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1153 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifdef __sun
#include <ctime>
#endif
#include <unotools/viewoptions.hxx>
#include <rtl/ustrbuf.hxx>
#include <sal/log.hxx>
#include <tools/debug.hxx>
#include <vcl/event.hxx>
#include <vcl/menu.hxx>
#include <vcl/timer.hxx>
#include <vcl/svapp.hxx>
#include <splitwin.hxx>
#include <workwin.hxx>
#include <sfx2/dockwin.hxx>
#include <memory>
#include <vector>
#include <utility>
using namespace ::com::sun::star::uno;
#define VERSION 1
#define nPixel 30L
#define USERITEM_NAME "UserItem"
namespace {
// helper class to deactivate UpdateMode, if needed, for the life time of an instance
class DeactivateUpdateMode
{
public:
explicit DeactivateUpdateMode( SfxSplitWindow& rSplitWindow )
: mrSplitWindow( rSplitWindow )
, mbUpdateMode( rSplitWindow.IsUpdateMode() )
{
if ( mbUpdateMode )
{
mrSplitWindow.SetUpdateMode( false );
}
}
~DeactivateUpdateMode()
{
if ( mbUpdateMode )
{
mrSplitWindow.SetUpdateMode( true );
}
}
private:
SfxSplitWindow& mrSplitWindow;
const bool mbUpdateMode;
};
}
class SfxEmptySplitWin_Impl : public SplitWindow
{
/* [Description]
The SfxEmptySplitWin_Impldow is an empty SplitWindow, that replaces the
SfxSplitWindow AutoHide mode. It only serves as a placeholder to receive
mouse moves and if possible blend in the true SplitWindow display.
*/
friend class SfxSplitWindow;
VclPtr<SfxSplitWindow> pOwner;
bool bFadeIn;
bool bAutoHide;
bool bSplit;
bool bEndAutoHide;
Timer aTimer;
Point aLastPos;
sal_uInt16 nState;
public:
explicit SfxEmptySplitWin_Impl( SfxSplitWindow *pParent )
: SplitWindow( pParent->GetParent(), WinBits( WB_BORDER | WB_3DLOOK ) )
, pOwner( pParent )
, bFadeIn( false )
, bAutoHide( false )
, bSplit( false )
, bEndAutoHide( false )
, nState( 1 )
{
aTimer.SetInvokeHandler(
LINK(pOwner, SfxSplitWindow, TimerHdl ) );
aTimer.SetTimeout( 200 );
SetAlign( pOwner->GetAlign() );
Actualize();
ShowFadeInHideButton();
}
virtual ~SfxEmptySplitWin_Impl() override
{ disposeOnce(); }
virtual void dispose() override
{
aTimer.Stop();
pOwner.clear();
SplitWindow::dispose();
}
virtual void FadeIn() override;
void Actualize();
};
void SfxEmptySplitWin_Impl::Actualize()
{
Size aSize( pOwner->GetSizePixel() );
switch ( pOwner->GetAlign() )
{
case WindowAlign::Left:
case WindowAlign::Right:
aSize.setWidth( GetFadeInSize() );
break;
case WindowAlign::Top:
case WindowAlign::Bottom:
aSize.setHeight( GetFadeInSize() );
break;
}
SetSizePixel( aSize );
}
void SfxEmptySplitWin_Impl::FadeIn()
{
if (!bAutoHide )
bAutoHide = IsFadeNoButtonMode();
pOwner->SetFadeIn_Impl( true );
if ( bAutoHide )
{
// Set Timer to close; the caller has to ensure themselves that the
// Window is not closed instantly (eg by setting the focus or a modal
// mode.
aLastPos = GetPointerPosPixel();
aTimer.Start();
}
else
pOwner->SaveConfig_Impl();
}
void SfxSplitWindow::MouseButtonDown( const MouseEvent& rMEvt )
{
if ( rMEvt.GetClicks() != 2 )
SplitWindow::MouseButtonDown( rMEvt );
}
SfxSplitWindow::SfxSplitWindow( vcl::Window* pParent, SfxChildAlignment eAl,
SfxWorkWindow *pW, bool bWithButtons )
/* [Description]
A SfxSplitWindow brings the recursive structure of the SV-SplitWindows to
the outside by simulating a table-like structure with rows and columns
(maximum recursion depth 2). Furthermore, it ensures the persistence of
the arrangement of the SfxDockingWindows.
