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1182 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/def3d.hxx>
#include <svx/dlgctl3d.hxx>
#include <svx/strings.hrc>
#include <svx/view3d.hxx>
#include <svx/fmmodel.hxx>
#include <svl/itempool.hxx>
#include <svx/fmpage.hxx>
#include <svx/sphere3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/scene3d.hxx>
#include <vcl/svapp.hxx>
#include <svx/helperhittest3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <polygn3d.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xflclit.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnwtit.hxx>
#include <helpids.h>
#include <svx/dialmgr.hxx>
#include <tools/helpers.hxx>
#include <vcl/settings.hxx>
using namespace com::sun::star;
Svx3DPreviewControl::Svx3DPreviewControl()
: mpFmPage(nullptr)
, mpScene(nullptr)
, mp3DObj(nullptr)
, mnObjectType(SvxPreviewObjectType::SPHERE)
{
}
void Svx3DPreviewControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
{
Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
pDrawingArea->set_size_request(aSize.Width(), aSize.Height());
CustomWidgetController::SetDrawingArea(pDrawingArea);
SetOutputSizePixel(aSize);
Construct();
}
Svx3DPreviewControl::~Svx3DPreviewControl()
{
mp3DView.reset();
mpModel.reset();
}
void Svx3DPreviewControl::Construct()
{
// Do never mirror the preview window. This explicitly includes right
// to left writing environments.
EnableRTL (false);
OutputDevice& rDevice = GetDrawingArea()->get_ref_device();
rDevice.SetMapMode(MapMode(MapUnit::Map100thMM));
// Model
mpModel.reset(new FmFormModel());
mpModel->GetItemPool().FreezeIdRanges();
// Page
mpFmPage = new FmFormPage( *mpModel );
mpModel->InsertPage( mpFmPage, 0 );
// 3D View
mp3DView.reset(new E3dView(*mpModel, &rDevice));
mp3DView->SetBufferedOutputAllowed(true);
mp3DView->SetBufferedOverlayAllowed(true);
// 3D Scene
mpScene = new E3dScene(*mpModel);
// initially create object
SetObjectType(SvxPreviewObjectType::SPHERE);
// camera and perspective
Camera3D rCamera = mpScene->GetCamera();
const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
double fW = rVolume.getWidth();
double fH = rVolume.getHeight();
double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
rCamera.SetAutoAdjustProjection(false);
rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt;
double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
rCamera.SetPosAndLookAt(aCamPos, aLookAt);
double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
rCamera.SetFocalLength(fDefaultCamFocal);
mpScene->SetCamera( rCamera );
mpFmPage->InsertObject( mpScene );
basegfx::B3DHomMatrix aRotation;
aRotation.rotate(DEG2RAD( 25 ), 0.0, 0.0);
aRotation.rotate(0.0, DEG2RAD( 40 ), 0.0);
mpScene->SetTransform(aRotation * mpScene->GetTransform());
// invalidate SnapRects of objects
mpScene->SetRectsDirty();
SfxItemSet aSet( mpModel->GetItemPool(),
svl::Items<XATTR_LINESTYLE, XATTR_LINESTYLE,
XATTR_FILL_FIRST, XATTR_FILLBITMAP>{} );
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
aSet.Put( XFillColorItem( "", COL_WHITE ) );
mpScene->SetMergedItemSet(aSet);
// PageView
SdrPageView* pPageView = mp3DView->ShowSdrPage( mpFmPage );
