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#ifndef INCLUDED_CANVAS_SOURCE_VCL_BACKBUFFER_HXX
#define INCLUDED_CANVAS_SOURCE_VCL_BACKBUFFER_HXX
#include <vcl/virdev.hxx>
#include "outdevprovider.hxx"
#include <memory>
namespace vclcanvas
{
/// Background buffer abstraction
class BackBuffer : public OutDevProvider
{
public:
/** Create a backbuffer for given reference device
@param bMonochromeBuffer
When false, default depth of reference device is
chosen. When true, the buffer will be monochrome, i.e. one
bit deep.
*/
BackBuffer( const OutputDevice& rRefDevice,<--- Class 'BackBuffer' has a constructor with 1 argument that is not explicit. [+]Class 'BackBuffer' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'BackBuffer' has a constructor with 1 argument that is not explicit. [+]Class 'BackBuffer' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'BackBuffer' has a constructor with 1 argument that is not explicit. [+]Class 'BackBuffer' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
bool bMonochromeBuffer=false );
virtual ~BackBuffer() override;
virtual OutputDevice& getOutDev() override;
virtual const OutputDevice& getOutDev() const override;
void setSize( const ::Size& rNewSize );
private:
VclPtr< VirtualDevice > maVDev;
};
typedef std::shared_ptr< BackBuffer > BackBufferSharedPtr;
}
#endif // INCLUDED_CANVAS_SOURCE_VCL_BACKBUFFER_HXX
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