*/
: SplitWindow ( pParent, WB_BORDER | WB_SIZEABLE | WB_3DLOOK | WB_HIDE ),
eAlign(eAl),
pWorkWin(pW),
bPinned(true),
pEmptyWin(nullptr),
pActive(nullptr)
{
if (bWithButtons)
{
ShowFadeOutButton();
}
// Set SV-Alignment
WindowAlign eTbxAlign;
switch ( eAlign )
{
case SfxChildAlignment::LEFT:
eTbxAlign = WindowAlign::Left;
break;
case SfxChildAlignment::RIGHT:
eTbxAlign = WindowAlign::Right;
break;
case SfxChildAlignment::TOP:
eTbxAlign = WindowAlign::Top;
break;
case SfxChildAlignment::BOTTOM:
eTbxAlign = WindowAlign::Bottom;
bPinned = true;
break;
default:
eTbxAlign = WindowAlign::Top; // some sort of default...
break; // -Wall lots not handled...
}
SetAlign (eTbxAlign);
pEmptyWin = VclPtr<SfxEmptySplitWin_Impl>::Create( this );
if ( bPinned )
{
pEmptyWin->bFadeIn = true;
pEmptyWin->nState = 2;
}
if ( bWithButtons )
{
// Read Configuration
const OUString aWindowId{ "SplitWindow" + OUString::number(static_cast<sal_Int32>(eTbxAlign)) };
SvtViewOptions aWinOpt( EViewType::Window, aWindowId );
OUString aWinData;
Any aUserItem = aWinOpt.GetUserItem( USERITEM_NAME );
OUString aTemp;
if ( aUserItem >>= aTemp )<--- Variable 'aUserItem' is assigned a value that is never used.
aWinData = aTemp;
if ( aWinData.startsWith("V") )
{
sal_Int32 nIdx{ 0 };
pEmptyWin->nState = static_cast<sal_uInt16>(aWinData.getToken( 1, ',', nIdx ).toInt32());
if ( pEmptyWin->nState & 2 )
pEmptyWin->bFadeIn = true;
bPinned = true; // always assume pinned - floating mode not used anymore
const sal_Int32 nCount{ aWinData.getToken(0, ',', nIdx).toInt32() };
for ( sal_Int32 n=0; n<nCount; ++n )
{
std::unique_ptr<SfxDock_Impl> pDock(new SfxDock_Impl);
pDock->pWin = nullptr;
pDock->bNewLine = false;
pDock->bHide = true;
pDock->nType = static_cast<sal_uInt16>(aWinData.getToken(0, ',', nIdx).toInt32());
if ( !pDock->nType )
{
// could mean NewLine
pDock->nType = static_cast<sal_uInt16>(aWinData.getToken(0, ',', nIdx).toInt32());
if ( !pDock->nType )
{
// Read error
break;
}
else
pDock->bNewLine = true;
}
maDockArr.insert(maDockArr.begin() + n, std::move(pDock));
}
}
}
else
{
bPinned = true;
pEmptyWin->bFadeIn = true;
pEmptyWin->nState = 2;
}
}
SfxSplitWindow::~SfxSplitWindow()
{
disposeOnce();
}
void SfxSplitWindow::dispose()
{
SaveConfig_Impl();
if ( pEmptyWin )
{
// Set pOwner to NULL, otherwise try to delete pEmptyWin once more. The
// window that is just being docked is always deleted from the outside.
pEmptyWin->pOwner = nullptr;
}
pEmptyWin.disposeAndClear();
maDockArr.clear();
pActive.clear();
SplitWindow::dispose();
}
void SfxSplitWindow::SaveConfig_Impl()
{
// Save configuration
OUStringBuffer aWinData;
aWinData.append('V');
aWinData.append(static_cast<sal_Int32>(VERSION));
aWinData.append(',');
aWinData.append(static_cast<sal_Int32>(pEmptyWin->nState));
aWinData.append(',');
sal_uInt16 nCount = 0;
for ( auto const & rDock: maDockArr )
{
if ( rDock->bHide || rDock->pWin )
nCount++;<--- Consider using std::count_if algorithm instead of a raw loop.
