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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
21 : #include <vcl/outdev.hxx>
22 : #include <basegfx/point/b2dpoint.hxx>
23 : #include <basegfx/range/b2drange.hxx>
24 : #include <vcl/window.hxx>
25 : #include <vcl/bitmap.hxx>
26 : #include <tools/stream.hxx>
27 : #include <basegfx/matrix/b2dhommatrix.hxx>
28 : #include <vcl/cursor.hxx>
29 :
30 : //////////////////////////////////////////////////////////////////////////////
31 :
32 : namespace sdr
33 : {
34 : namespace overlay
35 : {
36 262 : void OverlayManagerBuffered::ImpPrepareBufferDevice()
37 : {
38 : // compare size of maBufferDevice with size of visible area
39 262 : if(maBufferDevice.GetOutputSizePixel() != getOutputDevice().GetOutputSizePixel())
40 : {
41 : // set new buffer size, copy as much content as possible (use bool parameter for vcl).
42 : // Newly uncovered regions will be repainted.
43 131 : maBufferDevice.SetOutputSizePixel(getOutputDevice().GetOutputSizePixel(), false);
44 : }
45 :
46 : // compare the MapModes for zoom/scroll changes
47 262 : if(maBufferDevice.GetMapMode() != getOutputDevice().GetMapMode())
48 : {
49 : const bool bZoomed(
50 137 : maBufferDevice.GetMapMode().GetScaleX() != getOutputDevice().GetMapMode().GetScaleX()
51 137 : || maBufferDevice.GetMapMode().GetScaleY() != getOutputDevice().GetMapMode().GetScaleY());
52 :
53 137 : if(!bZoomed)
54 : {
55 124 : const Point& rOriginOld = maBufferDevice.GetMapMode().GetOrigin();
56 124 : const Point& rOriginNew = getOutputDevice().GetMapMode().GetOrigin();
57 124 : const bool bScrolled(rOriginOld != rOriginNew);
58 :
59 124 : if(bScrolled)
60 : {
61 : // get pixel bounds
62 10 : const Point aOriginOldPixel(maBufferDevice.LogicToPixel(rOriginOld));
63 10 : const Point aOriginNewPixel(maBufferDevice.LogicToPixel(rOriginNew));
64 10 : const Size aOutputSizePixel(maBufferDevice.GetOutputSizePixel());
65 :
66 : // remember and switch off MapMode
67 10 : const bool bMapModeWasEnabled(maBufferDevice.IsMapModeEnabled());
68 10 : maBufferDevice.EnableMapMode(false);
69 :
70 : // scroll internally buffered stuff
71 10 : const Point aDestinationOffsetPixel(aOriginNewPixel - aOriginOldPixel);
72 : maBufferDevice.DrawOutDev(
73 : aDestinationOffsetPixel, aOutputSizePixel, // destination
74 10 : Point(), aOutputSizePixel); // source
75 :
76 : // restore MapMode
77 10 : maBufferDevice.EnableMapMode(bMapModeWasEnabled);
78 :
79 : // scroll remembered region, too.