mp3DView->hideMarkHandles();
// mark scene
mp3DView->MarkObj( mpScene, pPageView );
}
void Svx3DPreviewControl::Resize()
{
// size of page
Size aSize(GetOutputSizePixel());
aSize = GetDrawingArea()->get_ref_device().PixelToLogic(aSize);
mpFmPage->SetSize(aSize);
// set size
Size aObjSize( aSize.Width()*5/6, aSize.Height()*5/6 );
Point aObjPoint( (aSize.Width() - aObjSize.Width()) / 2,
(aSize.Height() - aObjSize.Height()) / 2);
tools::Rectangle aRect( aObjPoint, aObjSize);
mpScene->SetSnapRect( aRect );
}
void Svx3DPreviewControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
{
mp3DView->CompleteRedraw(&rRenderContext, vcl::Region(rRect));
}
bool Svx3DPreviewControl::MouseButtonDown(const MouseEvent& rMEvt)
{
if (rMEvt.IsShift() && rMEvt.IsMod1())
{
if(SvxPreviewObjectType::SPHERE == GetObjectType())
{
SetObjectType(SvxPreviewObjectType::CUBE);
}
else
{
SetObjectType(SvxPreviewObjectType::SPHERE);
}
}
return false;
}
void Svx3DPreviewControl::SetObjectType(SvxPreviewObjectType nType)
{
if( mnObjectType != nType || !mp3DObj)
{
SfxItemSet aSet(mpModel->GetItemPool(), svl::Items<SDRATTR_START, SDRATTR_END>{});
mnObjectType = nType;
if( mp3DObj )
{
aSet.Put(mp3DObj->GetMergedItemSet());
mpScene->RemoveObject( mp3DObj->GetOrdNum() );
// always use SdrObject::Free(...) for SdrObjects (!)
SdrObject* pTemp(mp3DObj);
SdrObject::Free(pTemp);
}
switch( nType )
{
case SvxPreviewObjectType::SPHERE:
{
mp3DObj = new E3dSphereObj(
*mpModel,
mp3DView->Get3DDefaultAttributes(),
basegfx::B3DPoint( 0, 0, 0 ),
basegfx::B3DVector( 5000, 5000, 5000 ));
}
break;
case SvxPreviewObjectType::CUBE:
{
mp3DObj = new E3dCubeObj(
*mpModel,
mp3DView->Get3DDefaultAttributes(),
basegfx::B3DPoint( -2500, -2500, -2500 ),
basegfx::B3DVector( 5000, 5000, 5000 ));
}
break;
}
if (mp3DObj)
{
mpScene->InsertObject( mp3DObj );
mp3DObj->SetMergedItemSet(aSet);
}
Invalidate();
}
}
SfxItemSet const & Svx3DPreviewControl::Get3DAttributes() const
{
return mp3DObj->GetMergedItemSet();
}
void Svx3DPreviewControl::Set3DAttributes( const SfxItemSet& rAttr )
{
mp3DObj->SetMergedItemSet(rAttr, true);
Resize();
Invalidate();
}
#define RADIUS_LAMP_PREVIEW_SIZE (4500.0)
#define RADIUS_LAMP_SMALL (600.0)
#define RADIUS_LAMP_BIG (1000.0)
#define NO_LIGHT_SELECTED (0xffffffff)
#define MAX_NUMBER_LIGHTS (8)
static const sal_Int32 g_nInteractionStartDistance = 5 * 5 * 2;
Svx3DLightControl::Svx3DLightControl()
: maChangeCallback(),
maSelectionChangeCallback(),
maSelectedLight(NO_LIGHT_SELECTED),
mpExpansionObject(nullptr),
mpLampBottomObject(nullptr),
mpLampShaftObject(nullptr),
maLightObjects(MAX_NUMBER_LIGHTS, nullptr),
mfRotateX(-20.0),
mfRotateY(45.0),
mfRotateZ(0.0),
maActionStartPoint(),
mfSaveActionStartHor(0.0),
mfSaveActionStartVer(0.0),
mfSaveActionStartRotZ(0.0),
mbMouseMoved(false),
mbMouseCaptured(false),
mbGeometrySelected(false)
{
}
void Svx3DLightControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
{
Svx3DPreviewControl::SetDrawingArea(pDrawingArea);
Construct2();
}
void Svx3DLightControl::Construct2()
{
{
// hide all page stuff, use control background (normally gray)
const Color aDialogColor(Application::GetSettings().GetStyleSettings().GetDialogColor());