}
aWinData.append(static_cast<sal_Int32>(nCount));
for ( auto const & rDock: maDockArr )
{
if ( !rDock->bHide && !rDock->pWin )
continue;
if ( rDock->bNewLine )
aWinData.append(",0");
aWinData.append(',');
aWinData.append(static_cast<sal_Int32>(rDock->nType));
}
const OUString aWindowId{ "SplitWindow" + OUString::number(static_cast<sal_Int32>(GetAlign())) };
SvtViewOptions aWinOpt( EViewType::Window, aWindowId );
aWinOpt.SetUserItem( USERITEM_NAME, makeAny( aWinData.makeStringAndClear() ) );
}
void SfxSplitWindow::StartSplit()
{
long nSize = 0;
Size aSize = GetSizePixel();
if ( pEmptyWin )
{
pEmptyWin->bFadeIn = true;
pEmptyWin->bSplit = true;
}
tools::Rectangle aRect = pWorkWin->GetFreeArea( !bPinned );
switch ( GetAlign() )
{
case WindowAlign::Left:
case WindowAlign::Right:
nSize = aSize.Width() + aRect.GetWidth();
break;
case WindowAlign::Top:
case WindowAlign::Bottom:
nSize = aSize.Height() + aRect.GetHeight();
break;
}
SetMaxSizePixel( nSize );
}
void SfxSplitWindow::SplitResize()
{
if ( bPinned )
{
pWorkWin->ArrangeChildren_Impl();
pWorkWin->ShowChildren_Impl();
}
else
pWorkWin->ArrangeAutoHideWindows( this );
}
void SfxSplitWindow::Split()
{
if ( pEmptyWin )
pEmptyWin->bSplit = false;
SplitWindow::Split();
std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;
sal_uInt16 nCount = maDockArr.size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
const SfxDock_Impl& rD = *maDockArr[n];
if ( rD.pWin )
{
const sal_uInt16 nId = rD.nType;
const long nSize = GetItemSize( nId, SplitWindowItemFlags::Fixed );
const long nSetSize = GetItemSize( GetSet( nId ) );
Size aSize;
if ( IsHorizontal() )
{
aSize.setWidth( nSize );
aSize.setHeight( nSetSize );
}
else
{
aSize.setWidth( nSetSize );
aSize.setHeight( nSize );
}
rD.pWin->SetItemSize_Impl( aSize );
aNewOrgSizes.emplace_back( nId, nSize );
}
}
// workaround insufficiency of <SplitWindow> regarding dock layouting:
// apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
{
DeactivateUpdateMode aDeactivateUpdateMode( *this );
for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
{
SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
}
}
SaveConfig_Impl();
}
void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize)
/*
To insert SfxDockingWindows just pass no position. The SfxSplitWindow
searches the last marked one to the passed SfxDockingWindow or appends a
new one at the end.
*/
{
short nLine = -1; // so that the first window cab set nline to 0
sal_uInt16 nL;
sal_uInt16 nPos = 0;
bool bNewLine = true;
bool bSaveConfig = false;
SfxDock_Impl *pFoundDock=nullptr;
sal_uInt16 nCount = maDockArr.size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl& rDock = *maDockArr[n];
if ( rDock.bNewLine )
{
// The window opens a new line
if ( pFoundDock )
// But after the just inserted window
break;
// New line
nPos = 0;
bNewLine = true;
}
if ( rDock.pWin )
{
// Does there exist a window now at this position
if ( bNewLine && !pFoundDock )
{
// Not known until now in which real line it is located
GetWindowPos( rDock.pWin, nL, nPos );
nLine = static_cast<short>(nL);
}
if ( !pFoundDock )
{
// The window is located before the inserted one
nPos++;
}
// Line is opened
bNewLine = false;
if ( pFoundDock )
break;
}
if ( rDock.nType == pDockWin->GetType() )
{
DBG_ASSERT( !pFoundDock && !rDock.pWin, "Window already exists!");
pFoundDock = &rDock;
if ( !bNewLine )
break;
else
{
// A new line has been created but no window was found there;
// continue searching for a window in this line in-order to set
// bNewLine correctly. While doing so nline or nPos are not
// to be changed!