80 10 : if(!maBufferRememberedRangePixel.isEmpty())
81 : {
82 0 : const basegfx::B2IPoint aIPointDestinationOffsetPixel(aDestinationOffsetPixel.X(), aDestinationOffsetPixel.Y());
83 0 : const basegfx::B2IPoint aNewMinimum(maBufferRememberedRangePixel.getMinimum() + aIPointDestinationOffsetPixel);
84 0 : const basegfx::B2IPoint aNewMaximum(maBufferRememberedRangePixel.getMaximum() + aIPointDestinationOffsetPixel);
85 0 : maBufferRememberedRangePixel = basegfx::B2IRange(aNewMinimum, aNewMaximum);
86 : }
87 : }
88 : }
89 :
90 : // copy new MapMode
91 137 : maBufferDevice.SetMapMode(getOutputDevice().GetMapMode());
92 : }
93 :
94 : // #i29186#
95 262 : maBufferDevice.SetDrawMode(getOutputDevice().GetDrawMode());
96 262 : maBufferDevice.SetSettings(getOutputDevice().GetSettings());
97 262 : maBufferDevice.SetAntialiasing(getOutputDevice().GetAntialiasing());
98 262 : }
99 :
100 3 : void OverlayManagerBuffered::ImpRestoreBackground() const
101 : {
102 : const Rectangle aRegionRectanglePixel(
103 : maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
104 3 : maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
105 3 : const Region aRegionPixel(aRegionRectanglePixel);
106 :
107 3 : ImpRestoreBackground(aRegionPixel);
108 3 : }
109 :
110 3 : void OverlayManagerBuffered::ImpRestoreBackground(const Region& rRegionPixel) const
111 : {
112 : // local region
113 3 : Region aRegionPixel(rRegionPixel);
114 3 : RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
115 3 : Rectangle aRegionRectanglePixel;
116 :
117 : // MapModes off
118 3 : const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
119 3 : const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled());
120 3 : getOutputDevice().EnableMapMode(false);
121 3 : ((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(false);
122 :
123 9 : while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
124 : {
125 : #ifdef DBG_UTIL
126 : // #i72754# possible graphical region test only with non-pro
127 : static bool bDoPaintForVisualControl(false);
128 : if(bDoPaintForVisualControl)
129 : {
130 : getOutputDevice().SetLineColor(COL_LIGHTGREEN);
131 : getOutputDevice().SetFillColor();
132 : getOutputDevice().DrawRect(aRegionRectanglePixel);
133 : }
134 : #endif
135 :
136 : // restore the area
137 3 : const Point aTopLeft(aRegionRectanglePixel.TopLeft());
138 3 : const Size aSize(aRegionRectanglePixel.GetSize());
139 :
140 3 : getOutputDevice().DrawOutDev(
141 : aTopLeft, aSize, // destination
142 : aTopLeft, aSize, // source
143 6 : maBufferDevice);
144 : }
145 :
146 3 : aRegionPixel.EndEnumRects(aRegionHandle);
147 :
148 : // restore MapModes
149 3 : getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
150 3 : ((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(bMapModeWasEnabledSource);
151 3 : }
152 :
153 262 : void OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice)
154 : {
155 : // prepare source
156 262 : OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice();
157 :
158 : // Ensure buffer is valid
159 262 : ImpPrepareBufferDevice();
160 :
161 : // build region which needs to be copied
162 262 : Region aRegion(rSource.LogicToPixel(rRegion));
163 :
164 : // limit to PaintRegion if it's a window. This will be evtl. the expanded one,
165 : // but always the exact redraw area
166 262 : if(OUTDEV_WINDOW == rSource.GetOutDevType())
167 : {
168 0 : Window& rWindow = (Window&)rSource;
169 0 : Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion());
170 0 : aRegion.Intersect(aPaintRegionPixel);
171 :
172 : // #i72754# Make sure content is completetly rendered, the window
173 : // will be used as source of a DrawOutDev soon
174 0 : rWindow.Flush();
175 : }
176 :
177 : // also limit to buffer size
178 262 : const Rectangle aBufferDeviceRectanglePixel = Rectangle(Point(), maBufferDevice.GetOutputSizePixel());
179 262 : aRegion.Intersect(aBufferDeviceRectanglePixel);
180 :
181 : // prepare to iterate over the rectangles from the region in pixels
