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#ifndef INCLUDED_VCL_UNX_GENERIC_DTRANS_BMP_HXX
#define INCLUDED_VCL_UNX_GENERIC_DTRANS_BMP_HXX
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <com/sun/star/uno/Sequence.hxx>
#include <sal/types.h>
namespace x11 {
// helper methods
sal_uInt8* X11_getBmpFromPixmap( Display* pDisplay,
Drawable aDrawable,
Colormap aColormap,
sal_Int32& rOutSize );
class PixmapHolder
{
Display* m_pDisplay;
Colormap m_aColormap;
Pixmap m_aPixmap;
Pixmap m_aBitmap;
XVisualInfo m_aInfo;
int m_nRedShift;
int m_nGreenShift;
int m_nBlueShift;
unsigned long m_nBlueShift2Mask, m_nRedShift2Mask, m_nGreenShift2Mask;
// these expect data pointers to bitmapinfo header
void setBitmapDataTC( const sal_uInt8* pData, XImage* pImage );
void setBitmapDataTCDither( const sal_uInt8* pData, XImage* pImage );
void setBitmapDataPalette( const sal_uInt8* pData, XImage* pImage );
unsigned long getTCPixel( sal_uInt8 r, sal_uInt8 g, sal_uInt8 b ) const;
public:
PixmapHolder( Display* pDisplay );<--- Class 'PixmapHolder' has a constructor with 1 argument that is not explicit. [+]Class 'PixmapHolder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'PixmapHolder' has a constructor with 1 argument that is not explicit. [+]Class 'PixmapHolder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~PixmapHolder();
// accepts bitmap file (including bitmap file header)
Pixmap setBitmapData( const sal_uInt8* pData );
bool needsConversion( const sal_uInt8* pData );
Colormap getColormap() const { return m_aColormap; }
Pixmap getPixmap() const { return m_aPixmap; }
Pixmap getBitmap() const { return m_aBitmap; }
VisualID getVisualID() const { return m_aInfo.visualid; }
int getDepth() const { return m_aInfo.depth; }
};
css::uno::Sequence<sal_Int8> convertBitmapDepth(
css::uno::Sequence<sal_Int8> const & data, int depth);
}
#endif
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