mp3DView->SetPageVisible(false);
mp3DView->SetApplicationBackgroundColor(aDialogColor);
mp3DView->SetApplicationDocumentColor(aDialogColor);
}
{
// create invisible expansion object
const double fMaxExpansion(RADIUS_LAMP_BIG + RADIUS_LAMP_PREVIEW_SIZE);
mpExpansionObject = new E3dCubeObj(
*mpModel,
mp3DView->Get3DDefaultAttributes(),
basegfx::B3DPoint(-fMaxExpansion, -fMaxExpansion, -fMaxExpansion),
basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion));
mpScene->InsertObject( mpExpansionObject );
SfxItemSet aSet(mpModel->GetItemPool());
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
mpExpansionObject->SetMergedItemSet(aSet);
}
{
// create lamp control object (Yellow lined object)
// base circle
const basegfx::B2DPolygon a2DCircle(basegfx::utils::createPolygonFromCircle(basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE));
basegfx::B3DPolygon a3DCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DCircle));
basegfx::B3DHomMatrix aTransform;
aTransform.rotate(F_PI2, 0.0, 0.0);
aTransform.translate(0.0, -RADIUS_LAMP_PREVIEW_SIZE, 0.0);
a3DCircle.transform(aTransform);
// create object for it
mpLampBottomObject = new E3dPolygonObj(
*mpModel,
basegfx::B3DPolyPolygon(a3DCircle));
mpScene->InsertObject( mpLampBottomObject );
// half circle with stand
basegfx::B2DPolygon a2DHalfCircle;
a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, 0.0));
a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, -RADIUS_LAMP_PREVIEW_SIZE));
a2DHalfCircle.append(basegfx::utils::createPolygonFromEllipseSegment(
basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE, RADIUS_LAMP_PREVIEW_SIZE, F_2PI - F_PI2, F_PI2));
basegfx::B3DPolygon a3DHalfCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DHalfCircle));
// create object for it
mpLampShaftObject = new E3dPolygonObj(
*mpModel,
basegfx::B3DPolyPolygon(a3DHalfCircle));
mpScene->InsertObject( mpLampShaftObject );
// initially invisible
SfxItemSet aSet(mpModel->GetItemPool());
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
mpLampBottomObject->SetMergedItemSet(aSet);
mpLampShaftObject->SetMergedItemSet(aSet);
}
{
// change camera settings
Camera3D rCamera = mpScene->GetCamera();
const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
double fW = rVolume.getWidth();
double fH = rVolume.getHeight();
double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
rCamera.SetAutoAdjustProjection(false);
rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt;
double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
rCamera.SetPosAndLookAt(aCamPos, aLookAt);
double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
rCamera.SetFocalLength(fDefaultCamFocal);
mpScene->SetCamera( rCamera );
basegfx::B3DHomMatrix aNeutral;
mpScene->SetTransform(aNeutral);
}
// invalidate SnapRects of objects
mpScene->SetRectsDirty();
}
void Svx3DLightControl::ConstructLightObjects()
{
for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
{
// get rid of possible existing light object
if(maLightObjects[a])
{
mpScene->RemoveObject(maLightObjects[a]->GetOrdNum());
// always use SdrObject::Free(...) for SdrObjects (!)