nLine++;
}
}
}
if ( !pFoundDock )
{
// Not found, insert at end
pFoundDock = new SfxDock_Impl;
pFoundDock->bHide = true;
maDockArr.push_back( std::unique_ptr<SfxDock_Impl>(pFoundDock) );
pFoundDock->nType = pDockWin->GetType();
nLine++;
nPos = 0;
bNewLine = true;
pFoundDock->bNewLine = bNewLine;
bSaveConfig = true;
}
pFoundDock->pWin = pDockWin;
pFoundDock->bHide = false;
InsertWindow_Impl( pFoundDock, rSize, nLine, nPos, bNewLine );
if ( bSaveConfig )
SaveConfig_Impl();
}
void SfxSplitWindow::ReleaseWindow_Impl(SfxDockingWindow const *pDockWin, bool bSave)
{
// The docking window is no longer stored in the internal data.
sal_uInt16 nCount = maDockArr.size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
const SfxDock_Impl& rDock = *maDockArr[n];
if ( rDock.nType == pDockWin->GetType() )
{
if ( rDock.bNewLine && n<nCount-1 )
maDockArr[n+1]->bNewLine = true;
// Window has a position, this we forget
maDockArr.erase(maDockArr.begin() + n);
break;
}
}
if ( bSave )
SaveConfig_Impl();
}
void SfxSplitWindow::MoveWindow( SfxDockingWindow* pDockWin, const Size& rSize,
sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
/* [Description]
The docking window is moved within the SplitWindows.
*/
{
sal_uInt16 nL, nP;
GetWindowPos( pDockWin, nL, nP );
if ( nLine > nL && GetItemCount( GetItemId( nL ) ) == 1 )
{
// If the last window is removed from its line, then everything slips
// one line to the front!
nLine--;
}
RemoveWindow( pDockWin );
InsertWindow( pDockWin, rSize, nLine, nPos, bNewLine );
}
void SfxSplitWindow::InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize,
sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
/* [Description]
The DockingWindow that is pushed on this SplitWindow and shall hold the
given position and size.
*/
{
ReleaseWindow_Impl( pDockWin, false );
SfxDock_Impl *pDock = new SfxDock_Impl;
pDock->bHide = false;
pDock->nType = pDockWin->GetType();
pDock->bNewLine = bNewLine;
pDock->pWin = pDockWin;
DBG_ASSERT( nPos==0 || !bNewLine, "Wrong Parameter!");
if ( bNewLine )
nPos = 0;
// The window must be inserted before the first window so that it has the
// same or a greater position than pDockWin.
sal_uInt16 nCount = maDockArr.size();
sal_uInt16 nLastWindowIdx(0);
// If no window is found, a first window is inserted
sal_uInt16 nInsertPos = 0;
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl& rD = *maDockArr[n];
if (rD.pWin)
{
// A docked window has been found. If no suitable window behind
// the desired insertion point s found, then insertion is done at
// the end.
nInsertPos = nCount;
nLastWindowIdx = n;
sal_uInt16 nL=0, nP=0;
GetWindowPos( rD.pWin, nL, nP );
if ( (nL == nLine && nP == nPos) || nL > nLine )
{
DBG_ASSERT( nL == nLine || bNewLine || nPos > 0, "Wrong Parameter!" );
if ( nL == nLine && nPos == 0 && !bNewLine )
{
DBG_ASSERT(rD.bNewLine, "No new line?");
// The position is pushed to nPos==0
rD.bNewLine = false;
pDock->bNewLine = true;
}
nInsertPos = n != 0 ? nLastWindowIdx + 1 : 0; // ignore all non-windows after the last window
break;
}
}
}
if (nCount != 0 && nInsertPos == nCount && nLastWindowIdx != nCount - 1)
{
nInsertPos = nLastWindowIdx + 1; // ignore all non-windows after the last window
}
maDockArr.insert(maDockArr.begin() + nInsertPos, std::unique_ptr<SfxDock_Impl>(pDock));
InsertWindow_Impl( pDock, rSize, nLine, nPos, bNewLine );
SaveConfig_Impl();
}
void SfxSplitWindow::InsertWindow_Impl( SfxDock_Impl const * pDock,
const Size& rSize,
sal_uInt16 nLine, sal_uInt16 nPos, bool bNewLine)
/* [Description]
Adds a DockingWindow, and causes the recalculation of the size of
the SplitWindows.
