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#ifndef INCLUDED_CPPCANVAS_SOURCE_WRAPPER_IMPLSPRITECANVAS_HXX
#define INCLUDED_CPPCANVAS_SOURCE_WRAPPER_IMPLSPRITECANVAS_HXX
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <basegfx/vector/b2dsize.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <cppcanvas/spritecanvas.hxx>
#include "implcanvas.hxx"
namespace cppcanvas
{
namespace internal
{
class ImplSpriteCanvas : public virtual SpriteCanvas, protected virtual ImplCanvas
{
public:
ImplSpriteCanvas( const css::uno::Reference<<--- Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. [+]Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. [+]Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. [+]Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
<--- Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. [+]Class 'ImplSpriteCanvas' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
css::rendering::XSpriteCanvas >& rCanvas );
ImplSpriteCanvas(const ImplSpriteCanvas&);
virtual ~ImplSpriteCanvas() override;
virtual void setTransformation( const ::basegfx::B2DHomMatrix& rMatrix ) override;
virtual bool updateScreen( bool bUpdateAll ) const override;
virtual CustomSpriteSharedPtr createCustomSprite( const ::basegfx::B2DSize& ) const override;
virtual CanvasSharedPtr clone() const override;
virtual css::uno::Reference<
css::rendering::XSpriteCanvas > getUNOSpriteCanvas() const override;
/** This class passes the view transformation
to child sprites
This helper class is necessary, because the
ImplSpriteCanvas object cannot hand out shared ptrs of
itself, but has somehow pass an object to child
sprites those can query for the canvas' view transform.
*/
class TransformationArbiter
{
public:
TransformationArbiter();
void setTransformation( const ::basegfx::B2DHomMatrix& rViewTransform );
const ::basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
private:
::basegfx::B2DHomMatrix maTransformation;
};
typedef std::shared_ptr< TransformationArbiter > TransformationArbiterSharedPtr;
private:
ImplSpriteCanvas& operator=( const ImplSpriteCanvas& ) = delete;
const css::uno::Reference< css::rendering::XSpriteCanvas > mxSpriteCanvas;
TransformationArbiterSharedPtr mpTransformArbiter;
};
}
}
#endif // INCLUDED_CPPCANVAS_SOURCE_WRAPPER_IMPLSPRITECANVAS_HXX
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