LCOV - code coverage report
Current view: top level - vcl/workben - svptest.cxx (source / functions) Hit Total Coverage
Test: commit 10e77ab3ff6f4314137acd6e2702a6e5c1ce1fae Lines: 0 180 0.0 %
Date: 2014-11-03 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <sal/main.h>
      21             : #include <tools/extendapplicationenvironment.hxx>
      22             : 
      23             : #include <cppuhelper/bootstrap.hxx>
      24             : #include <comphelper/processfactory.hxx>
      25             : 
      26             : #include <com/sun/star/lang/XMultiServiceFactory.hpp>
      27             : #include <com/sun/star/uno/XComponentContext.hpp>
      28             : 
      29             : #include <vcl/event.hxx>
      30             : #include <vcl/svapp.hxx>
      31             : #include <vcl/wrkwin.hxx>
      32             : #include <vcl/gradient.hxx>
      33             : #include <vcl/lineinfo.hxx>
      34             : #include <vcl/bitmap.hxx>
      35             : #include <vcl/bmpacc.hxx>
      36             : #include <vcl/metric.hxx>
      37             : 
      38             : #include <rtl/ustrbuf.hxx>
      39             : 
      40             : #include <math.h>
      41             : 
      42             : using namespace ::com::sun::star::uno;
      43             : using namespace ::com::sun::star::lang;
      44             : using namespace cppu;
      45             : 
      46             : // Forward declaration
      47             : void Main();
      48             : 
      49           0 : SAL_IMPLEMENT_MAIN()
      50             : {
      51           0 :     tools::extendApplicationEnvironment();
      52             : 
      53           0 :     Reference< XComponentContext > xContext = defaultBootstrap_InitialComponentContext();
      54           0 :     Reference< XMultiServiceFactory > xServiceManager( xContext->getServiceManager(), UNO_QUERY );
      55             : 
      56           0 :     if( !xServiceManager.is() )
      57           0 :         Application::Abort( "Failed to bootstrap" );
      58             : 
      59           0 :     comphelper::setProcessServiceFactory( xServiceManager );
      60             : 
      61           0 :     InitVCL();
      62           0 :     ::Main();
      63           0 :     DeInitVCL();
      64             : 
      65           0 :     return 0;
      66             : }
      67             : 
      68           0 : class MyWin : public WorkWindow
      69             : {
      70             :     Bitmap      m_aBitmap;
      71             : public:
      72             :                  MyWin( vcl::Window* pParent, WinBits nWinStyle );
      73             : 
      74             :     virtual void MouseMove( const MouseEvent& rMEvt ) SAL_OVERRIDE;
      75             :     virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
      76             :     virtual void MouseButtonUp( const MouseEvent& rMEvt ) SAL_OVERRIDE;
      77             :     virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
      78             :     virtual void KeyUp( const KeyEvent& rKEvt ) SAL_OVERRIDE;
      79             :     virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE;
      80             :     virtual void Resize() SAL_OVERRIDE;
      81             : };
      82             : 
      83           0 : void Main()
      84             : {
      85           0 :     MyWin aMainWin( NULL, WB_APP | WB_STDWORK );
      86           0 :     aMainWin.SetText( OUString( "VCL - Workbench" ) );
      87           0 :     aMainWin.Show();
      88             : 
      89           0 :     Application::Execute();
      90           0 : }
      91             : 
      92           0 : MyWin::MyWin( vcl::Window* pParent, WinBits nWinStyle ) :
      93             :     WorkWindow( pParent, nWinStyle ),
      94           0 :     m_aBitmap( Size( 256, 256 ), 32 )
      95             : {
      96             :     // prepare an alpha mask
      97           0 :     BitmapWriteAccess* pAcc = m_aBitmap.AcquireWriteAccess();
      98           0 :     for( int nX = 0; nX < 256; nX++ )
      99             :     {
     100           0 :         for( int nY = 0; nY < 256; nY++ )
     101             :         {
     102           0 :             double fRed = 255.0-1.5*sqrt((double)(nX*nX+nY*nY));
     103           0 :             if( fRed < 0.0 )
     104           0 :                 fRed = 0.0;