SdrObject* pTemp(maLightObjects[a]);
SdrObject::Free(pTemp);
maLightObjects[a] = nullptr;
}
if(GetLightOnOff(a))
{
const bool bIsSelectedLight(a == maSelectedLight);
basegfx::B3DVector aDirection(GetLightDirection(a));
aDirection.normalize();
aDirection *= RADIUS_LAMP_PREVIEW_SIZE;
const double fLampSize(bIsSelectedLight ? RADIUS_LAMP_BIG : RADIUS_LAMP_SMALL);
E3dObject* pNewLight = new E3dSphereObj(
*mpModel,
mp3DView->Get3DDefaultAttributes(),
basegfx::B3DPoint( 0, 0, 0 ),
basegfx::B3DVector( fLampSize, fLampSize, fLampSize));
mpScene->InsertObject(pNewLight);
basegfx::B3DHomMatrix aTransform;
aTransform.translate(aDirection.getX(), aDirection.getY(), aDirection.getZ());
pNewLight->SetTransform(aTransform);
SfxItemSet aSet(mpModel->GetItemPool());
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
aSet.Put( XFillColorItem(OUString(), GetLightColor(a)));
pNewLight->SetMergedItemSet(aSet);
maLightObjects[a] = pNewLight;
}
}
}
void Svx3DLightControl::AdaptToSelectedLight()
{
if(NO_LIGHT_SELECTED == maSelectedLight)
{
// make mpLampBottomObject/mpLampShaftObject invisible
SfxItemSet aSet(mpModel->GetItemPool());
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
mpLampBottomObject->SetMergedItemSet(aSet);
mpLampShaftObject->SetMergedItemSet(aSet);
}
else
{
basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
aDirection.normalize();
// make mpLampBottomObject/mpLampShaftObject visible (yellow hairline)
SfxItemSet aSet(mpModel->GetItemPool());
aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
aSet.Put( XLineColorItem(OUString(), COL_YELLOW));
aSet.Put( XLineWidthItem(0));
aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
mpLampBottomObject->SetMergedItemSet(aSet);
mpLampShaftObject->SetMergedItemSet(aSet);
// adapt transformation of mpLampShaftObject
basegfx::B3DHomMatrix aTransform;
double fRotateY(0.0);
if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()))
{
fRotateY = atan2(-aDirection.getZ(), aDirection.getX());
}
aTransform.rotate(0.0, fRotateY, 0.0);
mpLampShaftObject->SetTransform(aTransform);
// adapt transformation of selected light
E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)];
if(pSelectedLight)
{
aTransform.identity();
aTransform.translate(
aDirection.getX() * RADIUS_LAMP_PREVIEW_SIZE,
aDirection.getY() * RADIUS_LAMP_PREVIEW_SIZE,
aDirection.getZ() * RADIUS_LAMP_PREVIEW_SIZE);
pSelectedLight->SetTransform(aTransform);
}
}
}
void Svx3DLightControl::TrySelection(Point aPosPixel)
{
if(mpScene)
{
const Point aPosLogic(GetDrawingArea()->get_ref_device().PixelToLogic(aPosPixel));
const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y());
std::vector< const E3dCompoundObject* > aResult;
getAllHit3DObjectsSortedFrontToBack(aPoint, *mpScene, aResult);
if(!aResult.empty())
{
// exclude expansion object which will be part of
// the hits. It's invisible, but for HitTest, it's included
const E3dCompoundObject* pResult = nullptr;
for(auto const & b: aResult)
{
if(b && b != mpExpansionObject)
{<--- Consider using std::find_if algorithm instead of a raw loop.