*/
{
SfxDockingWindow* pDockWin = pDock->pWin;
SplitWindowItemFlags nItemBits = SplitWindowItemFlags::NONE;
long nWinSize, nSetSize;
if ( IsHorizontal() )
{
nWinSize = rSize.Width();
nSetSize = rSize.Height();
}
else
{
nSetSize = rSize.Width();
nWinSize = rSize.Height();
}
std::unique_ptr<DeactivateUpdateMode> pDeactivateUpdateMode(new DeactivateUpdateMode( *this ));
if ( bNewLine || nLine == GetItemCount() )
{
// An existing row should not be inserted, instead a new one
// will be created
sal_uInt16 nId = 1;
for ( sal_uInt16 n=0; n<GetItemCount(); n++ )
{
if ( GetItemId(n) >= nId )
nId = GetItemId(n)+1;
}
// Create a new nLine:th line
SplitWindowItemFlags nBits = nItemBits;
if ( GetAlign() == WindowAlign::Top || GetAlign() == WindowAlign::Bottom )
nBits |= SplitWindowItemFlags::ColSet;
InsertItem( nId, nSetSize, nLine, 0, nBits );
}
// Insert the window at line with the position nline. ItemWindowSize set to
// "percentage" share since the SV then does the re-sizing as expected,
// "pixel" actually only makes sense if also items with percentage or
// relative sizes are present.
nItemBits |= SplitWindowItemFlags::PercentSize;
sal_uInt16 nSet = GetItemId( nLine );
InsertItem( pDockWin->GetType(), pDockWin, nWinSize, nPos, nSet, nItemBits );
// SplitWindows are once created in SFX and when inserting the first
// DockingWindows is made visible.
if ( GetItemCount() == 1 && GetItemCount( 1 ) == 1 )
{
// The Rearranging in WorkWindow and a Show() on the SplitWindow is
// caused by SfxDockingwindow (->SfxWorkWindow::ConfigChild_Impl)
if ( !bPinned && !IsFloatingMode() )
{
bPinned = true;
bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
pEmptyWin->bFadeIn = false;
SetPinned_Impl( false );
pEmptyWin->Actualize();
SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign )->nVisible = SfxChildVisibility::VISIBLE;
// tdf#113539 FadeIn will call ArrangeChildren_Impl() for us, and avoiding extra calls to that
// can make a different to load times because it avoids extra accessibility calcs
if ( bFadeIn )
FadeIn();
else
pWorkWin->ArrangeChildren_Impl();
}
else
{
bool bFadeIn = ( pEmptyWin->nState & 2 ) != 0;
pEmptyWin->bFadeIn = false;
pEmptyWin->Actualize();
if ( !bPinned || !pEmptyWin->bFadeIn )
{
SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering empty Splitwindow" );
}
else
{
SAL_INFO("sfx", "SfxSplitWindow::InsertWindow_Impl - registering real Splitwindow" );
}
pWorkWin->RegisterChild_Impl( *GetSplitWindow(), eAlign )->nVisible = SfxChildVisibility::VISIBLE;
// tdf#113539 FadeIn will call ArrangeChildren_Impl() for us, and avoiding extra calls to that
// can make a different to load times because it avoids extra accessibility calcs
if ( bFadeIn )
FadeIn();
else
pWorkWin->ArrangeChildren_Impl();
}
pWorkWin->ShowChildren_Impl();
}
pDeactivateUpdateMode.reset();
// workaround insufficiency of <SplitWindow> regarding dock layouting:
// apply FIXED item size as 'original' item size to improve layouting of undock-dock-cycle of a window
{
std::vector< std::pair< sal_uInt16, long > > aNewOrgSizes;
// get FIXED item sizes
sal_uInt16 nCount = maDockArr.size();
for ( sal_uInt16 n=0; n<nCount; ++n )
{
const SfxDock_Impl& rD = *maDockArr[n];
if ( rD.pWin )
{
const sal_uInt16 nId = rD.nType;
const long nSize = GetItemSize( nId, SplitWindowItemFlags::Fixed );
aNewOrgSizes.emplace_back( nId, nSize );
}
}
// apply new item sizes
DeactivateUpdateMode aDeactivateUpdateMode( *this );
for (const std::pair< sal_uInt16, long > & rNewOrgSize : aNewOrgSizes)
{
SetItemSize( rNewOrgSize.first, rNewOrgSize.second );
}
}
}
void SfxSplitWindow::RemoveWindow( SfxDockingWindow const * pDockWin, bool bHide )
/* [Description]
Removes a DockingWindow. If it was the last one, then the SplitWindow is
being hidden.