182 262 : RegionHandle aRegionHandle(aRegion.BeginEnumRects());
183 262 : Rectangle aRegionRectanglePixel;
184 :
185 : // MapModes off
186 262 : const bool bMapModeWasEnabledDest(rSource.IsMapModeEnabled());
187 262 : const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled());
188 262 : rSource.EnableMapMode(false);
189 262 : maBufferDevice.EnableMapMode(false);
190 :
191 784 : while(aRegion.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
192 : {
193 : // for each rectangle, save the area
194 260 : Point aTopLeft(aRegionRectanglePixel.TopLeft());
195 260 : Size aSize(aRegionRectanglePixel.GetSize());
196 :
197 : maBufferDevice.DrawOutDev(
198 : aTopLeft, aSize, // destination
199 : aTopLeft, aSize, // source
200 260 : rSource);
201 : }
202 :
203 262 : aRegion.EndEnumRects(aRegionHandle);
204 :
205 : // restore MapModes
206 262 : rSource.EnableMapMode(bMapModeWasEnabledDest);
207 262 : maBufferDevice.EnableMapMode(bMapModeWasEnabledSource);
208 262 : }
209 :
210 6 : IMPL_LINK(OverlayManagerBuffered, ImpBufferTimerHandler, AutoTimer*, /*pTimer*/)
211 : {
212 : //Resolves: fdo#46728 ensure this exists until end of scope
213 3 : rtl::Reference<OverlayManager> xRef(this);
214 :
215 : // stop timer
216 3 : maBufferTimer.Stop();
217 :
218 3 : if(!maBufferRememberedRangePixel.isEmpty())
219 : {
220 : // logic size for impDrawMember call
221 : basegfx::B2DRange aBufferRememberedRangeLogic(
222 6 : maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
223 9 : maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
224 3 : aBufferRememberedRangeLogic.transform(getOutputDevice().GetInverseViewTransformation());
225 :
226 : // prepare cursor handling
227 3 : const bool bTargetIsWindow(OUTDEV_WINDOW == rmOutputDevice.GetOutDevType());
228 3 : bool bCursorWasEnabled(false);
229 :
230 : // #i80730# switch off VCL cursor during overlay refresh
231 3 : if(bTargetIsWindow)
232 : {
233 3 : Window& rWindow = static_cast< Window& >(rmOutputDevice);
234 3 : Cursor* pCursor = rWindow.GetCursor();
235 :
236 3 : if(pCursor && pCursor->IsVisible())
237 : {
238 2 : pCursor->Hide();
239 2 : bCursorWasEnabled = true;
240 : }
241 : }
242 :
243 3 : if(DoRefreshWithPreRendering())
244 : {
245 : // #i73602# ensure valid and sized maOutputBufferDevice
246 3 : const Size aDestinationSizePixel(maBufferDevice.GetOutputSizePixel());
247 3 : const Size aOutputBufferSizePixel(maOutputBufferDevice.GetOutputSizePixel());
248 :
249 3 : if(aDestinationSizePixel != aOutputBufferSizePixel)
250 : {
251 3 : maOutputBufferDevice.SetOutputSizePixel(aDestinationSizePixel);
252 : }
253 :
254 3 : maOutputBufferDevice.SetMapMode(getOutputDevice().GetMapMode());
255 3 : maOutputBufferDevice.EnableMapMode(false);
256 3 : maOutputBufferDevice.SetDrawMode(maBufferDevice.GetDrawMode());
257 3 : maOutputBufferDevice.SetSettings(maBufferDevice.GetSettings());
258 3 : maOutputBufferDevice.SetAntialiasing(maBufferDevice.GetAntialiasing());
259 :
260 : // calculate sizes
261 : Rectangle aRegionRectanglePixel(
262 : maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
263 3 : maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
264 :
265 : // truncate aRegionRectanglePixel to destination pixel size, more does
266 : // not need to be prepared since destination is a buffer for a window. So,
267 : // maximum size indirectly shall be limited to getOutputDevice().GetOutputSizePixel()
268 3 : if(aRegionRectanglePixel.Left() < 0L)
269 : {
270 0 : aRegionRectanglePixel.Left() = 0L;
271 : }
272 :
273 3 : if(aRegionRectanglePixel.Top() < 0L)
274 : {
275 0 : aRegionRectanglePixel.Top() = 0L;
276 : }
277 :
278 3 : if(aRegionRectanglePixel.Right() > aDestinationSizePixel.getWidth())
279 : {
280 3 : aRegionRectanglePixel.Right() = aDestinationSizePixel.getWidth();
281 : }
282 :
283 3 : if(aRegionRectanglePixel.Bottom() > aDestinationSizePixel.getHeight())
284 : {