     105           0 :             double fGreen = 255.0-1.5*sqrt((double)(((255-nX)*(255-nX)+nY*nY)));
     106           0 :             if( fGreen < 0.0 )
     107           0 :                 fGreen = 0.0;
     108           0 :             double fBlue = 255.0-1.5*sqrt((double)((128-nX)*(128-nX)+(255-nY)*(255-nY)));
     109           0 :             if( fBlue < 0.0 )
     110           0 :                 fBlue = 0.0;
     111           0 :             pAcc->SetPixel( nY, nX, BitmapColor( sal_uInt8(fRed), sal_uInt8(fGreen), sal_uInt8(fBlue) ) );
     112             :         }
     113             :     }
     114           0 :     m_aBitmap.ReleaseAccess( pAcc );
     115           0 : }
     116             : 
     117           0 : void MyWin::MouseMove( const MouseEvent& rMEvt )
     118             : {
     119           0 :     WorkWindow::MouseMove( rMEvt );
     120           0 : }
     121             : 
     122           0 : void MyWin::MouseButtonDown( const MouseEvent& rMEvt )
     123             : {
     124           0 :     WorkWindow::MouseButtonDown( rMEvt );
     125           0 : }
     126             : 
     127           0 : void MyWin::MouseButtonUp( const MouseEvent& rMEvt )
     128             : {
     129           0 :     WorkWindow::MouseButtonUp( rMEvt );
     130           0 : }
     131             : 
     132           0 : void MyWin::KeyInput( const KeyEvent& rKEvt )
     133             : {
     134           0 :     WorkWindow::KeyInput( rKEvt );
     135           0 : }
     136             : 
     137           0 : void MyWin::KeyUp( const KeyEvent& rKEvt )
     138             : {
     139           0 :     WorkWindow::KeyUp( rKEvt );
     140           0 : }
     141             : 
     142           0 : static Point project( const Point& rPoint )
     143             : {
     144           0 :     const double angle_x = M_PI / 6.0;
     145           0 :     const double angle_z = M_PI / 6.0;
     146             : 
     147             :     // transform planar coordinates to 3d
     148           0 :     double x = rPoint.X();
     149           0 :     double y = rPoint.Y();
     150             : 
     151             :     // rotate around X axis
     152           0 :     double x1 = x;
     153           0 :     double y1 = y * cos( angle_x );
     154           0 :     double z1 = y * sin( angle_x );
     155             : 
     156             :     // rotate around Z axis
     157           0 :     double x2 = x1 * cos( angle_z ) + y1 * sin( angle_z );
     158             :     //double y2 = y1 * cos( angle_z ) - x1 * sin( angle_z );
     159           0 :     double z2 = z1;
     160             : 
     161           0 :     return Point( (sal_Int32)x2, (sal_Int32)z2 );
     162             : }
     163             : 
     164           0 : static Color approachColor( const Color& rFrom, const Color& rTo )
     165             : {
     166           0 :     Color aColor;
     167             :     sal_uInt8 nDiff;
     168             :     // approach red
     169           0 :     if( rFrom.GetRed() < rTo.GetRed() )
     170             :     {
     171           0 :         nDiff = rTo.GetRed() - rFrom.GetRed();
     172           0 :         aColor.SetRed( rFrom.GetRed() + ( nDiff < 10 ? nDiff : 10 ) );
     173             :     }
     174           0 :     else if( rFrom.GetRed() > rTo.GetRed() )
     175             :     {
     176           0 :         nDiff = rFrom.GetRed() - rTo.GetRed();
     177           0 :         aColor.SetRed( rFrom.GetRed() - ( nDiff < 10 ? nDiff : 10 ) );
     178             :     }
     179             :     else
     180           0 :         aColor.SetRed( rFrom.GetRed() );
     181             : 
     182             :     // approach Green
     183           0 :     if( rFrom.GetGreen() < rTo.GetGreen() )
     184             :     {
     185           0 :         nDiff = rTo.GetGreen() - rFrom.GetGreen();
     186           0 :         aColor.SetGreen( rFrom.GetGreen() + ( nDiff < 10 ? nDiff : 10 ) );
     187             :     }
     188           0 :     else if( rFrom.GetGreen() > rTo.GetGreen() )
     189             :     {
     190           0 :         nDiff = rFrom.GetGreen() - rTo.GetGreen();
     191           0 :         aColor.SetGreen( rFrom.GetGreen() - ( nDiff < 10 ? nDiff : 10 ) );
     192             :     }
     193             :     else