*/
{
sal_uInt16 nSet = GetSet( pDockWin->GetType() );
// SplitWindows are once created in SFX and is made invisible after
// removing the last DockingWindows.
if ( GetItemCount( nSet ) == 1 && GetItemCount() == 1 )
{
// The Rearranging in WorkWindow is caused by SfxDockingwindow
Hide();
pEmptyWin->aTimer.Stop();
sal_uInt16 nRealState = pEmptyWin->nState;
FadeOut_Impl();
pEmptyWin->Hide();
#ifdef DBG_UTIL
if ( !bPinned || !pEmptyWin->bFadeIn )
{
SAL_INFO("sfx", "SfxSplitWindow::RemoveWindow - releasing empty Splitwindow" );
}
else
{
SAL_INFO("sfx", "SfxSplitWindow::RemoveWindow - releasing real Splitwindow" );
}
#endif
pWorkWin->ReleaseChild_Impl( *GetSplitWindow() );
pEmptyWin->nState = nRealState;
pWorkWin->ArrangeAutoHideWindows( this );
}
sal_uInt16 nCount = maDockArr.size();
for ( sal_uInt16 n=0; n<nCount; n++ )
{
SfxDock_Impl& rDock = *maDockArr[n];
if ( rDock.nType == pDockWin->GetType() )
{
rDock.pWin = nullptr;
rDock.bHide = bHide;
break;
}
}
// Remove Windows, and if it was the last of the line, then also remove
// the line (line = itemset)
DeactivateUpdateMode aDeactivateUpdateMode( *this );
RemoveItem( pDockWin->GetType() );
if ( nSet && !GetItemCount( nSet ) )
RemoveItem( nSet );
};
bool SfxSplitWindow::GetWindowPos( const SfxDockingWindow* pWindow,
sal_uInt16& rLine, sal_uInt16& rPos ) const
/* [Description]
Returns the ID of the item sets and items for the DockingWindow in
the position passed on the old row / column-name.
*/
{
sal_uInt16 nSet = GetSet ( pWindow->GetType() );
if ( nSet == SPLITWINDOW_ITEM_NOTFOUND )
return false;
rPos = GetItemPos( pWindow->GetType(), nSet );
rLine = GetItemPos( nSet );
return true;
}
bool SfxSplitWindow::GetWindowPos( const Point& rTestPos,
sal_uInt16& rLine, sal_uInt16& rPos ) const
/* [Description]
Returns the ID of the item sets and items for the DockingWindow in
the position passed on the old row / column-name.
*/
{
sal_uInt16 nId = GetItemId( rTestPos );
if ( nId == 0 )
return false;
sal_uInt16 nSet = GetSet ( nId );
rPos = GetItemPos( nId, nSet );
rLine = GetItemPos( nSet );
return true;
}
sal_uInt16 SfxSplitWindow::GetLineCount() const
/* [Description]
Returns the number of rows = number of sub-itemsets in the root set.
