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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
21 : #define INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
22 :
23 : #include <ostream>
24 :
25 : #include <basegfx/tuple/b2ituple.hxx>
26 : #include <basegfx/vector/b2enums.hxx>
27 : #include <basegfx/basegfxdllapi.h>
28 :
29 : namespace basegfx
30 : {
31 : // predeclaration
32 : class B2DHomMatrix;
33 :
34 : /** Base Point class with two sal_Int32 values
35 :
36 : This class derives all operators and common handling for
37 : a 2D data class from B2ITuple. All necessary extensions
38 : which are special for 2D Vectors are added here.
39 :
40 : @see B2ITuple
41 : */
42 1830528 : class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple
43 : {
44 : public:
45 : /** Create a 2D Vector
46 :
47 : The vector is initialized to (0, 0)
48 : */
49 1830530 : B2IVector()
50 1830530 : : B2ITuple()
51 1830530 : {}
52 :
53 : /** Create a 2D Vector
54 :
55 : @param nX
56 : This parameter is used to initialize the X-coordinate
57 : of the 2D Vector.
58 :
59 : @param nY
60 : This parameter is used to initialize the Y-coordinate
61 : of the 2D Vector.
62 : */
63 16202397 : B2IVector(sal_Int32 nX, sal_Int32 nY)
64 16202397 : : B2ITuple(nX, nY)
65 16202397 : {}
66 :
67 : /** Create a copy of a 2D Vector
68 :
69 : @param rVec
70 : The 2D Vector which will be copied.
71 : */
72 1131194 : B2IVector(const B2IVector& rVec)
73 1131194 : : B2ITuple(rVec)
74 1131194 : {}
75 :
76 : /** constructor with tuple to allow copy-constructing
77 : from B2ITuple-based classes
78 : */
79 13544376 : B2IVector(const ::basegfx::B2ITuple& rTuple)
80 13544376 : : B2ITuple(rTuple)
81 13544376 : {}
82 :
83 32684568 : ~B2IVector()
84 32684568 : {}
85 :
86 : /** *=operator to allow usage from B2IVector, too
87 : */
88 : B2IVector& operator*=( const B2IVector& rPnt )
89 : {
90 : mnX *= rPnt.mnX;
91 : mnY *= rPnt.mnY;
92 : return *this;
93 : }
94 :
95 : /** *=operator to allow usage from B2IVector, too
96 : */
97 : B2IVector& operator*=(sal_Int32 t)
98 : {
99 : mnX *= t;
100 : mnY *= t;
101 : return *this;
102 : }
103 :
104 : /** assignment operator to allow assigning the results
105 : of B2ITuple calculations
106 : */
107 : B2IVector& operator=( const ::basegfx::B2ITuple& rVec );
108 :
109 : /** Set the length of this 2D Vector
110 :
111 : @param fLen
112 : The to be achieved length of the 2D Vector
113 : */
114 : B2IVector& setLength(double fLen);
115 :
116 : /** Calculate the Scalar with another 2D Vector
117 :
118 : @param rVec
119 : The second 2D Vector
120 :
121 : @return
122 : The Scalar value of the two involved 2D Vectors
123 : */
124 0 : double scalar( const B2IVector& rVec ) const { return((mnX * rVec.mnX) + (mnY * rVec.mnY)); }
125 :
126 : /** Transform vector by given transformation matrix.
127 :
128 : Since this is a vector, translational components of the
129 : matrix are disregarded.
130 : */
131 : B2IVector& operator*=( const B2DHomMatrix& rMat );
132 : };
133 :
134 : // external operators
135 :
136 : /** Transform vector by given transformation matrix.
137 :
138 : Since this is a vector, translational components of the
139 : matrix are disregarded.
140 : */
141 : BASEGFX_DLLPUBLIC B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
142 :
143 : } // end of namespace basegfx
144 :
145 : template< typename charT, typename traits >
146 : inline std::basic_ostream<charT, traits> & operator <<(
147 : std::basic_ostream<charT, traits> & stream, const basegfx::B2IVector& vector )
148 : {
149 : return stream << "(" << vector.getX() << "," << vector.getY() << ")";
150 : }
151 :
152 : #endif // INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
153 :
154 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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