pResult = b;
break;
}
}
if(pResult == mp3DObj)
{
if(!mbGeometrySelected)
{
mbGeometrySelected = true;
maSelectedLight = NO_LIGHT_SELECTED;
ConstructLightObjects();
AdaptToSelectedLight();
Invalidate();
if(maSelectionChangeCallback.IsSet())
{
maSelectionChangeCallback.Call(this);
}
}
}
else
{
sal_uInt32 aNewSelectedLight(NO_LIGHT_SELECTED);
for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
{
if(maLightObjects[a] && maLightObjects[a] == pResult)
{
aNewSelectedLight = a;
}
}
if(aNewSelectedLight != maSelectedLight)
{
SelectLight(aNewSelectedLight);
if(maSelectionChangeCallback.IsSet())
{
maSelectionChangeCallback.Call(this);
}
}
}
}
}
}
void Svx3DLightControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
{
Svx3DPreviewControl::Paint(rRenderContext, rRect);
}
tools::Rectangle Svx3DLightControl::GetFocusRect()
{
if (!HasFocus())
return tools::Rectangle();
Size aFocusSize = GetOutputSizePixel();
aFocusSize.AdjustWidth( -4 );
aFocusSize.AdjustHeight( -4 );
return tools::Rectangle(Point(2, 2), aFocusSize);
}
bool Svx3DLightControl::MouseButtonDown( const MouseEvent& rMEvt )
{
bool bCallParent(true);
// switch state
if(rMEvt.IsLeft())
{
if(IsSelectionValid() || mbGeometrySelected)
{
mbMouseMoved = false;
bCallParent = false;
maActionStartPoint = rMEvt.GetPosPixel();
CaptureMouse();
mbMouseCaptured = true;
}
else
{
// Single click without moving much trying to do a selection
TrySelection(rMEvt.GetPosPixel());
bCallParent = false;
}
}
// call parent
if (bCallParent)
return Svx3DPreviewControl::MouseButtonDown(rMEvt);
return true;
}
bool Svx3DLightControl::MouseMove(const MouseEvent& rMEvt)
{
if (!mbMouseCaptured)
return false;
Point aDeltaPos = rMEvt.GetPosPixel() - maActionStartPoint;
if(!mbMouseMoved)
{
if(sal_Int32(aDeltaPos.X() * aDeltaPos.X() + aDeltaPos.Y() * aDeltaPos.Y()) > g_nInteractionStartDistance)
{
if(mbGeometrySelected)
{
GetRotation(mfSaveActionStartVer, mfSaveActionStartHor, mfSaveActionStartRotZ);
}
else
{
// interaction start, save values
GetPosition(mfSaveActionStartHor, mfSaveActionStartVer);
}
mbMouseMoved = true;
}
}
if(mbMouseMoved)
{
if(mbGeometrySelected)
{
double fNewRotX = mfSaveActionStartVer - basegfx::deg2rad(aDeltaPos.Y());
double fNewRotY = mfSaveActionStartHor + basegfx::deg2rad(aDeltaPos.X());
// cut horizontal
while(fNewRotY < 0.0)
{
fNewRotY += F_2PI;
}
while(fNewRotY >= F_2PI)
{
fNewRotY -= F_2PI;
}
// cut vertical
if(fNewRotX < -F_PI2)
{
fNewRotX = -F_PI2;
}
if(fNewRotX > F_PI2)
{
fNewRotX = F_PI2;
}
SetRotation(fNewRotX, fNewRotY, mfSaveActionStartRotZ);
if(maChangeCallback.IsSet())
{
maChangeCallback.Call(this);
}
}
else
{
// interaction in progress
double fNewPosHor = mfSaveActionStartHor + static_cast<double>(aDeltaPos.X());
double fNewPosVer = mfSaveActionStartVer - static_cast<double>(aDeltaPos.Y());
// cut horizontal
fNewPosHor = NormAngle360(fNewPosHor);
// cut vertical
if(fNewPosVer < -90.0)
{
fNewPosVer = -90.0;
}
if(fNewPosVer > 90.0)
{
fNewPosVer = 90.0;
}
SetPosition(fNewPosHor, fNewPosVer);
if(maChangeCallback.IsSet())
{
maChangeCallback.Call(this);
}
}
}
return true;
}
bool Svx3DLightControl::MouseButtonUp(const MouseEvent& rMEvt)
{
if (!mbMouseCaptured)
return false;
ReleaseMouse();
mbMouseCaptured = false;
if (mbMouseMoved)
{
// was change interactively
}
else
{
// simple click without much movement, try selection
TrySelection(rMEvt.GetPosPixel());
}
return true;
}
void Svx3DLightControl::Resize()