     194           0 :         aColor.SetGreen( rFrom.GetGreen() );
     195             : 
     196             :     // approach blue
     197           0 :     if( rFrom.GetBlue() < rTo.GetBlue() )
     198             :     {
     199           0 :         nDiff = rTo.GetBlue() - rFrom.GetBlue();
     200           0 :         aColor.SetBlue( rFrom.GetBlue() + ( nDiff < 10 ? nDiff : 10 ) );
     201             :     }
     202           0 :     else if( rFrom.GetBlue() > rTo.GetBlue() )
     203             :     {
     204           0 :         nDiff = rFrom.GetBlue() - rTo.GetBlue();
     205           0 :         aColor.SetBlue( rFrom.GetBlue() - ( nDiff < 10 ? nDiff : 10 ) );
     206             :     }
     207             :     else
     208           0 :         aColor.SetBlue( rFrom.GetBlue() );
     209             : 
     210           0 :     return aColor;
     211             : }
     212             : 
     213             : #define DELTA 5.0
     214           0 : void MyWin::Paint( const Rectangle& rRect )
     215             : {
     216           0 :     WorkWindow::Paint( rRect );
     217             : 
     218           0 :     Push( PushFlags::ALL );
     219           0 :     MapMode aMapMode( MAP_100TH_MM );
     220             : 
     221           0 :     SetMapMode( aMapMode );
     222             : 
     223           0 :     Size aPaperSize = GetOutputSize();
     224           0 :     Point aCenter( aPaperSize.Width()/2-300,
     225           0 :                    (aPaperSize.Height() - 8400)/2 + 8400 );
     226           0 :     Point aP1( aPaperSize.Width()/48, 0), aP2( aPaperSize.Width()/40, 0 ), aPoint;
     227             : 
     228           0 :     DrawRect( Rectangle( Point( 0,0 ), aPaperSize ) );
     229             :     DrawRect( Rectangle( Point( 100,100 ),
     230           0 :                          Size( aPaperSize.Width()-200,
     231           0 :                                aPaperSize.Height()-200 ) ) );
     232             :     DrawRect( Rectangle( Point( 200,200 ),
     233           0 :                          Size( aPaperSize.Width()-400,
     234           0 :                                aPaperSize.Height()-400 ) ) );
     235             :     DrawRect( Rectangle( Point( 300,300 ),
     236           0 :                          Size( aPaperSize.Width()-600,
     237           0 :                                aPaperSize.Height()-600 ) ) );
     238             : 
     239           0 :     const int nFontCount = GetDevFontCount();
     240           0 :     const int nFontSamples = (nFontCount<15) ? nFontCount : 15;
     241           0 :     for( int i = 0; i < nFontSamples; ++i )
     242             :     {
     243             : 
     244           0 :         vcl::FontInfo aFont = GetDevFont( (i*nFontCount) / nFontSamples );
     245           0 :         aFont.SetHeight( 400 + (i%7) * 100 );
     246           0 :         aFont.SetOrientation( i * (3600 / nFontSamples) );
     247           0 :         SetFont( aFont );
     248             : 
     249           0 :         sal_uInt8 nRed   = (i << 6) & 0xC0;
     250           0 :         sal_uInt8 nGreen = (i << 4) & 0xC0;
     251           0 :         sal_uInt8 nBlue  = (i << 2) & 0xC0;
     252           0 :         SetTextColor( Color( nRed, nGreen, nBlue ) );
     253             : 
     254           0 :         OUStringBuffer aPrintText(1024);
     255           0 :         long nMaxWidth = 0;
     256             : 
     257           0 :         aPrintText.appendAscii( "SVP test program" );
     258             : 
     259           0 :         DrawText( Rectangle( Point( (aPaperSize.Width() - 4000) / 2, 2000 ),
     260           0 :                             Size( aPaperSize.Width() - 2100 - nMaxWidth,
     261           0 :                                 aPaperSize.Height() - 4000 ) ),
     262             :                 aPrintText.makeStringAndClear(),
     263           0 :                 TEXT_DRAW_MULTILINE );
     264           0 :     }
     265             : 
     266           0 :     SetFillColor();
     267           0 :     DrawRect( Rectangle( Point( aPaperSize.Width() - 4000, 1000 ),
     268           0 :                          Size( 3000,3000 ) ) );
     269           0 :     DrawBitmap( Point( aPaperSize.Width() - 4000, 1000 ),
     270             :                 Size( 3000,3000 ),
     271           0 :                 m_aBitmap );
     272             : 