285 0 : aRegionRectanglePixel.Bottom() = aDestinationSizePixel.getHeight();
286 : }
287 :
288 : // get sizes
289 3 : const Point aTopLeft(aRegionRectanglePixel.TopLeft());
290 3 : const Size aSize(aRegionRectanglePixel.GetSize());
291 :
292 : {
293 3 : const bool bMapModeWasEnabledDest(maBufferDevice.IsMapModeEnabled());
294 3 : maBufferDevice.EnableMapMode(false);
295 :
296 : maOutputBufferDevice.DrawOutDev(
297 : aTopLeft, aSize, // destination
298 : aTopLeft, aSize, // source
299 3 : maBufferDevice);
300 :
301 : // restore MapModes
302 3 : maBufferDevice.EnableMapMode(bMapModeWasEnabledDest);
303 : }
304 :
305 : // paint overlay content for remembered region, use
306 : // method from base class directly
307 3 : maOutputBufferDevice.EnableMapMode(true);
308 3 : OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, maOutputBufferDevice);
309 3 : maOutputBufferDevice.EnableMapMode(false);
310 :
311 : // copy to output
312 : {
313 3 : const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
314 3 : getOutputDevice().EnableMapMode(false);
315 :
316 3 : getOutputDevice().DrawOutDev(
317 : aTopLeft, aSize, // destination
318 : aTopLeft, aSize, // source
319 6 : maOutputBufferDevice);
320 :
321 : // debug
322 : /*getOutputDevice().SetLineColor(COL_RED);
323 : getOutputDevice().SetFillColor();
324 : getOutputDevice().DrawRect(Rectangle(aTopLeft, aSize));*/
325 :
326 : // restore MapModes
327 3 : getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
328 : }
329 : }
330 : else
331 : {
332 : // Restore all rectangles for remembered region from buffer
333 0 : ImpRestoreBackground();
334 :
335 : // paint overlay content for remembered region, use
336 : // method from base class directly
337 0 : OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, getOutputDevice());
338 : }
339 :
340 : // VCL hack for transparent child windows
341 : // Problem is e.g. a radiobuttion form control in life mode. The used window
342 : // is a transparence vcl childwindow. This flag only allows the parent window to
343 : // paint into the child windows area, but there is no mechanism which takes
344 : // care for a repaint of the child window. A transparent child window is NOT
345 : // a window which always keeps it's content consistent over the parent, but it's
346 : // more like just a paint flag for the parent.
347 : // To get the update, the windows in question are updated manulally here.
348 3 : if(bTargetIsWindow)
349 : {
350 3 : Window& rWindow = static_cast< Window& >(rmOutputDevice);
351 3 : if(rWindow.IsChildTransparentModeEnabled())
352 : {
353 : // Get VCL to invalidate it's children - more efficiently. fdo#58029
354 : const Rectangle aRegionRectanglePixel(
355 : maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
356 3 : maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
357 :
358 : rWindow.Invalidate(aRegionRectanglePixel,
359 3 : INVALIDATE_NOTRANSPARENT|INVALIDATE_CHILDREN|INVALIDATE_UPDATE);
360 : }
361 : }
362 :
363 : // #i80730# restore visibility of VCL cursor
364 3 : if(bCursorWasEnabled)
365 : {
366 2 : Window& rWindow = static_cast< Window& >(rmOutputDevice);
367 2 : Cursor* pCursor = rWindow.GetCursor();
368 :
369 2 : if(pCursor)
370 : {
371 : // check if cursor still exists. It may have been deleted from someone
372 2 : pCursor->Show();
373 : }
374 : }
375 :
376 : // forget remembered Region
377 3 : maBufferRememberedRangePixel.reset();
378 : }
379 :
380 3 : return 0;
381 : }
382 :
383 133 : OverlayManagerBuffered::OverlayManagerBuffered(
384 : OutputDevice& rOutputDevice,
385 : OverlayManager* pOldOverlayManager,
386 : bool bRefreshWithPreRendering)
387 : : OverlayManager(rOutputDevice, pOldOverlayManager),
388 133 : mbRefreshWithPreRendering(bRefreshWithPreRendering)
389 : {
390 : // Init timer
391 133 : maBufferTimer.SetTimeout(1);
392 133 : maBufferTimer.SetTimeoutHdl(LINK(this, OverlayManagerBuffered, ImpBufferTimerHandler));
393 133 : }
394 :
395 133 : rtl::Reference<OverlayManager> OverlayManagerBuffered::create(