{
// set size of page
const Size aSize(GetDrawingArea()->get_ref_device().PixelToLogic(GetOutputSizePixel()));
mpFmPage->SetSize(aSize);
// set position and size of scene
mpScene->SetSnapRect(tools::Rectangle(Point(0, 0), aSize));
}
void Svx3DLightControl::SetObjectType(SvxPreviewObjectType nType)
{
// call parent
Svx3DPreviewControl::SetObjectType(nType);
// apply object rotation
if(mp3DObj)
{
basegfx::B3DHomMatrix aObjectRotation;
aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
mp3DObj->SetTransform(aObjectRotation);
}
}
bool Svx3DLightControl::IsSelectionValid()
{
return (NO_LIGHT_SELECTED != maSelectedLight) && GetLightOnOff(maSelectedLight);
}
void Svx3DLightControl::GetPosition(double& rHor, double& rVer)
{
if(IsSelectionValid())
{
basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
aDirection.normalize();
rHor = basegfx::rad2deg(atan2(-aDirection.getX(), -aDirection.getZ()) + F_PI); // 0..360.0
rVer = basegfx::rad2deg(atan2(aDirection.getY(), aDirection.getXZLength())); // -90.0..90.0
}
if(IsGeometrySelected())
{
rHor = basegfx::rad2deg(mfRotateY); // 0..360.0
rVer = basegfx::rad2deg(mfRotateX); // -90.0..90.0
}
}
void Svx3DLightControl::SetPosition(double fHor, double fVer)
{
if(IsSelectionValid())
{
// set selected light's direction
fHor = basegfx::deg2rad(fHor) - F_PI; // -PI..PI
fVer = basegfx::deg2rad(fVer); // -PI2..PI2
basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor));
aDirection.normalize();
if(!aDirection.equal(GetLightDirection(maSelectedLight)))
{
// set changed light direction at SdrScene
SfxItemSet aSet(mpModel->GetItemPool());
switch(maSelectedLight)
{
case 0: aSet.Put(makeSvx3DLightDirection1Item(aDirection)); break;
case 1: aSet.Put(makeSvx3DLightDirection2Item(aDirection)); break;
case 2: aSet.Put(makeSvx3DLightDirection3Item(aDirection)); break;
case 3: aSet.Put(makeSvx3DLightDirection4Item(aDirection)); break;
case 4: aSet.Put(makeSvx3DLightDirection5Item(aDirection)); break;
case 5: aSet.Put(makeSvx3DLightDirection6Item(aDirection)); break;
case 6: aSet.Put(makeSvx3DLightDirection7Item(aDirection)); break;
default:
case 7: aSet.Put(makeSvx3DLightDirection8Item(aDirection)); break;
}
mpScene->SetMergedItemSet(aSet);
// correct 3D light's and LampFrame's geometries
AdaptToSelectedLight();
Invalidate();
}
}
if(IsGeometrySelected())
{
if(mfRotateX != fVer || mfRotateY != fHor)
{
mfRotateX = basegfx::deg2rad(fVer);
mfRotateY = basegfx::deg2rad(fHor);
if(mp3DObj)
{
basegfx::B3DHomMatrix aObjectRotation;
aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
mp3DObj->SetTransform(aObjectRotation);
Invalidate();
}
}
}
}
void Svx3DLightControl::SetRotation(double fRotX, double fRotY, double fRotZ)
{
if(IsGeometrySelected())
{
if(fRotX != mfRotateX || fRotY != mfRotateY || fRotZ != mfRotateZ)
{
mfRotateX = fRotX;
mfRotateY = fRotY;
mfRotateZ = fRotZ;
if(mp3DObj)
{
basegfx::B3DHomMatrix aObjectRotation;
aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
mp3DObj->SetTransform(aObjectRotation);
Invalidate();
}
}
}
}
void Svx3DLightControl::GetRotation(double& rRotX, double& rRotY, double& rRotZ)
{
rRotX = mfRotateX;
rRotY = mfRotateY;
rRotZ = mfRotateZ;
}
void Svx3DLightControl::Set3DAttributes( const SfxItemSet& rAttr )
{
// call parent
Svx3DPreviewControl::Set3DAttributes(rAttr);
if(maSelectedLight != NO_LIGHT_SELECTED && !GetLightOnOff(maSelectedLight))
{
// selected light is no more active, select new one