     273           0 :     Color aWhite( 0xff, 0xff, 0xff );
     274           0 :     Color aBlack( 0, 0, 0 );
     275           0 :     Color aLightRed( 0xff, 0, 0 );
     276           0 :     Color aDarkRed( 0x40, 0, 0 );
     277           0 :     Color aLightBlue( 0, 0, 0xff );
     278           0 :     Color aDarkBlue( 0,0,0x40 );
     279           0 :     Color aLightGreen( 0, 0xff, 0 );
     280           0 :     Color aDarkGreen( 0, 0x40, 0 );
     281             : 
     282           0 :     Gradient aGradient( GradientStyle_LINEAR, aBlack, aWhite );
     283           0 :     aGradient.SetAngle( 900 );
     284             :     DrawGradient( Rectangle( Point( 1000, 4500 ),
     285           0 :                              Size( aPaperSize.Width() - 2000,
     286           0 :                                    500 ) ), aGradient );
     287           0 :     aGradient.SetStartColor( aDarkRed );
     288           0 :     aGradient.SetEndColor( aLightBlue );
     289             :     DrawGradient( Rectangle( Point( 1000, 5300 ),
     290           0 :                              Size( aPaperSize.Width() - 2000,
     291           0 :                                    500 ) ), aGradient );
     292           0 :     aGradient.SetStartColor( aDarkBlue );
     293           0 :     aGradient.SetEndColor( aLightGreen );
     294             :     DrawGradient( Rectangle( Point( 1000, 6100 ),
     295           0 :                              Size( aPaperSize.Width() - 2000,
     296           0 :                                    500 ) ), aGradient );
     297           0 :     aGradient.SetStartColor( aDarkGreen );
     298           0 :     aGradient.SetEndColor( aLightRed );
     299             :     DrawGradient( Rectangle( Point( 1000, 6900 ),
     300           0 :                              Size( aPaperSize.Width() - 2000,
     301           0 :                                    500 ) ), aGradient );
     302             : 
     303           0 :     LineInfo aLineInfo( LINE_SOLID, 200 );
     304           0 :     double sind = sin( DELTA*M_PI/180.0 );
     305           0 :     double cosd = cos( DELTA*M_PI/180.0 );
     306           0 :     double factor = 1 + (DELTA/1000.0);
     307           0 :     int n=0;
     308           0 :     Color aLineColor( 0, 0, 0 );
     309           0 :     Color aApproachColor( 0, 0, 200 );
     310           0 :     while ( aP2.X() < aCenter.X() && n++ < 680 )
     311             :     {
     312           0 :         aLineInfo.SetWidth( n/3 );
     313           0 :         aLineColor = approachColor( aLineColor, aApproachColor );
     314           0 :         SetLineColor( aLineColor );
     315             : 
     316             :         // switch aproach color
     317           0 :         if( aApproachColor.IsRGBEqual( aLineColor ) )
     318             :         {
     319           0 :             if( aApproachColor.GetRed() )
     320           0 :                 aApproachColor = Color( 0, 0, 200 );
     321           0 :             else if( aApproachColor.GetGreen() )
     322           0 :                 aApproachColor = Color( 200, 0, 0 );
     323             :             else
     324           0 :                 aApproachColor = Color( 0, 200, 0 );
     325             :         }
     326             : 
     327           0 :         DrawLine( project( aP1 ) + aCenter,
     328           0 :                   project( aP2 ) + aCenter,
     329           0 :                   aLineInfo );
     330           0 :         aPoint.X() = (int)((((double)aP1.X())*cosd - ((double)aP1.Y())*sind)*factor);
     331           0 :         aPoint.Y() = (int)((((double)aP1.Y())*cosd + ((double)aP1.X())*sind)*factor);
     332           0 :         aP1 = aPoint;
     333           0 :         aPoint.X() = (int)((((double)aP2.X())*cosd - ((double)aP2.Y())*sind)*factor);
     334           0 :         aPoint.Y() = (int)((((double)aP2.Y())*cosd + ((double)aP2.X())*sind)*factor);
     335           0 :         aP2 = aPoint;
     336             :     }
     337           0 :     Pop();
     338           0 : }
     339             : 
     340           0 : void MyWin::Resize()
     341             : {
     342           0 :     WorkWindow::Resize();
     343           0 : }
     344             : 
     345             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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