396 : OutputDevice& rOutputDevice,
397 : OverlayManager* pOldOverlayManager,
398 : bool bRefreshWithPreRendering)
399 : {
400 : return rtl::Reference<OverlayManager>(new OverlayManagerBuffered(rOutputDevice,
401 133 : pOldOverlayManager, bRefreshWithPreRendering));
402 : }
403 :
404 24 : OverlayManagerBuffered::~OverlayManagerBuffered()
405 : {
406 : // Clear timer
407 8 : maBufferTimer.Stop();
408 :
409 8 : if(!maBufferRememberedRangePixel.isEmpty())
410 : {
411 : // Restore all rectangles for remembered region from buffer
412 3 : ImpRestoreBackground();
413 : }
414 16 : }
415 :
416 262 : void OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const
417 : {
418 262 : if(!rRegion.IsEmpty())
419 : {
420 : // save new background
421 262 : ((OverlayManagerBuffered*)this)->ImpSaveBackground(rRegion, pPreRenderDevice);
422 : }
423 :
424 : // call parent
425 262 : OverlayManager::completeRedraw(rRegion, pPreRenderDevice);
426 262 : }
427 :
428 0 : void OverlayManagerBuffered::flush()
429 : {
430 : // call timer handler direct
431 0 : ImpBufferTimerHandler(0);
432 0 : }
433 :
434 : // #i68597# part of content gets copied, react on it
435 0 : void OverlayManagerBuffered::copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize)
436 : {
437 : // scroll local buffered area
438 0 : maBufferDevice.CopyArea(rDestPt, rSrcPt, rSrcSize);
439 0 : }
440 :
441 0 : void OverlayManagerBuffered::restoreBackground(const Region& rRegion) const
442 : {
443 : // restore
444 0 : const Region aRegionPixel(getOutputDevice().LogicToPixel(rRegion));
445 0 : ImpRestoreBackground(aRegionPixel);
446 :
447 : // call parent
448 0 : OverlayManager::restoreBackground(rRegion);
449 0 : }
450 :
451 78 : void OverlayManagerBuffered::invalidateRange(const basegfx::B2DRange& rRange)
452 : {
453 78 : if(!rRange.isEmpty())
454 : {
455 : // buffered output, do not invalidate but use the timer
456 : // to trigger a timer event for refresh
457 78 : maBufferTimer.Start();
458 :
459 : // add the discrete range to the remembered region
460 : // #i75163# use double precision and floor/ceil rounding to get overlapped pixel region, even
461 : // when the given logic region has a width/height of 0.0. This does NOT work with LogicToPixel
462 : // since it just transforms the top left and bottom right points equally without taking
463 : // discrete pixel coverage into account. An empty B2DRange and thus empty logic Rectangle translated
464 : // to an also empty discrete pixel rectangle - what is wrong.
465 78 : basegfx::B2DRange aDiscreteRange(rRange);
466 78 : aDiscreteRange.transform(getOutputDevice().GetViewTransformation());
467 :
468 78 : if(maDrawinglayerOpt.IsAntiAliasing())
469 : {
470 : // assume AA needs one pixel more and invalidate one pixel more
471 0 : const double fDiscreteOne(getDiscreteOne());
472 : const basegfx::B2IPoint aTopLeft(
473 0 : (sal_Int32)floor(aDiscreteRange.getMinX() - fDiscreteOne),
474 0 : (sal_Int32)floor(aDiscreteRange.getMinY() - fDiscreteOne));
475 : const basegfx::B2IPoint aBottomRight(
476 0 : (sal_Int32)ceil(aDiscreteRange.getMaxX() + fDiscreteOne),
477 0 : (sal_Int32)ceil(aDiscreteRange.getMaxY() + fDiscreteOne));
478 :
479 0 : maBufferRememberedRangePixel.expand(aTopLeft);
480 0 : maBufferRememberedRangePixel.expand(aBottomRight);
481 : }
482 : else
483 : {
484 78 : const basegfx::B2IPoint aTopLeft((sal_Int32)floor(aDiscreteRange.getMinX()), (sal_Int32)floor(aDiscreteRange.getMinY()));
485 78 : const basegfx::B2IPoint aBottomRight((sal_Int32)ceil(aDiscreteRange.getMaxX()), (sal_Int32)ceil(aDiscreteRange.getMaxY()));
486 :
487 78 : maBufferRememberedRangePixel.expand(aTopLeft);
488 78 : maBufferRememberedRangePixel.expand(aBottomRight);
489 : }
490 : }
491 78 : }
492 : } // end of namespace overlay
493 : } // end of namespace sdr
494 :
495 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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