maSelectedLight = NO_LIGHT_SELECTED;
}
// local updates
ConstructLightObjects();
AdaptToSelectedLight();
Invalidate();
}
void Svx3DLightControl::SelectLight(sal_uInt32 nLightNumber)
{
if(nLightNumber > 7)
{
nLightNumber = NO_LIGHT_SELECTED;
}
if(NO_LIGHT_SELECTED != nLightNumber)
{
if(!GetLightOnOff(nLightNumber))
{
nLightNumber = NO_LIGHT_SELECTED;
}
}
if(nLightNumber != maSelectedLight)
{
maSelectedLight = nLightNumber;
mbGeometrySelected = false;
ConstructLightObjects();
AdaptToSelectedLight();
Invalidate();
}
}
bool Svx3DLightControl::GetLightOnOff(sal_uInt32 nNum) const
{
if(nNum <= 7)
{
const SfxItemSet aLightItemSet(Get3DAttributes());
switch(nNum)
{
case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
}
}
return false;
}
Color Svx3DLightControl::GetLightColor(sal_uInt32 nNum) const
{
if(nNum <= 7)
{
const SfxItemSet aLightItemSet(Get3DAttributes());
switch(nNum)
{
case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
}
}
return COL_BLACK;
}
basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const
{
if(nNum <= 7)
{
const SfxItemSet aLightItemSet(Get3DAttributes());
switch(nNum)
{
case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue();
case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue();
case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue();
case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue();
case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue();
case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue();
case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue();
case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue();
}
}
return basegfx::B3DVector();
}
SvxLightCtl3D::SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori,
weld::Scale& rVert, weld::Button& rSwitcher)
: mrLightControl(rLightControl)
, mrHorScroller(rHori)
, mrVerScroller(rVert)
, mrSwitcher(rSwitcher)
{
// init members
Init();
}
void SvxLightCtl3D::Init()
{
Size aSize(mrLightControl.GetDrawingArea()->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
mrLightControl.set_size_request(aSize.Width(), aSize.Height());
// #i58240# set HelpIDs for scrollbars and switcher
mrHorScroller.set_help_id(HID_CTRL3D_HSCROLL);
mrVerScroller.set_help_id(HID_CTRL3D_VSCROLL);
mrSwitcher.set_help_id(HID_CTRL3D_SWITCHER);
mrSwitcher.set_accessible_name(SvxResId(STR_SWITCH));
// Light preview
mrLightControl.Show();
mrLightControl.SetChangeCallback( LINK(this, SvxLightCtl3D, InternalInteractiveChange) );
mrLightControl.SetSelectionChangeCallback( LINK(this, SvxLightCtl3D, InternalSelectionChange) );
// Horiz Scrollbar
mrHorScroller.show();
mrHorScroller.set_range(0, 36000);
mrHorScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
// Vert Scrollbar
mrVerScroller.show();
mrVerScroller.set_range(0, 18000);
mrVerScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
// Switch Button
mrSwitcher.show();
mrSwitcher.connect_clicked( LINK(this, SvxLightCtl3D, ButtonPress) );
weld::DrawingArea* pArea = mrLightControl.GetDrawingArea();
pArea->connect_key_press(Link<const KeyEvent&, bool>()); //acknowledge we first remove the old one
pArea->connect_key_press(LINK(this, SvxLightCtl3D, KeyInput));
pArea->connect_focus_in(Link<weld::Widget&, void>()); //acknowledge we first remove the old one
pArea->connect_focus_in(LINK(this, SvxLightCtl3D, FocusIn));
// check selection
CheckSelection();
}
SvxLightCtl3D::~SvxLightCtl3D()