*/
{
return GetItemCount();
}
long SfxSplitWindow::GetLineSize( sal_uInt16 nLine ) const
/* [Description]
Returns the Row Height of nline itemset.
*/
{
sal_uInt16 nId = GetItemId( nLine );
return GetItemSize( nId );
}
sal_uInt16 SfxSplitWindow::GetWindowCount( sal_uInt16 nLine ) const
/* [Description]
Returns the total number of windows
*/
{
sal_uInt16 nId = GetItemId( nLine );
return GetItemCount( nId );
}
sal_uInt16 SfxSplitWindow::GetWindowCount() const
/* [Description]
Returns the total number of windows
*/
{
return GetItemCount();
}
IMPL_LINK( SfxSplitWindow, TimerHdl, Timer*, pTimer, void)
{
if ( pTimer )
pTimer->Stop();
if ( CursorIsOverRect() || !pTimer )
{
// If the cursor is within the window, display the SplitWindow and set
// up the timer for close
pEmptyWin->bAutoHide = true;
if ( !IsVisible() )
pEmptyWin->FadeIn();
pEmptyWin->aLastPos = GetPointerPosPixel();
pEmptyWin->aTimer.Start();
}
else if ( pEmptyWin->bAutoHide )
{
if ( GetPointerPosPixel() != pEmptyWin->aLastPos )
{
// The mouse has moved within the running time of the timer, thus
// do nothing
pEmptyWin->aLastPos = GetPointerPosPixel();
pEmptyWin->aTimer.Start();
return;
}
// Especially for TF_AUTOSHOW_ON_MOUSEMOVE :
// If the window is not visible, there is nothing to do
// (user has simply moved the mouse over pEmptyWin)
if ( IsVisible() )
{
pEmptyWin->bEndAutoHide = false;
if ( !Application::IsInModalMode() &&
!PopupMenu::IsInExecute() &&
!pEmptyWin->bSplit && !HasChildPathFocus( true ) )
{
// While a modal dialog or a popup menu is open or while the
// Splitting is done, in any case, do not close. Even as long
// as one of the Children has the focus, the window remains
// open.
pEmptyWin->bEndAutoHide = true;
}
if ( pEmptyWin->bEndAutoHide )
{
// As far as I am concerned this can be the end of AutoShow
// But maybe some other SfxSplitWindow will remain open,
// then all others remain open too.
if ( !pWorkWin->IsAutoHideMode( this ) )
{
FadeOut_Impl();
pWorkWin->ArrangeAutoHideWindows( this );
}
else
{
pEmptyWin->aLastPos = GetPointerPosPixel();
pEmptyWin->aTimer.Start();
}
}
else
{
pEmptyWin->aLastPos = GetPointerPosPixel();
pEmptyWin->aTimer.Start();
}
}
}
}
bool SfxSplitWindow::CursorIsOverRect() const
{
bool bVisible = IsVisible();
// Also, take the collapsed SplitWindow into account
Point aPos = pEmptyWin->GetParent()->OutputToScreenPixel( pEmptyWin->GetPosPixel() );
Size aSize = pEmptyWin->GetSizePixel();
tools::Rectangle aRect( aPos, aSize );
if ( bVisible )
{
Point aVisPos = GetPosPixel();
Size aVisSize = GetSizePixel();
// Extend with +/- a few pixels, otherwise it is too nervous
aVisPos.AdjustX( -(nPixel) );
aVisPos.AdjustY( -(nPixel) );
aVisSize.AdjustWidth(2 * nPixel );
aVisSize.AdjustHeight(2 * nPixel );
tools::Rectangle aVisRect( aVisPos, aVisSize );
aRect = aRect.GetUnion( aVisRect );
}
return aRect.IsInside( OutputToScreenPixel( static_cast<vcl::Window*>(const_cast<SfxSplitWindow *>(this))->GetPointerPosPixel() ) );
}
SplitWindow* SfxSplitWindow::GetSplitWindow()
{
if ( !bPinned || !pEmptyWin->bFadeIn )
return pEmptyWin;
return this;
}
bool SfxSplitWindow::IsFadeIn() const
{
return pEmptyWin->bFadeIn;
}
bool SfxSplitWindow::IsAutoHide( bool bSelf ) const
{
