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#ifndef INCLUDED_CHART2_SOURCE_VIEW_CHARTTYPES_CATEGORYPOSITIONHELPER_HXX
#define INCLUDED_CHART2_SOURCE_VIEW_CHARTTYPES_CATEGORYPOSITIONHELPER_HXX
namespace chart
{
class CategoryPositionHelper
{
public:
CategoryPositionHelper( double fSeriesCount, double CategoryWidth = 1.0);<--- Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. [+]Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. [+]Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. [+]Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. [+]Class 'CategoryPositionHelper' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual ~CategoryPositionHelper();
CategoryPositionHelper(CategoryPositionHelper const &) = default;
CategoryPositionHelper(CategoryPositionHelper &&) = default;
CategoryPositionHelper & operator =(CategoryPositionHelper const &) = default;
CategoryPositionHelper & operator =(CategoryPositionHelper &&) = default;
double getScaledSlotWidth() const;
virtual double getScaledSlotPos( double fCategoryX, double fSeriesNumber ) const;
void setCategoryWidth( double fCategoryWidth );
//Distance between two neighboring bars in same category, seen relative to width of the bar
void setInnerDistance( double fInnerDistance );
//Distance between two neighboring bars in different category, seen relative to width of the bar:
void setOuterDistance( double fOuterDistance );
protected:
double m_fSeriesCount;
double m_fCategoryWidth;
//Distance between two neighboring bars in same category, seen relative to width of the bar:
double m_fInnerDistance; //[-1,1] m_fInnerDistance=1 --> distance == width; m_fInnerDistance=-1-->all rects are painted on the same position
//Distance between two neighboring bars in different category, seen relative to width of the bar:
double m_fOuterDistance; //>=0 m_fOuterDistance=1 --> distance == width
};
} //namespace chart
#endif
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