{
}
void SvxLightCtl3D::CheckSelection()
{
const bool bSelectionValid(mrLightControl.IsSelectionValid() || mrLightControl.IsGeometrySelected());
mrHorScroller.set_sensitive(bSelectionValid);
mrVerScroller.set_sensitive(bSelectionValid);
if (bSelectionValid)
{
double fHor(0.0), fVer(0.0);
mrLightControl.GetPosition(fHor, fVer);
mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
}
}
void SvxLightCtl3D::move( double fDeltaHor, double fDeltaVer )
{
double fHor(0.0), fVer(0.0);
mrLightControl.GetPosition(fHor, fVer);
fHor += fDeltaHor;
fVer += fDeltaVer;
if( fVer > 90.0 )
return;
if ( fVer < -90.0 )
return;
mrLightControl.SetPosition(fHor, fVer);
mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
if(maUserInteractiveChangeCallback.IsSet())
{
maUserInteractiveChangeCallback.Call(this);
}
}
IMPL_LINK(SvxLightCtl3D, KeyInput, const KeyEvent&, rKEvt, bool)
{
const vcl::KeyCode aCode(rKEvt.GetKeyCode());
if (aCode.GetModifier())
return false;
bool bHandled = true;
switch ( aCode.GetCode() )
{
case KEY_SPACE:
{
break;
}
case KEY_LEFT:
{
move( -4.0, 0.0 ); // #i58242# changed move direction in X
break;
}
case KEY_RIGHT:
{
move( 4.0, 0.0 ); // #i58242# changed move direction in X
break;
}
case KEY_UP:
{
move( 0.0, 4.0 );
break;
}
case KEY_DOWN:
{
move( 0.0, -4.0 );
break;
}
case KEY_PAGEUP:
{
sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
{
nLight--;
}
if(nLight < 0)
{
nLight = 7;
while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
{
nLight--;
}
}
if(nLight >= 0)
{
mrLightControl.SelectLight(nLight);
CheckSelection();
if(maUserSelectionChangeCallback.IsSet())
{
maUserSelectionChangeCallback.Call(this);
}
}
break;
}
case KEY_PAGEDOWN:
{
sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
{
nLight++;
}
if(nLight > 7)
{
nLight = 0;
while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
{
nLight++;
}
}
if(nLight <= 7)
{
mrLightControl.SelectLight(nLight);
CheckSelection();
if(maUserSelectionChangeCallback.IsSet())
{
maUserSelectionChangeCallback.Call(this);
}
}
break;
}
default:
{
bHandled = false;
break;
}
}
return bHandled;
}
IMPL_LINK_NOARG(SvxLightCtl3D, FocusIn, weld::Widget&, void)
{
if (mrLightControl.IsEnabled())
{
CheckSelection();
}
}
IMPL_LINK_NOARG(SvxLightCtl3D, ScrollBarMove, weld::Scale&, void)
{
const sal_Int32 nHor(mrHorScroller.get_value());
const sal_Int32 nVer(mrVerScroller.get_value());
mrLightControl.SetPosition(
static_cast<double>(nHor) / 100.0,
static_cast<double>((18000 - nVer) - 9000) / 100.0);
if (maUserInteractiveChangeCallback.IsSet())
{
maUserInteractiveChangeCallback.Call(this);
}
}
IMPL_LINK_NOARG(SvxLightCtl3D, ButtonPress, weld::Button&, void)
{
if(SvxPreviewObjectType::SPHERE == GetSvx3DLightControl().GetObjectType())
{
GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::CUBE);
}
else
{
GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::SPHERE);
}
}
IMPL_LINK_NOARG(SvxLightCtl3D, InternalInteractiveChange, Svx3DLightControl*, void)
{
double fHor(0.0), fVer(0.0);
mrLightControl.GetPosition(fHor, fVer);
mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
if(maUserInteractiveChangeCallback.IsSet())
{
maUserInteractiveChangeCallback.Call(this);
}
}
IMPL_LINK_NOARG(SvxLightCtl3D, InternalSelectionChange, Svx3DLightControl*, void)
{
CheckSelection();
if(maUserSelectionChangeCallback.IsSet())
{
maUserSelectionChangeCallback.Call(this);
}
}
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