return bSelf ? pEmptyWin->bAutoHide && !pEmptyWin->bEndAutoHide : pEmptyWin->bAutoHide;
}
void SfxSplitWindow::SetPinned_Impl( bool bOn )
{
if ( bPinned == bOn )
return;
bPinned = bOn;
if ( GetItemCount() == 0 )
return;
if ( !bOn )
{
pEmptyWin->nState |= 1;
if ( pEmptyWin->bFadeIn )
{
// Unregister replacement windows
SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - releasing real Splitwindow" );
pWorkWin->ReleaseChild_Impl( *this );
Hide();
pEmptyWin->Actualize();
SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - registering empty Splitwindow" );
pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
}
Point aPos( GetPosPixel() );
aPos = GetParent()->OutputToScreenPixel( aPos );
SetFloatingPos( aPos );
SetFloatingMode( true );
GetFloatingWindow()->SetOutputSizePixel( GetOutputSizePixel() );
if ( pEmptyWin->bFadeIn )
Show();
}
else
{
pEmptyWin->nState &= ~1;
SetOutputSizePixel( GetFloatingWindow()->GetOutputSizePixel() );
SetFloatingMode(false);
if ( pEmptyWin->bFadeIn )
{
// Unregister replacement windows
SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - releasing empty Splitwindow" );
pWorkWin->ReleaseChild_Impl( *pEmptyWin );
pEmptyWin->Hide();
SAL_INFO("sfx", "SfxSplitWindow::SetPinned_Impl - registering real Splitwindow" );
pWorkWin->RegisterChild_Impl( *this, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
}
}
}
void SfxSplitWindow::SetFadeIn_Impl( bool bOn )
{
if ( bOn == pEmptyWin->bFadeIn )
return;
if ( GetItemCount() == 0 )
return;
pEmptyWin->bFadeIn = bOn;
if ( bOn )
{
pEmptyWin->nState |= 2;
if ( IsFloatingMode() )
{
// FloatingWindow is not visible, thus display it
pWorkWin->ArrangeAutoHideWindows( this );
Show();
}
else
{
SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - releasing empty Splitwindow" );
pWorkWin->ReleaseChild_Impl( *pEmptyWin );
pEmptyWin->Hide();
SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - registering real Splitwindow" );
pWorkWin->RegisterChild_Impl( *this, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
pWorkWin->ArrangeChildren_Impl();
pWorkWin->ShowChildren_Impl();
}
}
else
{
pEmptyWin->bAutoHide = false;
pEmptyWin->nState &= ~2;
if ( !IsFloatingMode() )
{
// The window is not "floating", should be hidden
SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - releasing real Splitwindow" );
pWorkWin->ReleaseChild_Impl( *this );
Hide();
pEmptyWin->Actualize();
SAL_INFO("sfx", "SfxSplitWindow::SetFadeIn_Impl - registering empty Splitwindow" );
pWorkWin->RegisterChild_Impl( *pEmptyWin, eAlign )->nVisible = SfxChildVisibility::VISIBLE;
pWorkWin->ArrangeChildren_Impl();
pWorkWin->ShowChildren_Impl();
pWorkWin->ArrangeAutoHideWindows( this );
}
else
{
Hide();
pWorkWin->ArrangeAutoHideWindows( this );
}
}
}
void SfxSplitWindow::FadeOut_Impl()
{
if ( pEmptyWin->aTimer.IsActive() )
{
pEmptyWin->bAutoHide = false;
pEmptyWin->aTimer.Stop();
}
SetFadeIn_Impl( false );
}
void SfxSplitWindow::FadeOut()
{
FadeOut_Impl();
SaveConfig_Impl();
}
void SfxSplitWindow::FadeIn()
{
SetFadeIn_Impl( true );
}
void SfxSplitWindow::SetActiveWindow_Impl( SfxDockingWindow* pWin )
{
pActive = pWin;
pWorkWin->SetActiveChild_Impl( this );
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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