0 : bErase = true;
1253 : }
1254 1506 : if ( !(nFlags & SCROLL_NOWINDOWINVALIDATE) )
1255 : {
1256 1506 : Rectangle aDestRect( aRectMirror );
1257 1506 : aDestRect.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
1258 1506 : vcl::Region aWinInvalidateRegion( aRectMirror );
1259 1506 : aWinInvalidateRegion.Exclude( aDestRect );
1260 :
1261 1506 : aInvalidateRegion.Union( aWinInvalidateRegion );
1262 : }
1263 : }
1264 :
1265 1506 : Point aPoint( mnOutOffX, mnOutOffY );
1266 3012 : vcl::Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
1267 1506 : if ( nFlags & SCROLL_CLIP )
1268 0 : aRegion.Intersect( rRect );
1269 1506 : if ( mpWindowImpl->mbWinRegion )
1270 0 : aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
1271 :
1272 1506 : aRegion.Exclude( aInvalidateRegion );
1273 :
1274 1506 : ImplClipBoundaries( aRegion, false, true );
1275 1506 : if ( !bScrollChildren )
1276 : {
1277 1374 : if ( nOrgFlags & SCROLL_NOCHILDREN )
1278 0 : ImplClipAllChildren( aRegion );
1279 : else
1280 1374 : ImplClipChildren( aRegion );
1281 : }
1282 1506 : if ( mbClipRegion && (nFlags & SCROLL_USECLIPREGION) )
1283 0 : aRegion.Intersect( maRegion );
1284 1506 : if ( !aRegion.IsEmpty() )
1285 : {
1286 1374 : if ( mpWindowImpl->mpWinData )
1287 : {
1288 0 : if ( mpWindowImpl->mbFocusVisible )
1289 0 : ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
1290 0 : if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
1291 0 : InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
1292 : }
1293 : #ifndef IOS
1294 : // This seems completely unnecessary with tiled rendering, and
1295 : // causes the "AquaSalGraphics::copyArea() for non-layered
1296 : // graphics" message. Presumably we should bypass this on all
1297 : // platforms when dealing with a "window" that uses tiled
1298 : // rendering at the moment. Unclear how to figure that out,
1299 : // though. Also unclear whether we actually could just not
1300 : // create a "frame window", whatever that exactly is, in the
1301 : // tiled rendering case, or at least for platforms where tiles
1302 : // rendering is all there is.
1303 :
1304 1374 : SalGraphics* pGraphics = ImplGetFrameGraphics();
1305 1374 : if ( pGraphics )
1306 : {
1307 1374 : if( bReMirror )
1308 : {
1309 : // --- RTL --- frame coordinates require re-mirroring
1310 0 : pOutDev->ReMirror( aRegion );
1311 : }
1312 :
1313 1374 : pOutDev->SelectClipRegion( aRegion, pGraphics );
1314 2748 : pGraphics->CopyArea( rRect.Left()+nHorzScroll, rRect.Top()+nVertScroll,
1315 : rRect.Left(), rRect.Top(),
1316 : rRect.GetWidth(), rRect.GetHeight(),
1317 4122 : SAL_COPYAREA_WINDOWINVALIDATE, this );
1318 : }
1319 : #endif
1320 1374 : if ( mpWindowImpl->mpWinData )
1321 : {
1322 0 : if ( mpWindowImpl->mbFocusVisible )
1323 0 : ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
1324 0 : if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
1325 0 : InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
1326 : }
1327 : }
1328 :
1329 1506 : if ( !aInvalidateRegion.IsEmpty() )
1330 : {
1331 : // --- RTL --- the invalidate region for this windows is already computed in frame coordinates
1332 : // so it has to be re-mirrored before calling the Paint-handler
1333 1506 : mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
1334 :
1335 1506 : sal_uInt16 nPaintFlags = INVALIDATE_CHILDREN;
1336 1506 : if ( !bErase )
1337 0 : nPaintFlags |= INVALIDATE_NOERASE;
1338 1506 : if ( !bScrollChildren )
1339 : {
1340 1374 : if ( nOrgFlags & SCROLL_NOCHILDREN )
1341 0 : ImplClipAllChildren( aInvalidateRegion );
1342 : else
1343 1374 : ImplClipChildren( aInvalidateRegion );
1344 : }
1345 1506 : ImplInvalidateFrameRegion( &aInvalidateRegion, nPaintFlags );
1346 : }
1347 :
1348 1506 : if ( bScrollChildren )
1349 : {
1350 132 : vcl::Window* pWindow = mpWindowImpl->mpFirstChild;
1351 436 : while ( pWindow )
1352 : {
1353 172 : Point aPos = pWindow->GetPosPixel();
1354 172 : aPos += Point( nHorzScroll, nVertScroll );
1355 172 : pWindow->SetPosPixel( aPos );
1356 :
1357 172 : pWindow = pWindow->mpWindowImpl->mpNext;
1358 : }
1359 : }
1360 :
1361 1506 : if ( nFlags & SCROLL_UPDATE )
1362 0 : Update();
1363 :
1364 1506 : if ( mpWindowImpl->mpCursor )
1365 2798 : mpWindowImpl->mpCursor->ImplResume();
1366 : }
1367 :
1368 1233 : } /* namespace vcl */
1369 :
1370 :
1371 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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